[REALSPACE MODS] "STARS" - "XRSGE" - "REM" - various

The place to discuss scripting and game modifications for X4: Foundations.

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ALien8ed
Posts: 57
Joined: Thu, 26. Jan 06, 02:32
x4

Re: [MOD] STARS - New skybox, nebulae and planets

Post by ALien8ed » Mon, 25. May 20, 14:28

Mod looks great but unfortunately when running x4 with the mod enabled the game will not launch, it just sits there but the x4.exe process is running, if i remove the mod it launches fine. Have several other mods installed without issue.

Have tried a fresh install with no mods and removed all savegames and config files without success. Have very few apps installed and no issue with any other games or mods. Drivers are up-to-date and am running win7 x64.

Just curious if anyone else is having the same issue or maybe it's just me, it's a weird one that's for sure. Will troubleshoot further and see how i go.

Realspace
Posts: 1342
Joined: Wed, 15. Nov 06, 10:21
x4

Re: [MOD] STARS - New skybox, nebulae and planets

Post by Realspace » Mon, 25. May 20, 14:48

That's strange. When I had errors in the xml the engine simply skipped the file. And the release has a diff patch, which should avoid any conflict. Are you using other mods that deal with the backgrounds?

ALien8ed
Posts: 57
Joined: Thu, 26. Jan 06, 02:32
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Re: [MOD] STARS - New skybox, nebulae and planets

Post by ALien8ed » Mon, 25. May 20, 15:41

Hey Realspace, thanks for the quick reply.

Was initially just running gemfx, x4 fire and smoke and paintjobs galore. Thought there may have been a conflict there so i removed all mods along with the x4 folder in my documents and installed the game from scratch with nothing else running other than the collectors edition steam version which works fine on it's own, the moment i launch with the mod it just sits there and does nothing but the x4.exe process is running as per task manager.

Have checked anitvirus ect. without success and have very few other apps running. From what i can see it's working fine for others so it appears to be something on my end. I'll keep digging and see how i go.

Cheers.

Realspace
Posts: 1342
Joined: Wed, 15. Nov 06, 10:21
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Re: [MOD] STARS - New skybox, nebulae and planets

Post by Realspace » Mon, 25. May 20, 17:40

ALien8ed wrote:
Mon, 25. May 20, 14:28
Mod looks great but unfortunately when running x4 with the mod enabled the game will not launch, it just sits there but the x4.exe process is running, if i remove the mod it launches fine. Have several other mods installed without issue.

Have tried a fresh install with no mods and removed all savegames and config files without success. Have very few apps installed and no issue with any other games or mods. Drivers are up-to-date and am running win7 x64.

Just curious if anyone else is having the same issue or maybe it's just me, it's a weird one that's for sure. Will troubleshoot further and see how i go.
Ok I think I know the issue, it's the VGA going out of memory. The game uses a single big texture for all stars and nebulae, so in order to have a decent quality for the nebulae I had to double the size. The texture is very big, that is the only one. It is at the limit of my RX580 4gb too but it is ok. Problem is the game seems to read only DTX5 dds, what bring a loss of quality visible in the nebulae. If I export the file as uncompressed, as I did with X3 that reads them perfectly, the engine simply avoids it. That would help, having a smaller texture but uncompressed. I must experiment with a better exporter maybe. What VGA do you use?

Realspace
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Re: [MOD] STARS - New skybox, nebulae and planets

Post by Realspace » Mon, 25. May 20, 22:06

Updated version (1.2)

Reverted all gas giants in Split sectors to vanilla, to avoid issues with some highres textures

Removed the flickering from a couple of moons

Background stars entirely redone, more visible but less intrusive ("it's full of stars!")

