"X4 Builder". Calculation of complexes and stations.

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alexalsp
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"X4 Builder". Calculation of complexes and stations.

Post by alexalsp » Sun, 9. Feb 20, 12:56

Only for the original game without mods.

The program "X4 Builder". Calculation of complexes and stations.

Home Page: Link

Author:: alexusvm

At the first start, specify the folder with the installed game (CAT / DAT files).

Shift + and Shift - interface font height adjustment

23.05.2023: 1.0.65

Code: Select all

- Support for X4 6.00 has been added;
- Added support for Kingdom End DLC;
- added support for MTS Public Beta;
- changed the output of highways on the map;
- Fixed the list of resources for construction modules;
- Added buttons on/off for importing equipment/ships on loading a saved game (tab 'Complex');
- Fixed wrong definition of station names;
- Fixed a possible bug while reading folders in extensions;
- Fixed the display of resources for mining on the map;
- Added import and display on the map resource mining areas*;
- Added the ability to automatically import a previously saved game**;
- Fixed some bugs.
* Mining sites are projected in the program on the plane of the ecliptic and displays information about the maximum resource content in the projection of the given site.

** Button to enable/disable auto-import is located on the Complex tab. Auto import setting is available after selecting (activating) a complex in the list (on the Complex tab). Auto import game save file is set up only for one complex opened in the program and works until the selected complex is closed or the session with the program is over. Auto import starts after ~1 second, after saving the game (in the specified file). If at the moment of auto-import start the program is busy with another process of complex processing (opening or saving a complex file, game import, station extension), the current auto-import will not be performed.

Actual version of the game: X4 6.00 HF 5, DLC: "Split Vendetta", "Cradle of Humanity", "Tides of Avarice", "Kingdom End". MTS Season 1 Beta.

Special thanks to pilot d.xahok for help in development!

viewtopic.php?p=4911315#p4911315


Image Image Image Image Image Image

https://imgur.com/a/RfXfAmI

Download

https://drive.google.com/drive/folders/ ... oHQ_sMaOBx
Last edited by alexalsp on Tue, 23. May 23, 19:57, edited 18 times in total.

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alexalsp
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Re: "X4 Builder". Calculation of complexes and stations.

Post by alexalsp » Thu, 19. Nov 20, 05:06

28.08.2020: 1.0.53

Code: Select all

- fixed a bug when starting the program (XR 3.20 and 3.30);
- adjusted output of reputation values.

Max Bain
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Re: "X4 Builder". Calculation of complexes and stations.

Post by Max Bain » Thu, 19. Nov 20, 09:53

The program looks awesome, but I must admit, I am not sure what exactly the program does :D.

A description would be very nice!
XR Ship Pack (adds several ships from XR) Link
Weapon Pack (adds several new weapons) Link
Economy Overhaul (expands the X4 economy with many new buildings) Link
X4 Editor (view stats of objects and make your own mod within a few clicks) Link

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alexalsp
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Re: "X4 Builder". Calculation of complexes and stations.

Post by alexalsp » Fri, 19. Mar 21, 10:48

X4 Builder 1.0.55.B2

Beta-test of the new version of the software with DLC COH support.
Bug reports write here or here.
If don't crash by Monday, I'll send it to release.

https://www.elite-games.ru/conference/v ... 07#3673507

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alexalsp
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Re: "X4 Builder". Calculation of complexes and stations.

Post by alexalsp » Tue, 23. Mar 21, 02:00

Added support DLC "Cradle of humanity".

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Re: "X4 Builder". Calculation of complexes and stations.

Post by alexalsp » Wed, 24. Mar 21, 14:38

Updated the link in the header.

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alexalsp
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Re: "X4 Builder". Calculation of complexes and stations.

Post by alexalsp » Fri, 26. Mar 21, 23:22

How to enter your own columns correctly

https://drive.google.com/drive/folders/ ... kLv92selY6

daBeschi
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Re: "X4 Builder". Calculation of complexes and stations.

Post by daBeschi » Wed, 31. Mar 21, 09:50

Hello,

Can you please implement MOD-Data from the expansions folder like the ego-dlc's? This tool is great for visualisation of all informations and comparisons! Additional informations like "ware amount needed" for ship building would be a great addition too.

Greetings

Edit: Found the additional information in wares section. Very nice tool indeed! But still missing a summary of needed resources on the ship tab.

