[MOD] Event Driven News v1.0.3

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drhay53
Posts: 71
Joined: Fri, 7. Dec 18, 00:38
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Re: [MOD][WIP] Event Driven News v1.0.3

Post by drhay53 » Thu, 30. Apr 20, 21:46

That sounds really fun, those are great ideas.

Anthoam
Posts: 21
Joined: Mon, 6. Apr 20, 21:14
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Re: [MOD] Event Driven News v1.0.3

Post by Anthoam » Fri, 29. May 20, 02:35

Someone on Nexus made a translation of your mod, by adding support for localisation. So I used his files to make a translation too, in french.

Feel free to use it ;) (this is just the t files, the script with localisation support is on your Nexus mod page, in posts)
https://drive.google.com/drive/folders/ ... sp=sharing
(it still needs testing which I will be doing this week)

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Malakie
Posts: 1059
Joined: Tue, 13. Apr 04, 23:08
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Re: [MOD] Event Driven News v1.0.3

Post by Malakie » Sun, 14. Jun 20, 23:48

Can you add your mod to the steam workshop for ease of access?
Take it light.....

Malakie

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raim729
Posts: 157
Joined: Mon, 17. Dec 18, 16:21
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Re: [MOD] Event Driven News v1.0.3

Post by raim729 » Sat, 20. Jun 20, 16:52

Hello,

Will the news also be available in German?

SirConnery
Posts: 284
Joined: Mon, 10. Dec 18, 07:26

Re: [MOD] Event Driven News v1.0.3

Post by SirConnery » Tue, 31. Aug 21, 17:00

Does this still work?

Crekkan
Posts: 25
Joined: Tue, 10. Dec 13, 22:32
x4

Re: [MOD] Event Driven News v1.0.3

Post by Crekkan » Tue, 31. Aug 21, 18:28

SirConnery wrote:
Tue, 31. Aug 21, 17:00
Does this still work?
Can confirm it does, but an update to add more and refine it would be nice.

SirConnery
Posts: 284
Joined: Mon, 10. Dec 18, 07:26

Re: [MOD] Event Driven News v1.0.3

Post by SirConnery » Thu, 2. Sep 21, 17:29

Seems to work fine yes. Something like a global news system should really be in the base game. This will suffice for the time being.

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