is it possible to add a particle generator (like an engine trail) to a bullet?
In X3 i amde cool bullets with smoke trails, i miss them
add particlegenerator to bullet
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Re: add particlegenerator to bullet
The title is a tad misleading if you want add a trail to bullets. I'd start by looking at the trails of missiles and then try to mod the particular bullet correspondingly.
Cheers Euclid
Cheers Euclid
"In any special doctrine of nature there can be only as much proper science as there is mathematics therein.”
- Immanuel Kant (1724-1804), Metaphysical Foundations of the Science of Nature, 4:470, 1786
- Immanuel Kant (1724-1804), Metaphysical Foundations of the Science of Nature, 4:470, 1786
Re: add particlegenerator to bullet
This is something I wanted to do for quite a while but failed. If you add particle emitter to the bullet as it worked in XR it will not work properly, particles will travel alongside projectile (in the same "grid" or whatever its called) and will not leave the trail like expected.
Missile trails dont work for bullets
If some dev can help ad guide how to add this i will be very thankful.
Missile trails dont work for bullets
If some dev can help ad guide how to add this i will be very thankful.
Re: add particlegenerator to bullet
But a particle generator is exactly what i want.
I want a trail of smoke, with particles, that rest on the position they were created.
Re: add particlegenerator to bullet
i tried a missile trail, but it failed:
Code: Select all
<layer>
<waypoints/>
<lights>
<omni name="XU Omni01" shadow="0" r="157" g="255" b="252" range="100" shadowrange="100" lighteffect="1" trigger="1" intensity="2" specularintensity="1">
<lightanimations/>
<offset>
<position x="0" y="0" z="-2.56374"/>
</offset>
</omni>
</lights>
<trailemitters>
<emitter name="trail_missile_player_torpedo" type="trail_missile_player_torpedo">
<offset>
<position x="0" y="0" z="-1.18546"/>
</offset>
</emitter>
</trailemitters>
</layer>