[Mod] Subsystem Targeting Orders
Moderators: Moderators for English X Forum, Scripting / Modding Moderators
Re: [Mod] Subsystem Targeting Orders
V3.4 Released:
* 3.4, 2021-05-11: Added support for Wing Hotkeys Mod; Altered disable all targeting priority to target heavy turrets before light turrets. Altered the Line of Sight requirement for capital ships to NOT apply to carriers, so they may send their subordinates appropriately. Added attack all enemies as lowest priority targeting option for attack fighters turret commands. Lua refactored to unify library functions (thanks to runekn)
* 3.4, 2021-05-11: Added support for Wing Hotkeys Mod; Altered disable all targeting priority to target heavy turrets before light turrets. Altered the Line of Sight requirement for capital ships to NOT apply to carriers, so they may send their subordinates appropriately. Added attack all enemies as lowest priority targeting option for attack fighters turret commands. Lua refactored to unify library functions (thanks to runekn)
My Contributions to the Community:
X4: Wing Hotkeys
X4: Urgent Orders
X4: Subsystem Targeting Orders
X4: Starbright: Variable Sector Sunlight Values
Landing page with all my mods
X4: Wing Hotkeys
X4: Urgent Orders
X4: Subsystem Targeting Orders
X4: Starbright: Variable Sector Sunlight Values
Landing page with all my mods
Re: [Mod] Subsystem Targeting Orders
Released v3.5:
* 3.5, 2021-05-13: Significantly improved (fixed, really...) out of sector targeting performance. S/M ships and Carriers will now properly target appropriate subsystems in low attention mode. Other L/XL ships will instantly fail the line of sight check in low attention and cancel subsystem (but not station module) related orders--this seemed more reasonable then having destroyers instantly strip all subsystems without LOS or accuracy concerns.
* 3.5, 2021-05-13: Significantly improved (fixed, really...) out of sector targeting performance. S/M ships and Carriers will now properly target appropriate subsystems in low attention mode. Other L/XL ships will instantly fail the line of sight check in low attention and cancel subsystem (but not station module) related orders--this seemed more reasonable then having destroyers instantly strip all subsystems without LOS or accuracy concerns.
My Contributions to the Community:
X4: Wing Hotkeys
X4: Urgent Orders
X4: Subsystem Targeting Orders
X4: Starbright: Variable Sector Sunlight Values
Landing page with all my mods
X4: Wing Hotkeys
X4: Urgent Orders
X4: Subsystem Targeting Orders
X4: Starbright: Variable Sector Sunlight Values
Landing page with all my mods
Re: [Mod] Subsystem Targeting Orders
Released version 3.5.1:
* 3.5.1, 2021-05-22: Corrected menu display error in German translation.
* 3.5.1, 2021-05-22: Corrected menu display error in German translation.
My Contributions to the Community:
X4: Wing Hotkeys
X4: Urgent Orders
X4: Subsystem Targeting Orders
X4: Starbright: Variable Sector Sunlight Values
Landing page with all my mods
X4: Wing Hotkeys
X4: Urgent Orders
X4: Subsystem Targeting Orders
X4: Starbright: Variable Sector Sunlight Values
Landing page with all my mods
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- Posts: 74
- Joined: Sun, 28. Aug 05, 01:36
Re: [Mod] Subsystem Targeting Orders
This looks really great and I look forward to trying it out soon!
May I ask, is there any way to get it so that the AI will prioritize the use of these? It would be great to have smaller AI ships prioritize taking out the shields / turrets / engines of large ships.
May I ask, is there any way to get it so that the AI will prioritize the use of these? It would be great to have smaller AI ships prioritize taking out the shields / turrets / engines of large ships.
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- Posts: 99
- Joined: Sat, 21. Jun 08, 18:46
Re: [Mod] Subsystem Targeting Orders
Anyone know if this still works in 5.0?
Re: [Mod] Subsystem Targeting Orders
I use it and it still works fine as far as I can tell.
Re: [Mod] Subsystem Targeting Orders
Doesn't work for me completely. Not as option for turrets on your ship, nor as command for other ships(in this case command don't even start to execute).
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- Posts: 74
- Joined: Sun, 28. Aug 05, 01:36
Re: [Mod] Subsystem Targeting Orders
Since they've added turret attack orders in 6.0, I'm assuming that this won't work anymore unless it gets an update?