Post
by kuertee » Sun, 2. Jan 22, 04:57
kmunoz wrote: ↑Sun, 2. Jan 22, 04:27
Ok, I've tracked it down to "High security rooms are locked" when the following "Kuertee" mods are active:
Kuertee UI Extensions and HUD
Kuertee UI Accept mission for later
Kuertee UI Functional radar texture
Kuertee UI Reset mouse
Kuertee UI Trade analytics
kuertee: Alternatives to death
kuertee: Auto-camera and auto-pilot
kuertee: Crime has consequences
kuertee: Emergent missions
kuertee: Friendly fire tweaks
kuertee: Hacking outcomes
kuertee: High security rooms are locked <<<<<<<-- turning this OFF prevents the freeze, turning this ON makes it happen shortly after save loading
I have all of your other mods currently turned off, though I was using them all previously. I have other mods from other modders installed as well, and active.
Next I'm going to test with my normal setup minus High security rooms are locked. That means turning on all of your other mods as before.
Edit to update: Tested with all of the Kuertee mods I use turned on EXCEPT High security rooms. No freeze. What's strange (to me) is that HSRAL hasn't been updated in a couple of weeks, but I only got the freeze today, at two different points. It feels to me like the freeze is happening when the ship I'm piloting is approaching a station - that's the consistent one I'm getting now, and the first one I got happened as I was docking. Perhaps the mod is doing some kind of a check, as the player approaches?
Let me know if there's anything I can do to test further, and whether you need my full mod list.
excellent! thank you so much for this test. it helps.
HSRAL was updated earlier today along with my other mods that add their rooms and npcs to stations.
HSRAL is different that it also moves mission-critical NPCs to away from locked high-sec rooms. AND ... it may have other process that occur when approaching a station.
it is very likely HSRAL that causes that momentary freeze. it's momentary, right? and not a hard game-freeze-then-crash?
Mods: RPG: Reputations and Professions, Social Standings and Citizenships, Crime has Consequences, Alternatives to Death. Missions/NPCs: Emergent Missions, NPC Reactions, Mod Parts Trader, High-sec Rooms are Locked, Hacking Outcomes, More Generic Missions, Waypoint Fields for Deployment. Others: Auto-cam, Friendly Fire Tweaks, Teleport From Transporter Room, Wear and Tear. QoL: Trade Analytics, Loot Mining, Ship Scanner, Signal Leak Hunter, Station Scanner, Surface Element Targeting, etc.