my first post here. I am a new player though, but I have already looked at the option with the mods, and am using some cosmetics right now, such as Real Space (ReShade) and NoSuperHighways.
I wanted to increase the scale of the game board because I feel things are very condensed together, as space is mind-boggingly huge, and I thought it would be cool if it would take a little longer to fly from station to station or to the next jump gate. For this reason I have found this tool: X4 Customizer (https://github.com/bvbohnen/X4_Customizer/). It is basically a GUI that lets you construct a script which creates an extension, with the parameters you feed into it.
There is a call:
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Scale_Sector_Size
With this call, you can re-scale sectors as the name says, to any arbitrary number you choose. For example you could enter 0.5 to shrink every sector to half its normal size. So I thought: OK! I can make sectors as big as I want... I started with a value of 1000. Also there is a call that also moves every object according to the scaling size... so station and object coordinates would be multiplied accordingly. That should do fine for starters...
After some fiddling I managed to make an extension of that (but only worked with Vanilla extensions, does not work with VRO).
This is where the issue lies: even when I scale the sector just by a factor of 10, the loading screen of a new game gets stuck at 57%, sometimes 59%. Well, not really stuck as in crashing or hanging... I checked in Windows Task Manager. What actually happens seems to be directly related to this adjusted scale of the game board. Memory fills up slowly but surely, and the processor is doing something all right. With other tests, for example a scale of 1000.0, loading the game ended up consuming all my RAM and then crashed.
It is a pity as I would like bigger sector size. So I guess there is nothing I can do at this time... Just in case someone also wants to attempt that: not gonna work.