[MOD][V 1.00] Improved Xenon Supply Lines

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RoverTX
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[MOD][V 1.00] Improved Xenon Supply Lines

Post by RoverTX » Thu, 7. Nov 19, 07:36

Image

About

Any given Xenon cluster can be brought to its knees by destroying its one and only solar power plant.

In new and existing games this mod adds to Xenon shipyards and wharfs solar power plants. This way each Xenon cluster will have multiple sources of energy cells for their supply lines.

What Is Modified?
  • Xenon solar power plant macro file.
  • Construction plants library file.
  • Added a MD files to update Xenon shipyards and wharfs with solar power plants in existing games.
Links

Steam Workshop

Github

History

1.00 Release Version

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Shuulo
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Joined: Mon, 14. Apr 08, 17:03
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Re: [MOD][V 1.00] Improved Xenon Supply Lines

Post by Shuulo » Thu, 7. Nov 19, 09:16

This is quite good approach to Xenon energy issue, will use it, thanks!

Buzz2005
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Re: [MOD][V 1.00] Improved Xenon Supply Lines

Post by Buzz2005 » Thu, 7. Nov 19, 10:53

didn't 2.6 add more solar plants in new game start?
Fixed ships getting spawned away from ship configuration menu at resupply ships from automatically getting deployables.

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RoverTX
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Re: [MOD][V 1.00] Improved Xenon Supply Lines

Post by RoverTX » Thu, 7. Nov 19, 23:21

I don't think so for the Xenon, but I could be wrong.

Mysterial
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Re: [MOD][V 1.00] Improved Xenon Supply Lines

Post by Mysterial » Fri, 8. Nov 19, 19:21

Yes, it did, but it only affects new games. Xenon sectors that previously had one power plant will generally have two stations instead. (Not sure if it's 100% consistent)

Berserk Knight
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Re: [MOD][V 1.00] Improved Xenon Supply Lines

Post by Berserk Knight » Tue, 12. Nov 19, 20:52

Mysterial wrote:
Fri, 8. Nov 19, 19:21
Yes, it did, but it only affects new games. Xenon sectors that previously had one power plant will generally have two stations instead. (Not sure if it's 100% consistent)
I just checked god.xml. The quota is 3 per cluster, so clusters with multiple sectors will have the quota split between them.

Warnoise
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Re: [MOD][V 1.00] Improved Xenon Supply Lines

Post by Warnoise » Thu, 14. Nov 19, 03:21

Excellent mod Thank you

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