[Question]What rules should creators of third-party tools need to follow?
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[Question]What rules should creators of third-party tools need to follow?
If a third-party tool(For example, a consttruction plan editor) should use the models and textures in the game, what rules should be followed and what should be written in the licences file?
Re: [Question]What rules should creators of third-party tools need to follow?
Do you mean copying out those resources and shipping them with your tool? Because you can just read them from the game files on the user's computer.
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Re: [Question]What rules should creators of third-party tools need to follow?
You mean copy data is forbidden and I'm only allowed to read data from an installed game? Are there any C/C++ libraries can read cat files or document about the the format of cat files?
Re: [Question]What rules should creators of third-party tools need to follow?
Someone might have c++ code sitting around, but it's not super complicated. Here is my python cat reader for reference, with comments at the top on the cat format. (You can ignore the hash verification stuff.)
https://github.com/bvbohnen/X4_Customiz ... _Reader.py
https://github.com/bvbohnen/X4_Customiz ... _Reader.py
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Re: [Question]What rules should creators of third-party tools need to follow?
Thanks.SirNukes wrote: ↑Mon, 16. Dec 19, 04:41Someone might have c++ code sitting around, but it's not super complicated. Here is my python cat reader for reference, with comments at the top on the cat format. (You can ignore the hash verification stuff.)
https://github.com/bvbohnen/X4_Customiz ... _Reader.py