Teleportation Wars 3 Alpha

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teleportationwars
Posts: 158
Joined: Fri, 12. Jul 19, 14:03

Teleportation Wars 3 Alpha

Post by teleportationwars »

https://github.com/mewosmith/TeleportationWarsAlpha

video! https://youtu.be/Ob9tqbT79uE

map! https://cdn.discordapp.com/attachments/ ... nknown.png

Go away windows 7 users.

Might be linux compatible.

Might work with other languages(we will add some auto-translated t-files at some point).

Takes a while to load.

Wildly untested.

Please use the issues system on the git.

Most of the tpwar md is disabled or not even in the git.

We have one more tool to write in order to do the balance. The tool will parse our weapons/ships/wares etc into .csv and export from .csv to .xml.

Left out the ship variants.

Quite a few things in this haven't been done in any other mod.

We have a lot more to add to this and will be updating it multiple times a week until 3.0.


You can find us on the unofficial egosoft discord https://discord.gg/AWNAKU9 @mewosmith and @albysmith

We are also doing an xr port:
viewtopic.php?f=181&t=419288
Warnoise
Posts: 675
Joined: Mon, 7. Mar 16, 23:47

Re: Teleportation Wars 3 Alpha

Post by Warnoise »

Nice! Can't wait to see whats coming next
Tomonor
EGOSOFT
EGOSOFT
Posts: 1932
Joined: Wed, 12. Sep 07, 19:01
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Re: Teleportation Wars 3 Alpha

Post by Tomonor »

Love it when the jumpdrives fire up in the video. I had no idea I missed this feature so much. As if an old friend returns from the war.
Image
nickolaiproblem
Posts: 246
Joined: Mon, 5. Nov 18, 23:12
x4

Re: Teleportation Wars 3 Alpha

Post by nickolaiproblem »

teleportationwars wrote: Fri, 18. Oct 19, 05:52 https://github.com/mewosmith/TeleportationWarsAlpha

video! https://youtu.be/Ob9tqbT79uE

map! https://cdn.discordapp.com/attachments/ ... nknown.png

Go away windows 7 users.

Might be linux compatible.

Might work with other languages(we will add some auto-translated t-files at some point).

Takes a while to load.

Wildly untested.

Please use the issues system on the git.

Most of the tpwar md is disabled or not even in the git.

We have one more tool to write in order to do the balance. The tool will parse our weapons/ships/wares etc into .csv and export from .csv to .xml.

Left out the ship variants.

Quite a few things in this haven't been done in any other mod.

We have a lot more to add to this and will be updating it multiple times a week until 3.0.


You can find us on the unofficial egosoft discord https://discord.gg/AWNAKU9 @mewosmith and @albysmith

We are also doing an xr port:
viewtopic.php?f=181&t=419288
Could tell us more about each of the faction and have gotten rid of dedicated pirate factions. Also I would love to see an addition of interfaction and corporation trade would be kinda cool but that's up to you.
vadiolive
Posts: 337
Joined: Wed, 18. Dec 13, 04:36
x4

Re: Teleportation Wars 3 Alpha

Post by vadiolive »

Interresing and realy look forward
teleportationwars
Posts: 158
Joined: Fri, 12. Jul 19, 14:03

Re: Teleportation Wars 3 Alpha

Post by teleportationwars »

nickolaiproblem wrote: Sat, 19. Oct 19, 15:01
teleportationwars wrote: Fri, 18. Oct 19, 05:52 https://github.com/mewosmith/TeleportationWarsAlpha

video! https://youtu.be/Ob9tqbT79uE

map! https://cdn.discordapp.com/attachments/ ... nknown.png

Go away windows 7 users.

Might be linux compatible.

Might work with other languages(we will add some auto-translated t-files at some point).

Takes a while to load.

Wildly untested.

Please use the issues system on the git.

Most of the tpwar md is disabled or not even in the git.

We have one more tool to write in order to do the balance. The tool will parse our weapons/ships/wares etc into .csv and export from .csv to .xml.

Left out the ship variants.

Quite a few things in this haven't been done in any other mod.

We have a lot more to add to this and will be updating it multiple times a week until 3.0.


You can find us on the unofficial egosoft discord https://discord.gg/AWNAKU9 @mewosmith and @albysmith

We are also doing an xr port:
viewtopic.php?f=181&t=419288
Could tell us more about each of the faction and have gotten rid of dedicated pirate factions. Also I would love to see an addition of interfaction and corporation trade would be kinda cool but that's up to you.
Warning! - some of this is a little bit TODO

The general idea is to reroll the faction relations based on some subgroupings for every major release. This idea extends to ship variants, weapons, prices, etc... We removed the faction named "pirate". We have a group of factions we think of as pirates now. These are locked at -1 in relation to the other factions. The rest of the factions are designated as negative or positive relation to one another but are not locked.

We have groupings for factions:

- pirates are locked at -1 in relation to the other factions and own a lot of the space we created
- traders have random relations and are subdivided by ability to own sectors or not
- mercenaries also have random relations but do not own sectors
- scavengers are like semi-friendly pirates
- a few, like khaakpox, don't really fit into any mold.
raim729
Posts: 157
Joined: Mon, 17. Dec 18, 16:21
x4

Re: Teleportation Wars 3 Alpha

Post by raim729 »

Hi,
Too bad, Teleportation Wars 3 Alpha not playable, like Teleportation Wars 2.
Reason, player does not need to get 20 - 30 ships.
Why? That alone spoils the whole game.
Or can one change that ???
teleportationwars
Posts: 158
Joined: Fri, 12. Jul 19, 14:03

Re: Teleportation Wars 3 Alpha

Post by teleportationwars »

raim729 wrote: Mon, 28. Oct 19, 19:48 Hi,
Too bad, Teleportation Wars 3 Alpha not playable, like Teleportation Wars 2.
Reason, player does not need to get 20 - 30 ships.
Why? That alone spoils the whole game.
Or can one change that ???
Well the alpha is not really for a normal game. You could set it up as such but you would have to know what you were doing. We are updating it every few days and will continue to do so for awhile.

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