Reduced the size of the texture containing nebulae/stars for a better compatibility with all graphic cards

Updated version (1.2.1)

Reduced the size of the foreground stars
Both versions are available, if you prefer bigger stars download v.1.2 instead

ziplock815
Posts: 296
Joined: Wed, 8. Oct 14, 20:30

Re: [MOD] STARS - New skybox, nebulae and planets

Post by ziplock815 » Tue, 26. May 20, 02:45

Could you upload your very first version of this mod? I find it better, but accidentally deleted the mod from PC completely and can't find it on Nexus anymore :(

Realspace
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Re: [MOD] STARS - New skybox, nebulae and planets

Post by Realspace » Tue, 26. May 20, 10:33

ziplock815 wrote:
Tue, 26. May 20, 02:45
Could you upload your very first version of this mod? I find it better, but accidentally deleted the mod from PC completely and can't find it on Nexus anymore :(
That one contains errors in the planets, I can try to recover only the part containing nebulae and stars and reupload, hope I still have it

Realspace
Posts: 1342
Joined: Wed, 15. Nov 06, 10:21
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Re: [MOD] STARS - New skybox, nebulae and planets

Post by Realspace » Tue, 26. May 20, 11:07

I've uploaded 3 different versions. All corrected, variation is only in the background stars. You can chose version (1.2), (1.2.1), (1.2.2), they are all updated

1.2.2 brings back the first version of the background stars, more visible and "intrusive"

So now you have 3 version to chose:
1.2.1 (my fav.) is the one with the less intrusive stars, background and foreground
1.2 has less intrusive background stars as 1.2.1 but bigger foreground stars
1.2.2 is the all bigger and more visible

Reshade settings ini is in a separate download, same for any mod's version you choose

As for now I stop. This had to be a quick fix for some ugliness that spoiled the immersion in an otherwise beautiful game. I think the mission is accomplished and, hope, error-free :mrgreen:
Last edited by Realspace on Tue, 26. May 20, 12:47, edited 1 time in total.

ziplock815
Posts: 296
Joined: Wed, 8. Oct 14, 20:30

Re: [MOD] STARS - New skybox, nebulae and planets

Post by ziplock815 » Tue, 26. May 20, 12:28

Realspace wrote:
Tue, 26. May 20, 10:33
ziplock815 wrote:
Tue, 26. May 20, 02:45
Could you upload your very first version of this mod? I find it better, but accidentally deleted the mod from PC completely and can't find it on Nexus anymore :(
That one contains errors in the planets, I can try to recover only the part containing nebulae and stars and reupload, hope I still have it
It made my game's textures look better for some reason)) Anyway, big thanks for uploading the version with the old stars :)

Realspace
Posts: 1342
Joined: Wed, 15. Nov 06, 10:21
x4

Re: [MOD] STARS - New skybox, nebulae and planets

Post by Realspace » Tue, 26. May 20, 17:29

shovelmonkey wrote:
Fri, 22. May 20, 22:11
This sounds fantastic. When can we expect DeadAirGates support? It's "only" 105 more sectors. :lol:
I took a look at DeadAirGate mod, it uses vanilla assets, so the same backgrounds and planets. Tried running and visited many sectors, they all use my graphics so enjoy :wink:
That was my aim btw, to make it universal. It can be used with any mod that does not change vanilla backgrounds and planets, DAG uses the same assets only in different locations.

Mr.Freud
Posts: 301
Joined: Sat, 16. Nov 13, 20:20
x4

Re: [MOD] STARS - New skybox, nebulae and planets

Post by Mr.Freud » Sat, 27. Jun 20, 00:30

Could you please make another version with much less stars overall? Like 75% less stars.


Max Bain
Posts: 1458
Joined: Wed, 27. Jun 18, 19:05
x3ap

Re: [MOD] STARS - New skybox, nebulae and planets

Post by Max Bain » Fri, 15. Jan 21, 21:10

Realspace wrote:
Fri, 15. Jan 21, 21:00
VERSION 2.0 uploaded.

@ the same link: https://www.nexusmods.com/x4foundations/mods/507
Is there a changelog for 2.0? I can't find one. What has changed?
XR Ship Pack (adds several ships from XR) Link
Weapon Pack (adds several new weapons) Link
Economy Overhaul (expands the X4 economy with many new buildings) Link
X4 Editor (view stats of objects and make your own mod within a few clicks) Link

Realspace
Posts: 1342
Joined: Wed, 15. Nov 06, 10:21
x4

Re: [MOD] STARS - New skybox, nebulae and planets

Post by Realspace » Fri, 15. Jan 21, 21:15

Max Bain wrote:
Fri, 15. Jan 21, 21:10
Realspace wrote:
Fri, 15. Jan 21, 21:00
VERSION 2.0 uploaded.

