[Mod] XR Ship Pack (28 ships now)

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XTC0R
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Re: [Mod] XR Ship Pack (17 ships now)

Post by XTC0R » Tue, 24. Dec 19, 00:48

Max Bain wrote:
Mon, 23. Dec 19, 18:34
alexalsp wrote:
Mon, 23. Dec 19, 17:00
Just rename the Extention folder to Extention 1, and create a new Extention folder))). And you don’t need to Off anything :)
Ah and then I have another folder I name Extension and put only XR Ship Pack inside? Thats a nice hack if it works!
Not sure this will work for steam mods. I guess steam will download them again before it launches the game. But for manully copied mods it will work.

Max Bain
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Re: [Mod] XR Ship Pack (17 ships now)

Post by Max Bain » Tue, 24. Dec 19, 02:39

Just uploaded 0.9.9.

I might take a break from modding because I finally want to start playing X4. So dont expect any big new versions in the next days. I think the mod is already in a very stable and balanced state. Have fun and enjoy :)
X4 Editor (view stats of objects and make your own mod within a few clicks) viewtopic.php?f=181&t=421306
XR Ship Pack (adds several ships from XR) viewtopic.php?f=181&t=419641
Weapon Pack (adds several new weapons) viewtopic.php?f=181&t=421266

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alexalsp
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Re: [Mod] XR Ship Pack (17 ships now)

Post by alexalsp » Tue, 24. Dec 19, 12:19

XTC0R wrote:
Tue, 24. Dec 19, 00:48
Max Bain wrote:
Mon, 23. Dec 19, 18:34
alexalsp wrote:
Mon, 23. Dec 19, 17:00
Just rename the Extention folder to Extention 1, and create a new Extention folder))). And you don’t need to Off anything :)
Ah and then I have another folder I name Extension and put only XR Ship Pack inside? Thats a nice hack if it works!
Not sure this will work for steam mods. I guess steam will download them again before it launches the game. But for manully copied mods it will work.
Disable Steam during the test in the game settings.

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alexalsp
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Re: [Mod] XR Ship Pack (17 ships now)

Post by alexalsp » Tue, 24. Dec 19, 12:20

Max Bain wrote:
Tue, 24. Dec 19, 02:39
Just uploaded 0.9.9.

I might take a break from modding because I finally want to start playing X4. So dont expect any big new versions in the next days. I think the mod is already in a very stable and balanced state. Have fun and enjoy :)

Merry Christmas. :)

Max Bain
Posts: 935
Joined: Wed, 27. Jun 18, 19:05
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Re: [Mod] XR Ship Pack (17 ships now)

Post by Max Bain » Fri, 17. Jan 20, 00:19

alexalsp wrote:
Tue, 24. Dec 19, 12:20
Max Bain wrote:
Tue, 24. Dec 19, 02:39
Just uploaded 0.9.9.

I might take a break from modding because I finally want to start playing X4. So dont expect any big new versions in the next days. I think the mod is already in a very stable and balanced state. Have fun and enjoy :)

Merry Christmas. :)
And a happy New Year with version 1.0.(1)! :D
X4 Editor (view stats of objects and make your own mod within a few clicks) viewtopic.php?f=181&t=421306
XR Ship Pack (adds several ships from XR) viewtopic.php?f=181&t=419641
Weapon Pack (adds several new weapons) viewtopic.php?f=181&t=421266

Max Bain
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Joined: Wed, 27. Jun 18, 19:05
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Re: [Mod] XR Ship Pack (26 ships now)

Post by Max Bain » Sat, 25. Jan 20, 21:10

Big Update to version 1.0.4. See changelog and screenshots on the first page for more infos.
X4 Editor (view stats of objects and make your own mod within a few clicks) viewtopic.php?f=181&t=421306
XR Ship Pack (adds several ships from XR) viewtopic.php?f=181&t=419641
Weapon Pack (adds several new weapons) viewtopic.php?f=181&t=421266

Riccardoman
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Re: [Mod] XR Ship Pack (26 ships now)

Post by Riccardoman » Sat, 25. Jan 20, 22:46

Amazing work thank you so much!

