All modded-in weapons that deal damage via area damage part their effect in effects.xml (mostly missiles) deal huge amount of damage, way different from what stated in their stats.
This is VANIALLA missile code:
Code: Select all
<macros>
<macro name="missile_guided_heavy_mk1_macro" class="missile">
<component ref="missile_guided_heavy_mk1" />
<properties>
<identification name="{20105,6054}" basename="{20105,6051}" description="{20105,6052}" />
<ammunition value="1" />
<missile amount="1" barrelamount="1" lifetime="43.2" range="6000" guided="1" icon="hud_ms_guided_heavy_mk1" retarget="0" tags="guided" />
<explosiondamage value="3520" />
<reload time="6" />
<hull max="3" />
<effects>
<explosion ref="missile_explosion_heavy_01" />
<launch ref="missile_guided_muzzle" />
</effects>
<lock time="3" range="5500" angle="12.5" />
<weapon system="missile_guided" />
<countermeasure resilience="0.87" />
<physics mass="1.514">
<inertia pitch="1.807" yaw="1.807" roll="1.807" />
<drag forward="0.303" reverse="1.211" horizontal="2.173" vertical="2.173" pitch="0.857" yaw="0.857" roll="0.857" />
</physics>
</properties>
<connections>
<connection ref="con_engine01">
<macro ref="engine_missile_guided_mk1_macro" connection="ship" />
</connection>
</connections>
</macro>
</macros>
Code: Select all
<macros>
<macro name="missile_concussion_light_macro" class="missile">
<component ref="missile_guided_heavy_mk1" />
<properties>
<identification name="{999840, 400110}" basename="{999840, 400120}" description="{999840, 400130}" />
<ammunition value="1" />
<missile amount="1" barrelamount="1" lifetime="43.2" range="6000" guided="1" icon="hud_ms_guided_heavy_mk1" retarget="0" tags="concl" />
<explosiondamage value="4000" hull="1500" />
<reload time="6" />
<hull max="3" />
<effects>
<explosion ref="missile_explosion_heavy_01" />
<launch ref="missile_guided_muzzle" />
</effects>
<lock time="3" range="5500" angle="12.5" />
<weapon system="missile_guided" />
<countermeasure resilience="0.87" />
<physics mass="1.514">
<inertia pitch="1.807" yaw="1.807" roll="1.807" />
<drag forward="0.303" reverse="1.211" horizontal="2.173" vertical="2.173" pitch="0.857" yaw="0.857" roll="0.857" />
</physics>
</properties>
<connections>
<connection ref="con_engine01">
<macro ref="engine_missile_guided_mk1_macro" connection="ship" />
</connection>
</connections>
</macro>
</macros>
I tested a lot of things but failed to resolve it, I dont even know what to try now, it just doesnt make sense why this is happening.
It DOES feel similar to issue in early 4.1 beta with ship explosion damage being way to high despite correct values in file.
If anyone can glimpse into this from devs it would be really appreciated, I feel like this issue is not something that can be fixed on mod side.