I have researched all three Jump Drives but I cannot find a place to purchase the blueprint for the Jump Beacon. Its not available at Arg/Ant Representative.
Is this a bug? Or do I need to have my own Fab/Maintenance Station to create them?
Also is there a way to simply force the blueprint to show up?
Using the Latest Full Version. New Game (4.03 + all DLC's)
I have figured out that You can select Nav Beacons and its works (except in sector). Is this hows its supposed to work (and I was simply confused)?
Thanks!
[MOD] Jump Drive Research v4.01 (updated 2021-05-29)
Moderators: Scripting / Modding Moderators, Moderators for English X Forum
Re: [MOD] Jump Drive Research v4.00 (updated 2021-05-17)
COMPUTER SPECS
[Mobo] SABERTOOTH 990FX R2.0
[CPU] AMD FX-9370 8 Cores 4.4 - 4.7GHZ 16MB DDR3-1866
[Cooling] Corsair Hydro Series H80I CPU Cooler System
[Video] Evga 970 GTX SC 3.5Gb Ram ==> [Ram] G-Skills Ripjaws X 16GB
[Harddrive] (2) x Samsung 850 Evo 250GB SSD
[Harddrive] Samsung 840 Series 120GB SSD ==> [Harddrive] WD BLACK 1TB 64MB 7200RPM
[Disc Player] LG 14X BLU-RAY BURNER ==> [Case] Thermaltake A71 Chaser [Windows 7 Pro]
[Mobo] SABERTOOTH 990FX R2.0
[CPU] AMD FX-9370 8 Cores 4.4 - 4.7GHZ 16MB DDR3-1866
[Cooling] Corsair Hydro Series H80I CPU Cooler System
[Video] Evga 970 GTX SC 3.5Gb Ram ==> [Ram] G-Skills Ripjaws X 16GB
[Harddrive] (2) x Samsung 850 Evo 250GB SSD
[Harddrive] Samsung 840 Series 120GB SSD ==> [Harddrive] WD BLACK 1TB 64MB 7200RPM
[Disc Player] LG 14X BLU-RAY BURNER ==> [Case] Thermaltake A71 Chaser [Windows 7 Pro]
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- Posts: 398
- Joined: Tue, 17. Dec 13, 01:34
Re: [MOD] Jump Drive Research v4.00 (updated 2021-05-17)
Updated to 4.01 on Nexus.
v4.01
- Fixed several typos caused by mixing up files.
- Fixed regular nav beacons being targeted for jumps. (Hopefully it stays that way.)
- Added a retroactive fix for the "research not showing up" issue caused by the new "basket" system implemented by Egosoft.
Blueprint is automatically unlocked upon completing the Mk2 research.
You'll need to build it yourself though.
(Other factions can't use them, so it makes little sense for them to make/sell it.)
v4.01
- Fixed several typos caused by mixing up files.
- Fixed regular nav beacons being targeted for jumps. (Hopefully it stays that way.)
- Added a retroactive fix for the "research not showing up" issue caused by the new "basket" system implemented by Egosoft.
Nav beacons being eligible was a bug.
Blueprint is automatically unlocked upon completing the Mk2 research.
You'll need to build it yourself though.
(Other factions can't use them, so it makes little sense for them to make/sell it.)
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- Posts: 11
- Joined: Mon, 13. Sep 21, 14:05
Re: [MOD] Jump Drive Research v4.01 (updated 2021-05-29)
Hello.
With this mod installed my game starts but the main menu never appears. Any ideas?
With this mod installed my game starts but the main menu never appears. Any ideas?
Re: [MOD] Jump Drive Research v4.01 (updated 2021-05-29)
I would be interested in a version of this mod where not just the player, but also npc factions, are able to use the mk3 jump drive.