You say that Corporations should own most of the stations? Huh. In my game they are still mostly under control of normal factions. Can it be due to a mod conflict? DeadAir Gates mod, perhaps, as it changes the universe generation?BlackRain wrote: ↑Tue, 28. Jul 20, 03:11I should put a better explanation i guess. This mod adds Corporations to the game. The main factions are still in the game, but now most economic activities are handled by the corporations. All factories and most trade/mining ships are owned by the corporations. These corporations have their own mercenary fleets (will order more, etc.) and they will fight each other or you the player. You can trade with them, fight them, help them grow and prosper, etc. up to you. The more stations a corporation has, the stronger it will be (more mercenary and trade ships). Or you can try to destroy them or try to corner a market, etc. Performance is entirely dependent on your pc. I run quite a bit of intensive mods and it runs fine for me, but no guarantee how it will run for you. Depends on what mods you are using. If you are not using any intensive mods, there should be little impact on pc. It adds more ships and stations.Waterpls wrote: ↑Tue, 28. Jul 20, 01:55I have read the first post two times. I still do not understand what this mod for. What is the difference between your corporations and base game factions (HOP, ANT, etc)? Is it compatible with story missions / plots? What about performance / PC load compared to vanilla?
Edit: Yes, that is indeed the case. This mod is not compatible with Gate Overhaul. And other mods that affect universe generation, I presume.