My usual mid-month update is detailed below.
Updates with a change to a gameplay feature are listed first. Updates that don't impact gameplay are in the Minor Updates list.
Updates: 11 Aug 2021:
Auto-camera and auto-pilot
(https://www.nexusmods.com/x4foundations/mods/734)
v1.0.3, 11 Aug 2021:
-New feature: Disengage auto-pilot early is now on by default. Disable it in the Extensions Options.
-Bug-fix: Player passenger cutscenes are delayed after closing a full-screen menu. Previously, they were delayed only after opening a full-screen menu. On closing, the cutscene would immediately play. In this version, the cutscene is delayed after a full-screen menu is closed.
-Bug-fix: Auto-pilot cutscene failed with a black screen because the "look at" target was invalid (e.g. your auto-pilot destination is set at the sector object). In this version, the follow-cam cutscene is used when the "look at" target is invalid.
-Bug-fix: Fly-by cam on L and XL ships was too close to the ship's line of flight.
-Bug-fix: The "look at" direction of the fly-by cutscene is set to the cockpit rather than at the 0,0,0 origin of the ship mesh.
-Bug-fix: Disengage auto-pilot early: Sometimes, the throttle wasn't disengaging when the auto-pilot disengages early.
-Bug-fix: Disengage auto-pilot early: Delay disengage of auto-pilot early when the next auto-pilot destination is unknown - in case it becomes known.
NPC reactions
(https://www.nexusmods.com/x4foundations/mods/497)
v2.2.3, 11 Aug 2021:
-Tweak: Request back-up missions now reward you a minimal value if the ship escapes without you destroying any of their enemies.
-Tweak: Bridge crew: time-outs for hit detection for reporting on hull and shield levels.
Reputations and professions
(https://www.nexusmods.com/x4foundations/mods/636)
v1.2.3, 11 Aug 2021:
-New feature: The Guild Network missions are limited to 3 missions - regardless of whether you are a member of the guild or not.
-New feature: Purchase Guild Network security key codes for more missions: level 2 key for 6 missions, level 3 key for 10 missions.
-Tweak: colour coded faction and disposition sentiments in the UI: green for trusting, yellow for cynical or suspicious, red for hateful.
UI: Accept mission for later
(https://www.nexusmods.com/x4foundations/mods/590)
v2.0.2, 11 Aug 2021:
-Bug-fix: The Guidance Marker is not removed on arrival to it. The previous version only prevented the auto-pilot from getting interrupted when it was removed or changed. In this version, it is also not removed unless the user aborts the Guidance Mission, the destination becomes invalid (e.g. the station is destroyed), or the Guidance Marker is moved by the user or by a mission.
UI: Reset mouse
(https://www.nexusmods.com/x4foundations/mods/542)
v2.0.6, 11 Aug 2021:
-Bug-fix: Mouse Steering was sometimes not getting disabled when it should.
Minor updates: 11 Aug 2021:
Alternatives to death
(https://www.nexusmods.com/x4foundations/mods/551)
v2.1.1, 11 Aug 2021:
-Bug-fix: Successful inheritance message fix.
Crime has consequences
(https://www.nexusmods.com/x4foundations/mods/566)
v2.1.1, 11 Aug 2021:
-Bug-fix: Clean crimes by ships list of ships that has become invalid.
Surface element targeting
(https://www.nexusmods.com/x4foundations/mods/710)
v1.1.0, 11 Aug 2021:
-Bug-fix: Made Mod Support APIs a requirement. Previously, this mod can be installed without Mod Support APIs. Without Mod Support APIs, the "Find All X" feature wouldn't work.
Mods: RPG: Reputations and Professions, Social Standings and Citizenships, Crime has Consequences, Alternatives to Death. Missions/NPCs: Emergent Missions, NPC Reactions, Mod Parts Trader, High-sec Rooms are Locked, Hacking Outcomes, More Generic Missions, Waypoint Fields for Deployment. Others: Auto-cam, Friendly Fire Tweaks, Teleport From Transporter Room, Wear and Tear. QoL: Trade Analytics, Loot Mining, Ship Scanner, Signal Leak Hunter, Station Scanner, Surface Element Targeting, etc.