[Mod] XPANed Sectors Advanced

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Sheglov
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[Mod] XPANed Sectors Advanced

Post by Sheglov » Thu, 5. Aug 21, 15:28

Adds 39 new sectors, to X4 Foundations.
This is an updated and improved XPANed Sectors mod from the author of Beskad.
Compatible with version 6.0 and DLC Split Vendetta,DLC Cradle of Humanity,
DLC Tides of Avarice, DLC Kingdom End.
The author of the description of the sectors of Crekkan.

https://www.nexusmods.com/x4foundations/mods/732
Last edited by Sheglov on Thu, 11. May 23, 21:01, edited 5 times in total.

Crekkan
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Re: [Mod] XPANed Sectors Advanced

Post by Crekkan » Sat, 7. Aug 21, 15:30

This was really awesome to work on, the extra sectors are a plus on their own, great stuff.

Blue Magnolia
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Re: [Mod] XPANed Sectors Advanced

Post by Blue Magnolia » Wed, 18. Aug 21, 05:55

Is there a tool you used to design and implement these new sectors, or is there a guide to doing so?

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mr.WHO
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Re: [Mod] XPANed Sectors Advanced

Post by mr.WHO » Fri, 20. Aug 21, 00:07

It would be nice to expand Sol with missing sectors from X3, like Kuiper Belt, more Uranus, Saturn and Jupiter sectors.

Sheglov
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Re: [Mod] XPANed Sectors Advanced

Post by Sheglov » Sat, 4. Sep 21, 01:41

Blue Magnolia wrote:
Wed, 18. Aug 21, 05:55
Is there a tool you used to design and implement these new sectors, or is there a guide to doing so?
The program is called Notepad ++
https://github.com/enenra/x4modding/wik ... e-Creation

Motionblurr
Posts: 19
Joined: Thu, 19. Mar 15, 05:03
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Re: [Mod] XPANed Sectors Advanced

Post by Motionblurr » Tue, 14. Sep 21, 00:19

Is this compatible with the expansions and 4.1?

Sheglov
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Joined: Thu, 5. Aug 21, 15:15
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Re: [Mod] XPANed Sectors Advanced

Post by Sheglov » Tue, 14. Sep 21, 14:12

Motionblurr wrote:
Tue, 14. Sep 21, 00:19
Is this compatible with the expansions and 4.1?
Compatible with any version.

BanDarwd
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Joined: Tue, 31. Dec 19, 01:21
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Re: [Mod] XPANed Sectors Advanced

Post by BanDarwd » Tue, 21. Sep 21, 17:51

Hi,
Could you make your great mod compatible with SW Interworlds?
Thanks

Sheglov
Posts: 13
Joined: Thu, 5. Aug 21, 15:15
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Re: [Mod] XPANed Sectors Advanced

Post by Sheglov » Wed, 22. Sep 21, 18:21

BanDarwd wrote:
Tue, 21. Sep 21, 17:51
Hi,
Could you make your great mod compatible with SW Interworlds?
Thanks
The mod is compatible with version 0.53, version 0.54 has not been tested yet. But on files it should work. There is a problem?

BanDarwd
Posts: 2
Joined: Tue, 31. Dec 19, 01:21
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Re: [Mod] XPANed Sectors Advanced

Post by BanDarwd » Wed, 22. Sep 21, 18:57

Sheglov wrote:
Wed, 22. Sep 21, 18:21
BanDarwd wrote:
Tue, 21. Sep 21, 17:51
Hi,
Could you make your great mod compatible with SW Interworlds?
Thanks
The mod is compatible with version 0.53, version 0.54 has not been tested yet. But on files, it should work. There is a problem?
My game freezes from time to time in the map so badly that I must restart my comp. I thought that this happens because of xpan, but not. I had the same issue without the xpan.

