First be aware: I never modded for the X series until now. I always tweaked mods for my personal liking by reverse engineering the code.
I tested my mod and it seems to work. No restart is needed.
Currently Unlocked Blueprints:
- XL Ships
- Turrets
- Thrusters
- Shields
- S/M Weapons
There are two Versions of the mod made by me:
Classic Version: Needs: "Recycle Ship and Stations by iforgotmysocks" for reverse engineering the ships and " Capture Xenon XL by Nonigiri" to enable boarding of XL Xenon Ships. There might be the posibility that you can optain the blueprints with other reverse engineer mods. But i only tested it with iforgotmysocks mod because i prefer it. The mod works without a reverse engineering mod, but there will be no way to obtain the blueprints.
Standalone Version: Just install the mod and have fun using Xenon Equipment. This version is not savegame safe, because removing the bridge could brick the xenon capitals and they will be floating in space not doing anything. There you will have to destroy the ships to get rid of them.
The Mod should work without any DLCs. Except Standalon, this one needs Split Vendetta, but no other mods.
Future Plans(but not focused on):
- Make player use standard parts for xenon blueprints (done, Standalone Verson only)
- Make Standalone Version for the player to do something for unlocking the blueprints. Right now, the get added by starting the game. (done)
- Add Xenon S/M Weapons and S Shields. (done)
- If anyone is fond with ship mods and can add cockpits for pilots to the S /M Ships, i could add that blueprints too. Than i can add that modder as co author.
Classic/Standard Version: Just remove the modfolder from your extentsions folder.
Standalone Version: Before removing the mod, make sure you are no longer onboard of a xenon ship. After that you could remove the mod BUT than you would have floating (bricked) vessels in space doing nothing. So before or after removing the mod, you have to destroy your xenon ships.
I will try giving support for my mod, as good as i can, but cannot promise anything.
Downloads:
https://www.nexusmods.com/x4foundations/mods/656
Direct Download:
Classic Version:
https://ap-hosting.de/Uploads/Mods/JX_X ... ts_041.zip
Is Safegame friendly.
Standalone Version:
https://ap-hosting.de/Uploads/Mods/jx_x ... sa_051.zip
Not as Safegame friendly, if not removed after leaving modded Bridges.
After that get rid of floating vessels, because they are bricked and useless. Just shoot them to ashes.
Standalone Version - Only Capital Shipparts (No longer Supported):
https://ap-hosting.de/Uploads/Mods/JX_X ... SA_010.zip
Should be Safegame friendly.
(I do not allow uploading reuploading it to another source without my persmission. I will not give permission to reuploading it to steam workshop at all)
Changelog:
Urgent fix.
Fixed other races unlocking xenon parts too by player research.
Now only player unlocks them. After updating to this version, they lose the parts.
So no worries there.
Version 0.50
Major Changes:
Standard Version:
- Renamed to Classic Version and moved to optional Files. Its will stay just an Unlocker for Vanilla Xenon Blueprints. Will need dependencies as described.
Standalone Version:
- Becomes Mainversion
- Revamped Whole Xenon Parts System. Now vanilla Xenon should not be affected of any modchanges done by this mod.
-- Player Xenon Parts are now separate wares.
-- Player Xenon Parts now need nividium and parts for their component type e.g. Turrets need turretcomponents, in addition to the vanilla parts, to compensate vanilla weapon balancing.
- The Player needs too unlock the Xenon Tech first by research. Tried to make research harder to compensate vanilla weapon balancing.
- Added own Translation Files for future use. Now they just describe the research items.
0.41 Both Versions:
- Cleaned Up Code. Errors except for Signature Files are gone. Right now i am investigating if i even can get rid of the Signature Errors.
0.40 Standalone Version:
- Added Xenon M Impulse Projector.
- Added Nividium and Weaponparts in addition to Ore and Energycells to the newly added M Impulse Projector for player production, as compensation for higher dps. This change does not affect Xenon. They still need only ore and energy cells.
0.30 Standalone Version:
- Added Xenon S Impulse Projector.
- Added Nividium and Weaponparts in addition to Ore and Energycells to the newly added S Impulse Projector for player production, as compensation for higher dps. This change does not affect Xenon. They still need only ore and energy cells.
0.20 Standalone Version:
- Fixed Bridge Problem. Now using Split Vendetta Bridges, so standalone version needs Split DLC in the future.
0.10 Both Versions:
- Release Version