Just some more feedback. I tested the mod with increased view distances and even when I saw tons of asteroids, I got stable 60fps. The only cases where the fps went down are when fog was in the asteroid belt. Then the fps could go down to 35 (even with your reduced fog mod).
Here are my region_lodvalues (playing with Ryzen 3600 and gtx 1070, 16GB ram) (materials have been adjusted accordingly):
Code: Select all
<!--XXL-->
<distance minobjectsize="2500" component="30000" render="300000" calculation="300000" chunksize="128" />
<!--XL-->
<distance minobjectsize="1000" component="30000" render="264000" calculation="264000" chunksize="64" />
<!--L-->
<distance minobjectsize="500" component="30000" render="150000" calculation="150000" chunksize="32" />
<!--M-->
<distance minobjectsize="100" component="30000" render="100000" calculation="100000" chunksize="16" />
<!--S-->
<distance minobjectsize="50" component="10000" render="20000" calculation="20000" chunksize="8" />
<!--XS Special, this rule was made by Simon for Objects like the Lockbox which has a size of ca 37.5m and was faded out a bit too early -->
<distance minobjectsize="25" component="10000" render="20000" calculation="6000" chunksize="2" />
<!--XS-->
<distance minobjectsize="10" component="4000" render="6000" calculation="6000" chunksize="2" />
<!--XXS-->
<distance minobjectsize="0" component="2000" render="4000" calculation="4000" chunksize="2" />
Its impressive how much the fog reduces performance even when you nearly not notice it while on the other hand you can have thousands of asteroids in the view and have a stable 60 ftp
XR Ship Pack (adds several ships from XR)
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Weapon Pack (adds several new weapons)
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Economy Overhaul (expands the X4 economy with many new buildings)
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X4 Editor (view stats of objects and make your own mod within a few clicks)
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