Sheglov
Posts: 13
Joined: Thu, 5. Aug 21, 15:15
xr

Re: [Mod] XPANed Sectors Advanced

Post by Sheglov » Wed, 22. Sep 21, 19:36

BanDarwd wrote:
Wed, 22. Sep 21, 18:57
Sheglov wrote:
Wed, 22. Sep 21, 18:21
BanDarwd wrote:
Tue, 21. Sep 21, 17:51
Hi,
Could you make your great mod compatible with SW Interworlds?
Thanks
The mod is compatible with version 0.53, version 0.54 has not been tested yet. But on files, it should work. There is a problem?
My game freezes from time to time in the map so badly that I must restart my comp. I thought that this happens because of xpan, but not. I had the same issue without the xpan.
SW map is not finished yet. The file "components" contains structures of sectors, without sectors.

Valinir
Posts: 19
Joined: Sun, 4. Oct 20, 22:18
x3ap

Re: [Mod] XPANed Sectors Advanced

Post by Valinir » Sun, 26. Sep 21, 15:18

Hey, a bit offtopic question

Do you used a tool to create the new sectors?
When no is there a tutorial for it?

Sheglov
Posts: 13
Joined: Thu, 5. Aug 21, 15:15
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Re: [Mod] XPANed Sectors Advanced

Post by Sheglov » Sun, 26. Sep 21, 18:16

Valinir wrote:
Sun, 26. Sep 21, 15:18
Hey, a bit offtopic question

Do you used a tool to create the new sectors?
When no is there a tutorial for it?
I used Notepad ++
Link to tutorial.
https://github.com/enenra/x4modding/wik ... e-Creation

Wozzlebatneo Breau
Posts: 9
Joined: Fri, 1. Oct 21, 01:33

Re: [Mod] XPANed Sectors Advanced

Post by Wozzlebatneo Breau » Sun, 3. Oct 21, 08:48

Hi. I like the look of this mod. Would it be compatible with the MOD New Horizons / Old Lands. Sector exploration mod. 29 Sep update. I have that MOD installed in my game, but I can go back to a previous save to instaall your mod if it is not. With thanks.

Falcrack
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Re: [Mod] XPANed Sectors Advanced

Post by Falcrack » Mon, 4. Oct 21, 03:58

Does this mod have issues with decreased framerates? The DeadAir Gate Overhaul, which I played before, started out okay, but after a few hours of play, framerate slowed to a crawl.

Sheglov
Posts: 13
Joined: Thu, 5. Aug 21, 15:15
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Re: [Mod] XPANed Sectors Advanced

Post by Sheglov » Wed, 6. Oct 21, 21:33

Falcrack wrote:
Mon, 4. Oct 21, 03:58
Does this mod have issues with decreased framerates? The DeadAir Gate Overhaul, which I played before, started out okay, but after a few hours of play, framerate slowed to a crawl.
Hello. Unlike Dead Air Gate, this mod does not change faction logic. No significant decrease in FPS was noted.

Sheglov
Posts: 13
Joined: Thu, 5. Aug 21, 15:15
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Re: [Mod] XPANed Sectors Advanced

Post by Sheglov » Wed, 6. Oct 21, 21:54

Wozzlebatneo Breau wrote:
Sun, 3. Oct 21, 08:48
Hi. I like the look of this mod. Would it be compatible with the MOD New Horizons / Old Lands. Sector exploration mod. 29 Sep update. I have that MOD installed in my game, but I can go back to a previous save to instaall your mod if it is not. With thanks.
Hello. These mods are compatible.

Wozzlebatneo Breau
Posts: 9
Joined: Fri, 1. Oct 21, 01:33

Re: [Mod] XPANed Sectors Advanced

Post by Wozzlebatneo Breau » Sat, 9. Oct 21, 02:21

Thanks so much

shovelmonkey
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Re: [Mod] XPANed Sectors Advanced

Post by shovelmonkey » Sun, 27. Mar 22, 18:56

Just wanted to note that this is still working with TOA.

I've used this since it came out, love it. Fortunately none of the new TOA sectors interfered with any of the mod sectors.
“Not even once has life or the weather complained about a human being.”
― Mokokoma Mokhonoana

ziplock815
Posts: 293
Joined: Wed, 8. Oct 14, 20:30

Re: [Mod] XPANed Sectors Advanced

Post by ziplock815 » Tue, 29. Mar 22, 01:56

Using it with "New Horizons/Old Lands" and they do not interfere either...fortunately :)

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