v2.2.1, 19 Jun 2021:
-Compatibility: Update so the previous changes for v4.1beta1 of the game work in v4.0 of the game.
For v4.1beta1 of the game:
This version may or may not work in other v4.1betaX versions.
v2.2.0, 15 Jun 2021:
-New feature: compatibility with 4.1beta1 of the game.
-New feature: playerinfo menu new callback: onRowChanged.
This version may or may not work in other v4.1betaX versions.
v1.0.3, 19 Jun 2021:
-Bug-fix: Targeting/attacking a surface element of an object wasn't triggering the friendly fire response.
This version may or may not work in other v4.1betaX versions.
v1.0.3, 19 Jun 2021:
-Compatibility: Update so the previous changes for v4.1beta1 of the game work in v4.0 of the game.
This version may or may not work in other v4.1betaX versions.
v1.0.3, 19 Jun 2021:
-New feature: Extensions Options to modify number of missions to generate and toggles for regeneration of missions events.
This version may or may not work in other v4.1betaX versions.
v2.1.8, 19 Jun 2021:
-Compatibility: Update so the previous changes for v4.1beta1 of the game work in v4.0 of the game.
-Bug-fix: The handling of the possibility of a bridge crew getting re-assigned elsewhere by the player was running when in your spacesuit.
This version may or may not work in other v4.1betaX versions.
v1.1.7, 19 Jun 2021:
-Compatibility: Update so the previous changes for v4.1beta1 of the game work in v4.0 of the game.
-Note: This update requires either v2.2.1 or v2.2.0 of UI Extensions (UIX) - depending on which version of the game you need. For v4.0 of the game, use UIX v2.2.1. For v4.1beta1, use UIX v2.2.0.
-New feature: Added a reset data option to the save and restore options in the Extensions Options.
-Bug-fix: Tours of Duties weren't getting rendered.
-Bug-fix: The Player Info menu was breaking when clicking on Reputations or Professions rows that are not their faction headings or Profession name headings.
This version may or may not work in other v4.1betaX versions.
v2.0.1, 19 Jun 2021:
- Tweak: Compatibility with the uncover pirate portion of the patrol mission. During that stage, after the first ship scan, the mod will point you to the next nearest unscanned ship. When that stage of the mission reverts back to the patrol objective, the Ship Scanner mission is completed and the original Egosoft mission is re-activated.