XTC0R
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Re: [Mod] XR Ship Pack (26 ships now)

Post by XTC0R » Sun, 26. Jan 20, 14:04

Thank you for bringing these awesome ships to X4.
I checked out the Taranis a bit more in detail and have the following findings:

- The transporter entrance has some kind of cloud / fog. See picture here: https://steamuserimages-a.akamaihd.net/ ... 9405C2FF8/ and here https://steamuserimages-a.akamaihd.net/ ... 9B3CA076A/

- I got stuck at the left terminal on the bridge once and had to use Shift+D to get back to my landed ship. See screenshot of the terminal location here: https://steamuserimages-a.akamaihd.net/ ... 43654C9C8/

- The LOD of the small engines is a bit weird. I seems to have 3 LODs level. Best LOD - engines look nice and round, medium LOD - engines look like a rectangle, worst LOD - Engine look round and nice again.
I mean the small engines in the middle between the huge ones.
Best LOD: https://steamuserimages-a.akamaihd.net/ ... 02C63B140/
medium LOD: https://steamuserimages-a.akamaihd.net/ ... 2D57AD92A/
Worst LOD (but better than medium): https://steamuserimages-a.akamaihd.net/ ... 320462F08/
medium and worst mixed: https://steamuserimages-a.akamaihd.net/ ... 19F9E195A/

Max Bain
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Joined: Wed, 27. Jun 18, 19:05
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Re: [Mod] XR Ship Pack (26 ships now)

Post by Max Bain » Sun, 26. Jan 20, 14:52

XTC0R wrote:
Sun, 26. Jan 20, 14:04
Thank you for bringing these awesome ships to X4.
I checked out the Taranis a bit more in detail and have the following findings:

- The transporter entrance has some kind of cloud / fog. See picture here: https://steamuserimages-a.akamaihd.net/ ... 9405C2FF8/ and here https://steamuserimages-a.akamaihd.net/ ... 9B3CA076A/

- I got stuck at the left terminal on the bridge once and had to use Shift+D to get back to my landed ship. See screenshot of the terminal location here: https://steamuserimages-a.akamaihd.net/ ... 43654C9C8/

- The LOD of the small engines is a bit weird. I seems to have 3 LODs level. Best LOD - engines look nice and round, medium LOD - engines look like a rectangle, worst LOD - Engine look round and nice again.
I mean the small engines in the middle between the huge ones.
Best LOD: https://steamuserimages-a.akamaihd.net/ ... 02C63B140/
medium LOD: https://steamuserimages-a.akamaihd.net/ ... 2D57AD92A/
Worst LOD (but better than medium): https://steamuserimages-a.akamaihd.net/ ... 320462F08/
medium and worst mixed: https://steamuserimages-a.akamaihd.net/ ... 19F9E195A/
Hi,

the "cloud" problem is well known and cant be fixed without a lot of work (what I can not offer right now). It is not a cloud but it is the hull texture of the ship you are walking through. All XR ships are not prepared for X4 modules, so they dont have holes at the positions where I placed the docks. Thats why you walk through the ship hull when you use the docking platforms. Its also mentioned under "known bugx/problems".
I fear that we need to live with it for now.

I will have a look on the bridge to see if I can reproduce and fix the "beeing stuck" problem. Maybe its not a problem with the taranis but with the bridge itself. Then I cant fix it and you should make a bug report for ego.

I never noticed the small engines... will check this.

Thanks
X4 Editor (view stats of objects and make your own mod within a few clicks) viewtopic.php?f=181&t=421306
XR Ship Pack (adds several ships from XR) viewtopic.php?f=181&t=419641
Weapon Pack (adds several new weapons) viewtopic.php?f=181&t=421266

Max Bain
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Re: [Mod] XR Ship Pack (26 ships now)

Post by Max Bain » Sun, 26. Jan 20, 17:54

Ok I checked the Taranis.