@ the same link: https://www.nexusmods.com/x4foundations/mods/507
Is there a changelog for 2.0? I can't find one. What has changed?
Still not. I've just finished and uploaded after days of working on it. Consider it a more polite, better calibrated, error-free version. There are many little improvements, many. The most evident is a even "cleaner" skybox. I worked on each sector.
I also reimported all the textures with mipmaps to avoid flickering, modified many moons into higher resolution problem-free. Give it a try, it does not change the game

Max Bain
Posts: 1458
Joined: Wed, 27. Jun 18, 19:05
x3ap

Re: [MOD] STARS - New skybox, nebulae and planets

Post by Max Bain » Fri, 15. Jan 21, 21:24

Cool! Thank you :)
XR Ship Pack (adds several ships from XR) Link
Weapon Pack (adds several new weapons) Link
Economy Overhaul (expands the X4 economy with many new buildings) Link
X4 Editor (view stats of objects and make your own mod within a few clicks) Link

Realspace
Posts: 1342
Joined: Wed, 15. Nov 06, 10:21
x4

Re: [MOD] STARS - New skybox, nebulae and planets

Post by Realspace » Sat, 16. Jan 21, 19:54

There is a stupid error in the content.xml, I wrote version 2.0 in the xml's version too. Change it to 1.0, it will work. Uploading the corrected file

phucahwa
Posts: 19
Joined: Wed, 4. Mar 09, 17:16
x4

Re: [MOD] STARS - New skybox, nebulae and planets

Post by phucahwa » Wed, 20. Jan 21, 19:25

Just want to leave a message to say thank you for such an awesome mod. I especially like the new looks of the planets/moons...the ones in the base game seem to have lower resolution vs the ones from this mod. Just curious...will you be updating the mod after the release of the new DLC? There will be a new terraforming feature in the game that may or may not affect your mod.

Max Bain
Posts: 1458
Joined: Wed, 27. Jun 18, 19:05
x3ap

Re: [MOD] STARS - New skybox, nebulae and planets

Post by Max Bain » Sun, 28. Feb 21, 09:45

Hi, I just wanted to ask, if this mod is compatible to the 4.0 version with Terraforming.
You changed some planet textures and now I am unsure if it will work with terraforming the planets?
XR Ship Pack (adds several ships from XR) Link
Weapon Pack (adds several new weapons) Link
Economy Overhaul (expands the X4 economy with many new buildings) Link
X4 Editor (view stats of objects and make your own mod within a few clicks) Link

SolusVagus4544
Posts: 5
Joined: Mon, 22. Feb 21, 22:01

Re: [MOD] STARS - New skybox, nebulae and planets

Post by SolusVagus4544 » Mon, 1. Mar 21, 20:44

Hello, I know the issue I'm having is not due to your mod but just curious if you can shed some light on it or some ideas on what to do.

in the new sectors added by other mods. not sure which one it is yet, either The Ancients Mod, Qang Qbeng, DeadAir Gate or ROR. There is no skybox, everything else is there, only can tell iam moving visually by the space dust flying past. kinda erie.

any suggestions you or others might have would be appreciated.

kmunoz
Posts: 444
Joined: Sun, 25. Feb 07, 19:59
x4

Re: [MOD] STARS - New skybox, nebulae and planets

Post by kmunoz » Mon, 1. Mar 21, 21:11

SolusVagus4544 wrote:
Mon, 1. Mar 21, 20:44
Hello, I know the issue I'm having is not due to your mod but just curious if you can shed some light on it or some ideas on what to do.

in the new sectors added by other mods. not sure which one it is yet, either The Ancients Mod, Qang Qbeng, DeadAir Gate or ROR. There is no skybox, everything else is there, only can tell iam moving visually by the space dust flying past. kinda erie.

any suggestions you or others might have would be appreciated.
In the past that has happened because the game can't find the skybox files. IIRC in particular, the mod files have to be in the program directory, not in Documents.
Let's Play Poorly! - Suboptimal X4 Playthroughs

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