[Mod] Buildmodule

The place to discuss scripting and game modifications for X4: Foundations.

Moderators: Moderators for English X Forum, Scripting / Modding Moderators

Post Reply
docwho83
Posts: 168
Joined: Mon, 15. Jun 09, 23:10
x4

[Mod] Buildmodule

Post by docwho83 » Thu, 28. May 20, 02:40

This is a very simple mod to unlock scanning of leaks for the ship yard and other build modules.

It has an item cost. May change if give a better suggestion of what you feel is more balanced .

This is one mod I hope to remove later. I am planning on using this for player blue prints mods that I am working on now. If egosoft unlock this research later.

buildmodule
My Mods
RepairLasers Player controlled drone Also on steam
[Minefield] fell affliction minefield removed Also on steam
[Buildmodule] add research for buildmodule leak steals

docwho83
Posts: 168
Joined: Mon, 15. Jun 09, 23:10
x4

Re: [Mod] Buildmodule

Post by docwho83 » Thu, 28. May 20, 12:37

Ok just a note screen shot on nexus is with jumpdrive installed as well.

This mod will only unlock the research for buildmodules only. I would love to hear about the extra stuff needed to unlock it. It should be more I feel.


____________________________________________________
for others who need it.

download unrar and place in \X4 Foundations\extensions

Simple ware fix to unlock research for buildmodule for leak grab.

please note the screen shot show jump drive research. IT is not part of this mod. Sorry I was playing with my mod game. Will try to get a non mod ver of just my mod up soon. UMM put a pin in that......
My Mods
RepairLasers Player controlled drone Also on steam
[Minefield] fell affliction minefield removed Also on steam
[Buildmodule] add research for buildmodule leak steals

Post Reply

Return to “X4: Foundations - Scripts and Modding”