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alexalsp
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Re: "X4 Builder". Calculation of complexes and stations.

Post by alexalsp » Thu, 1. Apr 21, 12:50

daBeschi wrote:
Wed, 31. Mar 21, 09:50
The program is only for the clean game without mods. The author will not do it.


01.04.2021: 1.0.56

Code: Select all

- fixed the display of sector solar intensity in the tooltips (Map);
- fixed tooltips for efficiency of productions (Complex);
- added coloring of reputations (Factions).
Last edited by alexalsp on Thu, 1. Apr 21, 15:03, edited 1 time in total.

daBeschi
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Re: "X4 Builder". Calculation of complexes and stations.

Post by daBeschi » Thu, 1. Apr 21, 14:20

Hello,

OK, no problem.

Greetings

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alexalsp
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Re: "X4 Builder". Calculation of complexes and stations.

Post by alexalsp » Tue, 4. May 21, 09:48

02.05.2021: 1.0.57

Code: Select all

- Fixed calculation of weapons (TER lasers);
- fixed TER ships in the "Goods" tab (not included in their own group of goods);
- changed the output of the charging delay time for M-shields;
- added information on terraforming projects;
- added option to show Khaak structures on the galaxy map (enabled in the map settings - RMB). 

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Re: "X4 Builder". Calculation of complexes and stations.

Post by alexalsp » Wed, 5. May 21, 23:40

05.05.2021: 1.0.58

Code: Select all

- fixed work with different Windows localizations (d.xahok);
- fixed incorrect calculation of shipyard consumption during import (d.xahok);
- changed the display of the delay time for the charge and the time for charging the shields of ships (the "Ships" tab) (anDron);
- changed the option to show Khaak structures on the galaxy map (by default - enabled) (anDron). 

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Re: "X4 Builder". Calculation of complexes and stations.

Post by alexalsp » Mon, 13. Sep 21, 17:12

X4 Builder 1.0.59

Code: Select all

- added function of copying stations (Complex tab) (d.xahok);
- added function of automatic station extension (Complex tab, available only for " extendable stations);
- added description of ship modifications (tab Modifications);
- added option of fractional coloring of stations on the map (enabled in Map settings);
- fixed missing Earth's hitech in the balances of ports/shipyards/DO.
- improved map performance;
- improved performance of the Complex tab;
- fixed and improved import of saves;
- fixed the calculation of storage limits;
- fixed the definition of available resources in sectors;
- added option to show resource fields in sectors (enabled in Map settings);
- fixed launching with X4 Update 4.1 Beta 2;
- fixed wrong definition of module groups in station list;
- fixed possible errors when loading previously saved complexes.

Special thanks to pilot d.xahok for help in development!
viewtopic.php?p=4911315#p4911315

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Re: "X4 Builder". Calculation of complexes and stations.

Post by alexalsp » Thu, 18. Nov 21, 13:51

X4 Builder 1.0.60 Beta 4

Changes
- Removed "service" licenses from the list of faction licenses (faction tab);
- The colors of the Earth Protectorate and Hathikva Free League factions have been adjusted;
- Fixed incorrect display of the number of traded wares station (Map);
- Fixed detection of the player's HQ Research Module state;
- fixed possible errors when working with the Map;
- fixed possible incorrect operation with different Windows localizations (d.xahok);
- fixed a possible incorrect display of player's reputation (Factions tab).

You can download the beta version of the program HERE

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Re: "X4 Builder". Calculation of complexes and stations.

Post by alexalsp » Fri, 31. Dec 21, 13:26

X4 Builder 1.0.60

You can download the beta version of the program HERE

- removed "service" licenses from the list of faction licenses (Factions tab) [Runtime];
- corrected the colors of the factions Earth Protectorate and Free League Hatikva;
- fixed the incorrect display of the number of traded wares of the station (Map);
- fixed the definition of the status of the Research Module of the player's HQ;
- fixed possible errors when working with the Map;
- fixed possible incorrect work with different Windows localizations (d.xahok);
- Fixed possible incorrect display of player's reputation (Factions tab);
- fixed bug of loading in case of absence of DLC "Cradle of Humanity" (appeared in 1.0.60);
- fixed some errors of importing of the previously saved game;
- fixed a bug when determining the status of the Exploration Module of the player's HQ;
- fixed an error of importing saves, if the player is in the Exploration Module.

