[MOD] FOCW Corporations REVISED V.3.2

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BlackRain
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Re: [WIP/MOD] FOCW Corporations REVISED V.1.40

Post by BlackRain » Fri, 19. Mar 21, 22:12

Scoob wrote:
Fri, 19. Mar 21, 22:00
Cool, I will edit my t file accordingly.

I did download FOCW Corporations Revised on the 17th at 16:45 GMT, has there been an update since then?

Scoob.
No, I just forgot to add the new t file. it should be fine now for u

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Shuulo
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Re: [WIP/MOD] FOCW Corporations REVISED V.1.40

Post by Shuulo » Sat, 20. Mar 21, 03:09

Heya, how well does it work with Terrans? any issues?

BlackRain
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Re: [WIP/MOD] FOCW Corporations REVISED V.1.40

Post by BlackRain » Sat, 20. Mar 21, 03:15

Shuulo wrote:
Sat, 20. Mar 21, 03:09
Heya, how well does it work with Terrans? any issues?
I didn't establish any Terran corporations, however it seems to work just fine. I see corporation miners and traders in Terran space. The Corporations aren't set to build in Terrans space but the miners may help. Did you want to know anything specifically? I may add some Terran Corporations in the future though.

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Re: [WIP/MOD] FOCW Corporations REVISED V.1.40

Post by Shuulo » Sat, 20. Mar 21, 17:17

BlackRain wrote:
Sat, 20. Mar 21, 03:15
Shuulo wrote:
Sat, 20. Mar 21, 03:09
Heya, how well does it work with Terrans? any issues?
I didn't establish any Terran corporations, however it seems to work just fine. I see corporation miners and traders in Terran space. The Corporations aren't set to build in Terrans space but the miners may help. Did you want to know anything specifically? I may add some Terran Corporations in the future though.
nope, thanks. Just wanted to try it for my new playthrough :)

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Re: [WIP/MOD] FOCW Corporations REVISED V.1.40

Post by ObsidianOne » Sat, 20. Mar 21, 18:24

This is not compatible with XRshippack i guess ?

BlackRain
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Re: [WIP/MOD] FOCW Corporations REVISED V.1.40

Post by BlackRain » Sat, 20. Mar 21, 18:42

Shuulo wrote:
Sat, 20. Mar 21, 17:17
BlackRain wrote:
Sat, 20. Mar 21, 03:15
Shuulo wrote:
Sat, 20. Mar 21, 03:09
Heya, how well does it work with Terrans? any issues?
I didn't establish any Terran corporations, however it seems to work just fine. I see corporation miners and traders in Terran space. The Corporations aren't set to build in Terrans space but the miners may help. Did you want to know anything specifically? I may add some Terran Corporations in the future though.
nope, thanks. Just wanted to try it for my new playthrough :)
Honestly from what I can see, the Corporations help the economy because they are trading with more factions and inter-factions, etc. Not all of them, but a good number are moving around.

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Re: [WIP/MOD] FOCW Corporations REVISED V.1.40

Post by BlackRain » Sat, 20. Mar 21, 18:42

ObsidianOne wrote:
Sat, 20. Mar 21, 18:24
This is not compatible with XRshippack i guess ?
Why wouldn't this be compatible? XRshippack just adds ships. They won't conflict in anyway.

ObsidianOne
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Re: [WIP/MOD] FOCW Corporations REVISED V.1.40

Post by ObsidianOne » Sat, 20. Mar 21, 18:45

BlackRain wrote:
Sat, 20. Mar 21, 18:42
ObsidianOne wrote:
Sat, 20. Mar 21, 18:24
This is not compatible with XRshippack i guess ?
Why wouldn't this be compatible? XRshippack just adds ships. They won't conflict in anyway.
I mean corporations are not like factions ? They are able to use ships comes from xrshipspack mod ?

BlackRain
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Re: [WIP/MOD] FOCW Corporations REVISED V.1.40

Post by BlackRain » Sat, 20. Mar 21, 18:58

ObsidianOne wrote:
Sat, 20. Mar 21, 18:45
BlackRain wrote:
Sat, 20. Mar 21, 18:42
ObsidianOne wrote:
Sat, 20. Mar 21, 18:24
This is not compatible with XRshippack i guess ?
Why wouldn't this be compatible? XRshippack just adds ships. They won't conflict in anyway.
I mean corporations are not like factions ? They are able to use ships comes from xrshipspack mod ?
The corporations don't use every kind of ship. They will of course buy trade and mining ships. They will buy fighters as well, some will buy from different factions. They will also buy destroyers, some frigates and fighters. They are set to buy these from different factions depending on the Corporations. They will buy any destroyers from the factions they are allowed and any fighters/frigates from the factions they are allowed. For example, Argon corporations will buy from Argon/Antigone/Teladi.

ObsidianOne
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Re: [WIP/MOD] FOCW Corporations REVISED V.1.40

Post by ObsidianOne » Sat, 20. Mar 21, 19:11

BlackRain wrote:
Sat, 20. Mar 21, 18:58
ObsidianOne wrote:
Sat, 20. Mar 21, 18:45
BlackRain wrote:
Sat, 20. Mar 21, 18:42


Why wouldn't this be compatible? XRshippack just adds ships. They won't conflict in anyway.
I mean corporations are not like factions ? They are able to use ships comes from xrshipspack mod ?
The corporations don't use every kind of ship. They will of course buy trade and mining ships. They will buy fighters as well, some will buy from different factions. They will also buy destroyers, some frigates and fighters. They are set to buy these from different factions depending on the Corporations. They will buy any destroyers from the factions they are allowed and any fighters/frigates from the factions they are allowed. For example, Argon corporations will buy from Argon/Antigone/Teladi.
Oh i see , they can't build by themself.It should be ok then.Thanks.

