[Mod] XR Ship Pack - 6.0 ready!
Moderators: Moderators for English X Forum, Scripting / Modding Moderators
Re: [Mod] XR Ship Pack (12 ships now)
Awesome, Cheers.
Aladna Hill, Again, AP, 3.1. in the last Game worthy of the "X" title. <<<< X4 might just be changing this.
Re: [Mod] XR Ship Pack (14 ships now)
You are welcome.
Just uploaded 0.9.5.
Changelog and pics on first page.
Enjoy
Just uploaded 0.9.5.
Changelog and pics on first page.
Enjoy
Re: [Mod] XR Ship Pack (14 ships now)
Great mod, enjoying this alot! I'm trying to recreate the X:R sectors in X4. Works well together!
Re: [Mod] XR Ship Pack (14 ships now)
Thank you! Nice to hear you like it .
Re: [Mod] XR Ship Pack (14 ships now)
Hi, question:
1-Does the balor use its main Missiles battery?
2-Does the Sucellus use its main gun?
1-Does the balor use its main Missiles battery?
2-Does the Sucellus use its main gun?
Re: [Mod] XR Ship Pack (14 ships now)
In x4 there are no Missile batteries (yeah that sucks). So no, the balor only uses missile turrets if equipped.
The Sucellus uses its main guns only if you equip them. It has 3 slots for main weapons.
Just check it out
Re: [Mod] XR Ship Pack (14 ships now)
Hi, Max Bain.
Question: There is folder XR_ShipPack\units_size_l_ice_collector_data in the extension. The same folder exists in XR_ShipPack\assets\units\size_xl\units_size_l_ice_collector_data
It looks like XR_ShipPack\units_size_l_ice_collector_data is kind of lost garbage. Could you, please, confirm?
Thank you in advance.
Question: There is folder XR_ShipPack\units_size_l_ice_collector_data in the extension. The same folder exists in XR_ShipPack\assets\units\size_xl\units_size_l_ice_collector_data
It looks like XR_ShipPack\units_size_l_ice_collector_data is kind of lost garbage. Could you, please, confirm?
Thank you in advance.
Re: [Mod] XR Ship Pack (14 ships now)
Yepp. You can delete the folder in the root directory. I normally work in that direction before I convert the model files, so I forgot to delete the folder.ns88ns wrote: ↑Tue, 12. Nov 19, 17:33Hi, Max Bain.
Question: There is folder XR_ShipPack\units_size_l_ice_collector_data in the extension. The same folder exists in XR_ShipPack\assets\units\size_xl\units_size_l_ice_collector_data
It looks like XR_ShipPack\units_size_l_ice_collector_data is kind of lost garbage. Could you, please, confirm?
Thank you in advance.
Re: [Mod] XR Ship Pack (14 ships now)
Got it.
Thank you for your mod and your time you spent to create it.
Thank you for your mod and your time you spent to create it.
Re: [Mod] XR Ship Pack (14 ships now)
Great mod!! Is there any chance to see the Albion Skunk in future?
The Earth is the cradle of humanity, but mankind cannot stay in the cradle forever.
-Konstantin Tsiolkovsky
-Konstantin Tsiolkovsky
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Re: [Mod] XR Ship Pack (14 ships now)
Haha I hated the name and some other things about the "skunk", but with all the ways you could change it by 4.3, I find it incredibly satisfying to fly...
Care to see what I've been creating? https://www.youtube.com/user/ytubrute
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- Posts: 190
- Joined: Sat, 30. Apr 05, 06:09
Re: [Mod] XR Ship Pack (14 ships now)
This may be a tad nit-picky, but I think the Sulaco's bridge should be located way in the front just above what was the drone hangars in XR. That seems to be the only real windows on the ship.
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Re: [Mod] XR Ship Pack (14 ships now)
Assuming you can get permission of course, would you consider porting some of the excellent ship mods that were created for XR? I'm thinking in particular the Loki, the Yokohama, and the Polaka (the third Terran TR that wasn't the Lifter or the Miner) that were created for Lost Sectors and Aladinalek's Bulldog. That isn't even including all the good work Marvinthemartian put in.
There were some very very good ship mods made for X:R that would round out X4 pretty nicely, I think.
There were some very very good ship mods made for X:R that would round out X4 pretty nicely, I think.
Re: [Mod] XR Ship Pack (14 ships now)
Not in this mod. Maybe in another one but this has X:R ships made out of X:R modules as topic.captainradish wrote: ↑Thu, 14. Nov 19, 18:57Assuming you can get permission of course, would you consider porting some of the excellent ship mods that were created for XR? I'm thinking in particular the Loki, the Yokohama, and the Polaka (the third Terran TR that wasn't the Lifter or the Miner) that were created for Lost Sectors and Aladinalek's Bulldog. That isn't even including all the good work Marvinthemartian put in.
There were some very very good ship mods made for X:R that would round out X4 pretty nicely, I think.
But if the ships have a very high quality (as high as the vanilla ships), I might add them to another mod.
But all this depends on 3.0 because, to be fair, I have only created this mod because I want to finally play X 4 with enough content. The vanilla game just lacks so many nice ships that I had to add them and I also wait for a more bugfixed and better version of the game with better effects. So my hope lies in 3.0. If that fails, I might stop modding until 4.0 or later.
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Re: [Mod] XR Ship Pack (14 ships now)
Since most X:R mods were kitbashes, I'd say they are as good as vanilla.Max Bain wrote: ↑Thu, 14. Nov 19, 19:44Not in this mod. Maybe in another one but this has X:R ships made out of X:R modules as topic.captainradish wrote: ↑Thu, 14. Nov 19, 18:57Assuming you can get permission of course, would you consider porting some of the excellent ship mods that were created for XR? I'm thinking in particular the Loki, the Yokohama, and the Polaka (the third Terran TR that wasn't the Lifter or the Miner) that were created for Lost Sectors and Aladinalek's Bulldog. That isn't even including all the good work Marvinthemartian put in.
There were some very very good ship mods made for X:R that would round out X4 pretty nicely, I think.
But if the ships have a very high quality (as high as the vanilla ships), I might add them to another mod.
But all this depends on 3.0 because, to be fair, I have only created this mod because I want to finally play X 4 with enough content. The vanilla game just lacks so many nice ships that I had to add them and I also wait for a more bugfixed and better version of the game with better effects. So my hope lies in 3.0. If that fails, I might stop modding until 4.0 or later.
As far as 3.0 goes, they're supposed to have it in beta soon (if they don't already). It'll install automatically for me, so we'll see how it is! The changelog has a lot more new features than prior updates did (as well as the big list of fixes).
Re: [Mod] XR Ship Pack (14 ships now)
3.0 broke half of the textures of the ships in this mod. So far I havent found out why and my bug thread has been closed because it is mod related
Last edited by Max Bain on Thu, 14. Nov 19, 22:15, edited 1 time in total.
Re: [Mod] XR Ship Pack (14 ships now)
These guys stick to those rules!
Care to see what I've been creating? https://www.youtube.com/user/ytubrute