[Mod] XPANed Sectors Advanced
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[Mod] XPANed Sectors Advanced
Adds 39 new sectors, to X4 Foundations.
This is an updated and improved XPANed Sectors mod from the author of Beskad.
Compatible with version 6.0 and DLC Split Vendetta,DLC Cradle of Humanity,
DLC Tides of Avarice, DLC Kingdom End.
The author of the description of the sectors of Crekkan.
https://www.nexusmods.com/x4foundations/mods/732
This is an updated and improved XPANed Sectors mod from the author of Beskad.
Compatible with version 6.0 and DLC Split Vendetta,DLC Cradle of Humanity,
DLC Tides of Avarice, DLC Kingdom End.
The author of the description of the sectors of Crekkan.
https://www.nexusmods.com/x4foundations/mods/732
Last edited by Sheglov on Thu, 11. May 23, 21:01, edited 5 times in total.
Re: [Mod] XPANed Sectors Advanced
This was really awesome to work on, the extra sectors are a plus on their own, great stuff.
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Re: [Mod] XPANed Sectors Advanced
Is there a tool you used to design and implement these new sectors, or is there a guide to doing so?
Re: [Mod] XPANed Sectors Advanced
It would be nice to expand Sol with missing sectors from X3, like Kuiper Belt, more Uranus, Saturn and Jupiter sectors.
Re: [Mod] XPANed Sectors Advanced
The program is called Notepad ++Blue Magnolia wrote: ↑Wed, 18. Aug 21, 05:55Is there a tool you used to design and implement these new sectors, or is there a guide to doing so?
https://github.com/enenra/x4modding/wik ... e-Creation
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Re: [Mod] XPANed Sectors Advanced
Is this compatible with the expansions and 4.1?
Re: [Mod] XPANed Sectors Advanced
Compatible with any version.
Re: [Mod] XPANed Sectors Advanced
Hi,
Could you make your great mod compatible with SW Interworlds?
Thanks
Could you make your great mod compatible with SW Interworlds?
Thanks
Re: [Mod] XPANed Sectors Advanced
My game freezes from time to time in the map so badly that I must restart my comp. I thought that this happens because of xpan, but not. I had the same issue without the xpan.
Re: [Mod] XPANed Sectors Advanced
SW map is not finished yet. The file "components" contains structures of sectors, without sectors.
Re: [Mod] XPANed Sectors Advanced
Hey, a bit offtopic question
Do you used a tool to create the new sectors?
When no is there a tutorial for it?
Do you used a tool to create the new sectors?
When no is there a tutorial for it?
Re: [Mod] XPANed Sectors Advanced
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Re: [Mod] XPANed Sectors Advanced
Hi. I like the look of this mod. Would it be compatible with the MOD New Horizons / Old Lands. Sector exploration mod. 29 Sep update. I have that MOD installed in my game, but I can go back to a previous save to instaall your mod if it is not. With thanks.
Re: [Mod] XPANed Sectors Advanced
Does this mod have issues with decreased framerates? The DeadAir Gate Overhaul, which I played before, started out okay, but after a few hours of play, framerate slowed to a crawl.
Re: [Mod] XPANed Sectors Advanced
Hello. Unlike Dead Air Gate, this mod does not change faction logic. No significant decrease in FPS was noted.
Re: [Mod] XPANed Sectors Advanced
Hello. These mods are compatible.Wozzlebatneo Breau wrote: ↑Sun, 3. Oct 21, 08:48Hi. I like the look of this mod. Would it be compatible with the MOD New Horizons / Old Lands. Sector exploration mod. 29 Sep update. I have that MOD installed in my game, but I can go back to a previous save to instaall your mod if it is not. With thanks.
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Re: [Mod] XPANed Sectors Advanced
Thanks so much
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Re: [Mod] XPANed Sectors Advanced
Just wanted to note that this is still working with TOA.
I've used this since it came out, love it. Fortunately none of the new TOA sectors interfered with any of the mod sectors.
I've used this since it came out, love it. Fortunately none of the new TOA sectors interfered with any of the mod sectors.
“Not even once has life or the weather complained about a human being.”
― Mokokoma Mokhonoana
― Mokokoma Mokhonoana
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Re: [Mod] XPANed Sectors Advanced
Using it with "New Horizons/Old Lands" and they do not interfere either...fortunately