KUDA AI tweaks https://www.nexusmods.com/x4foundations/mods/839
v5.1.0306, 18 Sep 2022: A few updates:
-New feature: When the custom behaviours, avoid, step forward, and withdraw, are cancelled, they will not be applied again until after 10 seconds. This gives you some control of their use. Note that this doesn't persist after 10 seconds - unlike the "Avoid high-risk enemies" Interact Menu command, which persists until re-enabled.
-Tweak: Consolidated the avoid and withdraw handlers for better performance.
-New feature: Ships will never try to restock/repair if their commander has attack orders - unless their hull is at 25% or less.
-New feature: The base flee behaviour now points to what the ship is fleeing from.
-Bug-fix: Withdraw vectors were not being applied. Instead ships were withdrawing at their facing orientation.
-Bug-fix: Recall subordinates only when the destination is more than 2 gates away wasn't working.
-Bug-fix: Coordinated Attack: Rally points weren't updating when the target moves.
-Bug-fix: The normal flee was interrupting Kuda's custom behaviours. E.g. Fleeing when withdrawing - causing large ships to break off from their attack rather than withdraw then return to attack.
-Tweak: Rewrote the avoid and withdraw conditions for better performance and clarity (ease of debugging).
-New feature: German localisation.
Auto-camera, auto-pilot, and auto-pause https://www.nexusmods.com/x4foundations/mods/734
v5.1.0306, 18 Sep 2022: Bug-fixes:
-Bug-fix: Hotkey wasn't working.
-Bug-fix: Stop autopilot earlier wasn't working.
-New feature: German localisation.
Emergent missions https://www.nexusmods.com/x4foundations/mods/780
v5.1.0306, 18 Sep 2022: Small tweak:
-Tweak: More granular Extension Options sliders for the reward multiplier.
-New feature: German localisation.
Modification parts trader https://www.nexusmods.com/x4foundations/mods/721
v5.1.0306, 18 Sep 2022: Small tweak:
-Tweak: More granular Extension Options sliders for cost and price multipliers.
-New feature: German localisation.
UI Extensions and HUD https://www.nexusmods.com/x4foundations/mods/552
v5.1.0306, 18 Sep 2022: New features:
-Tweak: Expanding a fleet or a station will auto expand their ship sections.
-New feature: Callbacks to support Trade Analytic's new idlers and away icons and location (final sector destination) ship row data.
UI: Trade analytics https://www.nexusmods.com/x4foundations/mods/764
v5.1.0306, 18 Sep 2022: New features:
-New feature: The sector of the ship's default order is listed along with their current location - if they are not in their default sector.
-New feature: The total number of idling traders, miners and builders is listed next to the fleet composition.
-New feature: The total number ships away from their commander's or base's sector is listed next to the fleet composition.
-New feature: German localisation.
The new UI elements in Trade Analytics:
https://staticdelivery.nexusmods.com/mo ... 36777.jpeg
Mods: RPG: Reputations and Professions, Social Standings and Citizenships, Crime has Consequences, Alternatives to Death. Missions/NPCs: Emergent Missions, NPC Reactions, Mod Parts Trader, High-sec Rooms are Locked, Hacking Outcomes, More Generic Missions, Waypoint Fields for Deployment. Others: Auto-cam, Friendly Fire Tweaks, Teleport From Transporter Room, Wear and Tear. QoL: Trade Analytics, Loot Mining, Ship Scanner, Signal Leak Hunter, Station Scanner, Surface Element Targeting, etc.