Special thanks to pilot d.xahok for his help in development!

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Re: "X4 Builder". Calculation of complexes and stations.

Post by alexalsp » Fri, 7. Jan 22, 14:49

07.01.2022: 1.0.61

Code: Select all

- fixed a bug that appeared when switching on Spanish language;
- added import of uncompressed files from previously saved games.
Special thanks to pilot d.xahok for help in development!
Last edited by alexalsp on Wed, 26. Jan 22, 09:49, edited 1 time in total.

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Re: "X4 Builder". Calculation of complexes and stations.

Post by alexalsp » Wed, 26. Jan 22, 09:49

X4 Builder 1.0.62 beta 6

Code: Select all

- fixed incorrect calculation of workforce bonus for stations where it is temporarily not taken into account;
- changed output of module performance hints;
- added support for X4 5.00 Beta 1 HF 1;
- added saving map settings except 'Political Map' and 'Economic Analysis Software'.

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Re: "X4 Builder". Calculation of complexes and stations.

Post by alexalsp » Sat, 12. Feb 22, 17:48

X4 Builder 1.0.62 Beta 12

Code: Select all

- fixed incorrect calculation of workforce bonus for stations in which it is temporarily not considered;
- changed the output of tips on productivity of modules;
- added support for X4 5.00 Beta 1 HF 1;
- added saving map settings except 'Political Map' and 'Economic Analysis Software';
[Beta 12]- fixed the calculation of the effectiveness of damaged industries;
[Beta 12]- the names of the Player's stations have been brought in line with the game;
[Beta 12]- added Scrap Processor's performance calculation;
[Beta 12]- fixed bug on starting with X4 5.00 Beta 4 HF 1;
[Beta 12]- added new types of chassis modifications;
[Beta 12]-added required research and resources for crafting ship upgrades (tab " Modifications ").
https://www.elite-games.ru/conference/v ... 61#3705761

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Re: "X4 Builder". Calculation of complexes and stations.

Post by alexalsp » Thu, 31. Mar 22, 20:59

29.03.2022: 1.0.62

Code: Select all

- added support for X4 5.0 and the Tides of Avarice DLC;
- fixed incorrect calculation of workforce bonus for stations where it is temporarily not considered;
- changed output of hints by modules performance;
- added saving map settings except 'Political Map' and 'Economic Analysis Software';
- fixed the calculation of the efficiency of damaged industries;
- the names of the Player's stations were aligned with the game;
- added required research and resources for crafting ship upgrades (tab "Mods");
- fixed wrong loading of configurations of some NPC stations;
- added drawing of systems (tab "Map");
- added information about population and bonus for availability of workforce of sectors (tab "Map");
- fixed a probable error during reading DLC of the game;
- fixed incorrect determination of compatibility of ships' equipment (tab "Ships");
- fixed incorrect location of some stations and objects on the map after importing of previously saved game;
- added display of data storages on the map ("Map" tab, available after importing of the previously saved game).
- added ability to set/change the location of virtual stations in the universe.
Actual game version X4 5.0 HF 4, DLC: "Split Vendetta", "Cradle of Humanity", "Tides of Avarice".

Special thanks to pilot d.xahok for help in development!

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Re: "X4 Builder". Calculation of complexes and stations.

Post by alexalsp » Fri, 29. Apr 22, 13:57

29.04.2022: 1.0.63

Code: Select all

- fixed missing condensate storages in ships equipment (tab 'Ships');
- added group for the ships of the disposal (tab 'Ships');
- added column scroll buttons for armament groups (tab 'Armament');
- fixed a possible error when editing columns of armament groups (the 'Armament' tab);
- added calculation of the Protectyon balance (calculated for stations of the Alnost system and virtual stations without location in the universe);
- corrected tooltips output (in some cases some elements of tooltips could be skipped);
- added the color alternation of the rows of lists and tables;
- added highlighting of strings of armaments (tab "Armaments");
- added ability to copy descriptions to clipboard;
- fixed function of station expansion (in some cases station storages were not expanding);
- added to the description of the ware a list of factions which are forbidden to have the given wares (tab "Wares");
- added in the description of the faction a list of prohibited wares (tab Factions).
Actual game version X4 5.10 HF 2, DLC: "Split Vendetta", "Cradle of Humanity", "Tides of Avarice".

Special thanks to pilot d.xahok for help in development!

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