I think that the power levels are too low or the way to calculate assets is strange, including blueprints and evaluating stations way above their real value.Shuulo wrote: ↑Tue, 28. Apr 20, 22:35Change log:
1.5:
- increased power levels to 125-250-500-1000 millions
- there is now a minimum delay between of 30s between possible reputation hits
- trader ships cost is now considered to be 70% for power calculation, miners - 50%
- better work with factions that are not active in the game (like Court of Curbs)
- some bugfixes
https://imgur.com/bTZxz6V
https://imgur.com/aCyXJRi
I tried to keep everything balanced, moving traders and using blacklists. At this moment I have +19 with ARG, +3 with ANT, +1 with MIN and +11 with TEL. With the rest I am at war or near war HOP -22, TEL -18, SCA -21, HAT -15 and so on.
I have 1 S heavy fighter, 1 M Gorgon and that is it. PHQ will be attacked soon by TEL. One day and 18 hours into game. I have build many modules and wasted all my earnings on blueprints and emp-ed some that were above 700.000 credits as a rule.
I like hard, but I think it is too soon to be considered a small faction faction, I am broke, with many miners and trades and not even one sector claimed. Seems strange.
It forces the player to pick TEL and PAR as allies do to HQ location. I will see how this instance is going is if get wrecked I will start a new save and will build only on Neopileos sectors and be best friends with TEL, PAR and SCA.