Mod type: Galaxy/Universe rework
Features:
- Connects Antigone Memorial to Second Contact 11
- Connects Morning Star 4 to Silent Witness
- Connects Ianamus Zura to Hewa's Twin
- Connects Bright Promise to Hewa's Twin I
- Connects Zyarth's dominion 4 to Family Nhuut
- Properly removes the ring highway.
- Adds several resource regions to Xenon sectors
- Adds/improves Split resource regions
- Removes rotation from asteroids.
- Adds additional defense modules to important stations
- Adds extra docking for L/XL at shipyard/wharf
- Standalone and highly compatible
Mod name: DeadAir Ware
Mod type: Economy Rework
Features:
- Standardizes production cycle times.
- Reduces construction times on storage, habitation, and docking modules
- Rebalances ware pricing based on volume
- Adjusts workforce rate on food, meds, shipwares, and refined goods.
- Increases trade desirability to stations that are low on resources
- Reduces trade desirability to stations that are not low on resources
- AI stations are capable of having more modules focused on one product at game start
- Standalone and highly compatible
Mod name: DeadAir Fill
Mod type: Economy Support
Features:
- Removes/Adds cargo from tradestations/shipyards/wharfs/equipment docks at adjustable intervals
- Rewards random L/XL ship with a shipmod if faction reaches %max ware at a tradestation
- SirNukes Mod Support API
Mod name: DeadAir God
Mod type: Economy Enhancement
Features:
- Improves universe spawning for a war heavy gamestart
- Applies when starting a new game
- Rebalanced ratio of ship, station, food, equipment, and refined goods for a much more robust economy
- Works best with DeadAir Ware to provide a much stronger economy without causing performance degredation due to increased number of stations
Mod name: DeadAir Jobs
Mod type: Job Rework
Features:
- Improves NPC jobs for a war heavy gamestart
- Rebalanced economy ships to improve movement of goods
- Rebalanced military fleets for higher amount of L/XL/M : S
- Increased defense fleet coverage and reduced low impact jobs
- More ships are capable of being used for invasions
- Well balanced with VRO and DeadAir Mods
Mod name: DeadAir Faction Caldari
Mod type: Faction
Features:
- Adds a new faction - Caldari State
- Uses Teladi ships with a focus on missiles and rail guns.
- Has a complete economy and logic.
- At war with Ministry, Teladi, Holy Order, Gallente, and Minmatar
- Allied with Paranid, Zyarth, and Amarr.
- 7 Clusters owned by Caldari state with a connection to Paranid and Xenon
- 1 neutral cluster available to player initially. Upon claiming any of DeadAir Faction neutral systems, the AI will move to capture the others.
- Well balanced with VRO and DeadAir Mods
Mod name: DeadAir Caldari Ships
Mod type: Ship Pack
Features:
7 L ships
- Caracal
- Charon
- Drake
- Naga
- Raven
- Rokh
- Tengu
- Chimera
- Leviathan
- DeadAir Factions VRO
- DeadAir Faction Caldari
Mod name: DeadAir Faction Amarr
Mod type: Faction
Features:
- Adds a new faction - Amarr Empire
- Uses Argon ships with a focus on laser weapons.
- Has a complete economy and logic.
- At war with Ministry, Teladi, Holy Order, Gallente, and Minmatar
- Allied with Paranid, Zyarth, and Caldari.
- 7 Clusters owned by Amarr Empire with a connection to Paranid and Teladi
- 1 neutral cluster available to player initially. Upon claiming any of DeadAir Faction neutral systems, the AI will move to capture the others.
- Well balanced with VRO and DeadAir Mods
Mod name: DeadAir Amarr Ships
Mod type: Ship Pack
Features:
7 L ships
- Abaddon
- Armageddon
- Harbinger
- Legion
- Omen
- Oracle
- Providence
- Archon
- Avatar
- DeadAir Factions VRO
- DeadAir Faction Amarr
Mod name: DeadAir Factions Gallente
Mod type: Faction
Features:
- Adds a new faction - Gallente Federation
- Uses Paranid ships with a focus on short range weaponry.
- Has a complete economy and logic.
- At war with Argon, Antigone, Paranid, Amarr, and Caldari
- Allied with Ministry, Teladi, Holy Order, and Minmatar
- 7 Clusters owned by Gallente Federation with a connection to Paranid and HolyOrder
- 1 neutral cluster available to player initially. Upon claiming any of DeadAir Faction neutral systems, the AI will move to capture the others.
- Well balanced with VRO and DeadAir Mods
Mod name: DeadAir Gallente Ships
Mod type: Ship Pack
Features:
7 L ships
- Brutix
- Hyperion
- Megathron
- Obelisk
- Proteus
- Talos
- Thorax
- Erebus
- Thanatos
- DeadAir Factions VRO
- DeadAir Faction Gallente
Mod name: DeadAir Factions Minmatar
Mod type: Faction
Features:
- Adds a new faction - Minmatar Republic
- Uses Split ships with a focus on projectile weaponry.
- Has a complete economy and logic.
- At war with Argon, Antigone, Paranid, Amarr, and Caldari
- Allied with Ministry, Teladi, Holy Order, and Gallente
- 7 Clusters owned by Minmatar Republic with a connection to Argon and Teladi
- 1 neutral cluster available to player initially. Upon claiming any of DeadAir Faction neutral systems, the AI will move to capture the others.
- Well balanced with VRO and DeadAir Mods
Mod name: DeadAir Minmatar Ships
Mod type: Ship Pack
Features:
7 L ships
- 7 L ships
- Fenrir
- Hurricane
- Loki
- Maelstrom
- Stabber
- Tempest
- Tornado
- Nidhoggur
- Ragnarok
- DeadAir Factions VRO
- DeadAir Faction Minmatar
Mod name: DeadAir Factions VRO
Mod type: Faction compatibility
Features:
- Updates DeadAir Factions to use VRO weapons and Ships
- At least one DeadAir Faction mod and VRO or VRO Lite
Mod name: DeadAir Dynamic Wars
Mod type: Diplomacy
Features:
- Every 30 minutes, has a chance to raise/lower relations between two AI factions(Inspired by nexelren from StarSector)
- Chance for factions to gain/lose a large or small amount of relation, become instant max positive/negative relation, or for no changes to occur
- Uses military strength weighting based on number of combat ships and sectors
- Stronger factions will tend to have more enemies
- Weaker factions will tend to have less enemies
- Does not change player relations
- Allows player to resolve/create conflicts using the diplomacy menu
- Allows player to raise/lower relations with another faction by using the diplomacy menu (aka declare war)
- SirNukes Mod Support API
Mod name: Kuertee Attack AI tweaks and DeadAir AI Tweaks
Mod type: AI changes
Recommended Mods:
- Standalone and highly compatible
Mod name: Tater Trader
Mod type: Trade Script
Original Author: Ludsoe
Recommended Mods:
- Standalone and highly compatible
*I will slowly update this post