1. The engines will be fixed in the next version. Also the red glow will be removed so it will be more in line with standard Argon engines.
2. The getting stuck problem on the bride is not a mod bug but a problem in vanilla. I could walk in each corner and never got stuck, but I remember, that I saw a bug report about getting stuck inside a bridge in vanilla. So nothing I can do here.
X4 Editor (view stats of objects and make your own mod within a few clicks) viewtopic.php?f=181&t=421306
XR Ship Pack (adds several ships from XR) viewtopic.php?f=181&t=419641
Weapon Pack (adds several new weapons) viewtopic.php?f=181&t=421266

XTC0R
Posts: 338
Joined: Sat, 1. Dec 18, 20:58
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Re: [Mod] XR Ship Pack (26 ships now)

Post by XTC0R » Mon, 27. Jan 20, 20:24

I'm sorry I missed the known bugs. Thanks for looking into this.

Just one more thing I noticed. Maybe you already know.

The Titurel has kind of skeleton 3D Model when you zoom in on the map.

https://steamuserimages-a.akamaihd.net/ ... 2CE61E050/

Max Bain
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Joined: Wed, 27. Jun 18, 19:05
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Re: [Mod] XR Ship Pack (26 ships now)

Post by Max Bain » Tue, 28. Jan 20, 00:28

XTC0R wrote:
Mon, 27. Jan 20, 20:24
I'm sorry I missed the known bugs. Thanks for looking into this.

Just one more thing I noticed. Maybe you already know.

The Titurel has kind of skeleton 3D Model when you zoom in on the map.

https://steamuserimages-a.akamaihd.net/ ... 2CE61E050/
No, I did not know that bug. WIll have a loook into it. Thanks for reporting.

Edit. Will be fixed in the next version.
X4 Editor (view stats of objects and make your own mod within a few clicks) viewtopic.php?f=181&t=421306
XR Ship Pack (adds several ships from XR) viewtopic.php?f=181&t=419641
Weapon Pack (adds several new weapons) viewtopic.php?f=181&t=421266

Max Bain
Posts: 935
Joined: Wed, 27. Jun 18, 19:05
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Re: [Mod] XR Ship Pack (26 ships now)

Post by Max Bain » Tue, 28. Jan 20, 22:22

1.0.5 is online.
X4 Editor (view stats of objects and make your own mod within a few clicks) viewtopic.php?f=181&t=421306
XR Ship Pack (adds several ships from XR) viewtopic.php?f=181&t=419641
Weapon Pack (adds several new weapons) viewtopic.php?f=181&t=421266

Warnoise
Posts: 634
Joined: Tue, 8. Mar 16, 00:47

Re: [Mod] XR Ship Pack (17 ships now)

Post by Warnoise » Wed, 29. Jan 20, 06:34

Max Bain wrote:
Fri, 17. Jan 20, 00:19
alexalsp wrote:
Tue, 24. Dec 19, 12:20
Max Bain wrote:
Tue, 24. Dec 19, 02:39
Just uploaded 0.9.9.

I might take a break from modding because I finally want to start playing X4. So dont expect any big new versions in the next days. I think the mod is already in a very stable and balanced state. Have fun and enjoy :)

Merry Christmas. :)
And a happy New Year with version 1.0.(1)! :D
May i ask what is the idea behind the new HoP ships design?

Max Bain
Posts: 935
Joined: Wed, 27. Jun 18, 19:05
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Re: [Mod] XR Ship Pack (27 ships now)

Post by Max Bain » Wed, 29. Jan 20, 09:18

That is simple.

In XRebirth there Argon, Teladi, Omicon and Terran ships, so Argon and Teladi goes to Argon and Telad :D. So only Terran and Omicron ships are available for Paranid ships. Additionally, I personally find (most of) Paranid L and XL ships very uggy, so I wanted to replace them anyway.

(I am not very happy with the actual textures of the new paranid ships, so I might change the colors in a future version, but only if I find a better looking version)
X4 Editor (view stats of objects and make your own mod within a few clicks) viewtopic.php?f=181&t=421306
XR Ship Pack (adds several ships from XR) viewtopic.php?f=181&t=419641
Weapon Pack (adds several new weapons) viewtopic.php?f=181&t=421266

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