ziplock815 wrote: ↑Thu, 12. Jan 23, 23:15Oh God...New version released and I only have the savegame where Buffalo IS ALREADY near the wrong accelerator
This game really hates me...new game start, here I come
.......
And here we go, newer version of REM:
REM 2.2.5
https://www.nexusmods.com/x4foundations/mods/848
Speeds reduced of 50-70% in comparison to version 2.1.2
Average is 1000-1500. Trade ships are a tad slower
Faster ships are in the 1500-2000 range.
Split and terrans remain the fastest.
I calculated all speeds using commonwealth's engines. Terran and Split engines can give a little nice boost to the stats of any ship. The game allows using any engine, unfortunally..
Destroyers and Capital ships can be very fast, S ships are NOT faster, only more agile and quicker to boost.
Hope it helps the AI for fighting and docking.
Rebalanced S Thrusters
Revised prices of engines and thrusters
Raw values of speed among Mk1 to Mk3 are made more similar. This should help NPC ships that use Mk1, engines have similar performance. But Mk2 and Mk3 greatly increase either travel, boost speed, bust duration, etc.
More differentiation between TRAVEL and COMBAT. Travel engines have high travel speed, very low boost (both duration and speed). Combat engines have very high boost (duration and speed), while low travel speed. Allround engines have identical average values for travel and booster
I've rebalanced all S ships and engines. The others are still a tad too fast, will balance M next...