In order to make this happen, should I be adding a new job as a subordinate to that job? Im not sure how to do this because im not sure how to patch a line into the subordinate section of that job. And wouldnt adding a new subordinate increase the factions overall number of ships?
It did cross my mind that ministry_frigate_escort_m, the subordinate of ministry_frigate_police_patrol_m may actualyl ALREADY spawn my ship by default so I wouldnt have to actually do anything? I may be mistaken...
Once I have patched that into the police patrol as a subordinate, how do I define the specific ship for my job, and how common it is instead of peregrins? I want it to be fairly rare.
The job I made for my new escort subordinate looks like this currently, but I dont think this is going to just be my new ship as which specific ship it is isnt defined anywhere? How do I make this job spawn my new ship and only that? Wouldnt this job spawn any M?
Code: Select all
<job id="axe_ministry_covette_escort_m" name="{20204,2901}" startactive="false">
<orders>
<order order="Escort" default="true">
<param name="formation" value="formationshape.vulcan"/>
<param name="formationparam" value="2500m"/>
<param name="overrideformationskill" value="true"/>
</order>
</orders>
<category faction="ministry" tags="[military]" size="ship_m"/>
<quota wing="1" variation="1"/>
<location class="galaxy" macro="xu_ep2_universe_macro"/>
<environment buildatshipyard="true"/>
<modifiers subordinate="true"/>
<ship>
<select faction="ministry" tags="[military, medium]" size="ship_m"/>
<loadout>
<level exact="1.0"/>
<variation exact="0"/>
</loadout>
<owner exact="ministry" overridenpc="true"/>
</ship>
</job>
Furthermore... I want to then do the same for the Teladi. I want my new ship to sometimes appear in their current patrols replacing a peregrin, in order to not give them more ships.
I also then want to add another varient of the ship (Raider) as a VERY rare scaleplate plunderer (much like minotaur raiders), and also as a HAT smuggler.
The job for Minotaur Raiders looks like this:-
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<job id="scaleplate_plunderer_m_cluster" name="{20204,4301}">
<modifiers commandeerable="true"/>
<orders>
<order order="Plunder" default="true">
<param name="range_internal" value="'cluster'"/>
<param name="plundermode" value="1"/>
</order>
</orders>
<category faction="scaleplate" tags="[plunderer]" size="ship_m"/>
<quota galaxy="9" sector="1"/>
<location class="galaxy" macro="xu_ep2_universe_macro" faction="xenon" relation="self" comparison="lt"/>
<environment buildatshipyard="false" gate="true"/>
<basket basket="pirate_container"/>
<ship>
<select faction="scaleplate" tags="[plunderer]" size="ship_m"/>
<loadout>
<level min="0.3" max="1.0"/>
</loadout>
<owner exact="scaleplate" overridenpc="true"/>
</ship>
</job>
Thanks in advance.