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Re: [WIP/MOD] FOCW Corporations REVISED V.1.40

Post by BlackRain » Sat, 20. Mar 21, 19:13

ObsidianOne wrote:
Sat, 20. Mar 21, 19:11
BlackRain wrote:
Sat, 20. Mar 21, 18:58
ObsidianOne wrote:
Sat, 20. Mar 21, 18:45


I mean corporations are not like factions ? They are able to use ships comes from xrshipspack mod ?
The corporations don't use every kind of ship. They will of course buy trade and mining ships. They will buy fighters as well, some will buy from different factions. They will also buy destroyers, some frigates and fighters. They are set to buy these from different factions depending on the Corporations. They will buy any destroyers from the factions they are allowed and any fighters/frigates from the factions they are allowed. For example, Argon corporations will buy from Argon/Antigone/Teladi.
Oh i see , they can't build by themself.It should be ok then.Thanks.
They just buy ships from the existing shipyards so there should be no issue

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Re: [WIP/MOD] FOCW Corporations REVISED V.1.40

Post by nighelt » Sat, 20. Mar 21, 19:29

Hey BlackRain

You really made an awesome mod!
Is possible to use your mod together with all DeadAir mods + FE module , or could there be some compatibility issues ?

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Re: [WIP/MOD] FOCW Corporations REVISED V.1.40

Post by DeadAirRT » Sat, 20. Mar 21, 19:41

nighelt wrote:
Sat, 20. Mar 21, 19:29
Hey BlackRain

You really made an awesome mod!
Is possible to use your mod together with all DeadAir mods + FE module , or could there be some compatibility issues ?
Haven't personally tested but should be fine.

BlackRain
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Re: [WIP/MOD] FOCW Corporations REVISED V.1.40

Post by BlackRain » Sat, 20. Mar 21, 19:48

nighelt wrote:
Sat, 20. Mar 21, 19:29
Hey BlackRain

You really made an awesome mod!
Is possible to use your mod together with all DeadAir mods + FE module , or could there be some compatibility issues ?
I don't think that this mod should have any issues with any other mod honestly. It should be compatible with anything for the most part. I am happy that someone is enjoying my work. I never really know how many people are actually using my mods so it is nice to see people post about it.

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Re: [WIP/MOD] FOCW Corporations REVISED V.1.40

Post by jlvitorasso » Sun, 21. Mar 21, 03:22

Hey BlackRain! Long time since the last time i've posted on these forums, but this mod really peaked my interest.
It works more or less like the phanon corp for X3LU? I mean, can these corporations rival the player, can they get positive/negative relations with other factions and eventually wage war with them/take sectors?
Ty!

BlackRain
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Re: [WIP/MOD] FOCW Corporations REVISED V.1.40

Post by BlackRain » Sun, 21. Mar 21, 03:28

jlvitorasso wrote:
Sun, 21. Mar 21, 03:22
Hey BlackRain! Long time since the last time i've posted on these forums, but this mod really peaked my interest.
It works more or less like the phanon corp for X3LU? I mean, can these corporations rival the player, can they get positive/negative relations with other factions and eventually wage war with them/take sectors?
Ty!
No, I did not make it so that they will rival governments and/or conquer territories. They are meant to be just corporations trading, etc. However, they do and can buy military ships and some of them will fight each other and/or government factions depending on the Corporation. They will also fight with you if you are their enemy. I never really intended for them to rival the player. Depending on how wealthy they are, they can be decently powerful though. However, just like with any faction, if you are strong enough you can crush them. Also, they order their ships from the factions they are friendly with and this could also be the player.

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Re: [WIP/MOD] FOCW Corporations REVISED V.1.40

Post by LoqLamp » Thu, 25. Mar 21, 20:42

Hey thanks for the mod. It makes the game more interesting and it's nice to check in and see how the other corps are faring.

One thing I was wondering is if it's possible to lower the max skill rating of crew that you can hire through the ship buy menu? I see that there is a skill min-max in the characters.xml

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Re: [WIP/MOD] FOCW Corporations REVISED V.1.40

Post by BlackRain » Fri, 26. Mar 21, 01:18

LoqLamp wrote:
Thu, 25. Mar 21, 20:42
Hey thanks for the mod. It makes the game more interesting and it's nice to check in and see how the other corps are faring.

One thing I was wondering is if it's possible to lower the max skill rating of crew that you can hire through the ship buy menu? I see that there is a skill min-max in the characters.xml
You can edit the characters.xml to whatever you want between 0 and 15. A skill of 3 is 1 star and a skill of 15 is 5 stars.

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Re: [WIP/MOD] FOCW Corporations REVISED V.1.40

Post by LoqLamp » Fri, 26. Mar 21, 01:55

Thanks.

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Re: [WIP/MOD] FOCW Corporations REVISED V.1.50

Post by BlackRain » Fri, 2. Apr 21, 22:15

Version 1.5
1) Fixed the issue of ships being built above the specified quotas. Let me know if it isn't working properly (as in you think there are too many)
2) Some other minor fixes/changes.
3) Added Terran pilot and manager for recruitment

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