You can create a submod which switches the paranid ships over to the terran ships.AkiraR wrote: ↑Sun, 21. Mar 21, 00:37Gotcha ok that makes some sense. I have XR but I only played it for exactly 66 minutes before I decided I wasn't a fan and had gone back to x3, after doing some reading I see that the Paranid weren't really included in XR so you don't really have anything to pull from...
While I am not at all a fan of the paranid design they are at least somewhat consistent with the design from x3, although much too bulbous, the destroyer in x3 had the same basic profile but was sharper and sleeker, these ones are too rounded and fat looking.
*sigh* well every one can't agree on everything and I wish that there was a mod with more ships that actually fit the Paranid design language, the other ships you added for them always confused me as well but this one is even more Terran looking than the others with those disks.
I am not super familiar with how X4 mod loading works, but are doing things like submods possible? For instance if I wanted to create a submod for XRshippack that takes the Terran ships from the Paranid and gives them back to the Terrans, would I be able to do such a thing through XML edits alone or would it necessitate redistribution of assets? (something I would rather not do) The fact that patches such as the VRO patch are doable suggests this should be doable. I have fairly extensive experience working on mods for Kerbal Space Program and Skyrim, but mostly form the coding, scripting and config file editing side of things, so replacing them with something new is likely beyond what I could do, unless the kit-bashing approach I have seen some other mods take is not overly complicated.
But it might be incompatible to future changes on that front once I decided to do it in this mod as well.
I must admit I am against a naming and style convention for beeing forced to have only one for each race (like only gods). Think about the military of just one human army (be it USA, europe or china) even in each of these armies, there are totally different names and styles and when you now go on and think about when the whole humanity would build ships for a global star fleet, there would be different manufacturers resulting in very different styles and names and I think this is way more realistic (US navy ship names: https://en.wikipedia.org/wiki/List_of_c ... tates_Navy ).
What I do agree is that ships of different races should not be mixed in style, so a par ship should never look like an argon one and so on. And thats why the Dreadnought does not fit to the terrans yet (only if I would switch all 7 (or so) over to terrans).
But as said, this is on my wishlist too, to give terran ships to the terrans but first I need a good paranid ship roster.
I have tested the Khaak destroyer in many combats and I never had a performance issue. Can you give me some more details?Volken32 wrote: ↑Sun, 21. Mar 21, 09:44Great mod, thanks for the effort. I've made a forum account just to leave you some feedback. I've noticed that in the most recent update you've added a Khaak destroyer and i'm getting really bad performance issues around them. I think it happens when fighters try to dock with it and it causes extreme FPS drops.