https://github.com/mewosmith/TeleportationWarsAlpha
video! https://youtu.be/Ob9tqbT79uE
map! https://cdn.discordapp.com/attachments/ ... nknown.png
Go away windows 7 users.
Might be linux compatible.
Might work with other languages(we will add some auto-translated t-files at some point).
Takes a while to load.
Wildly untested.
Please use the issues system on the git.
Most of the tpwar md is disabled or not even in the git.
We have one more tool to write in order to do the balance. The tool will parse our weapons/ships/wares etc into .csv and export from .csv to .xml.
Left out the ship variants.
Quite a few things in this haven't been done in any other mod.
We have a lot more to add to this and will be updating it multiple times a week until 3.0.
You can find us on the unofficial egosoft discord https://discord.gg/AWNAKU9 @mewosmith and @albysmith
We are also doing an xr port:
viewtopic.php?f=181&t=419288
Teleportation Wars 3 Alpha
Moderators: Scripting / Modding Moderators, Moderators for English X Forum
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- Posts: 675
- Joined: Mon, 7. Mar 16, 23:47
Re: Teleportation Wars 3 Alpha
Nice! Can't wait to see whats coming next
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- EGOSOFT
- Posts: 1932
- Joined: Wed, 12. Sep 07, 19:01
Re: Teleportation Wars 3 Alpha
Love it when the jumpdrives fire up in the video. I had no idea I missed this feature so much. As if an old friend returns from the war.
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- Posts: 246
- Joined: Mon, 5. Nov 18, 23:12
Re: Teleportation Wars 3 Alpha
Could tell us more about each of the faction and have gotten rid of dedicated pirate factions. Also I would love to see an addition of interfaction and corporation trade would be kinda cool but that's up to you.teleportationwars wrote: ↑Fri, 18. Oct 19, 05:52 https://github.com/mewosmith/TeleportationWarsAlpha
video! https://youtu.be/Ob9tqbT79uE
map! https://cdn.discordapp.com/attachments/ ... nknown.png
Go away windows 7 users.
Might be linux compatible.
Might work with other languages(we will add some auto-translated t-files at some point).
Takes a while to load.
Wildly untested.
Please use the issues system on the git.
Most of the tpwar md is disabled or not even in the git.
We have one more tool to write in order to do the balance. The tool will parse our weapons/ships/wares etc into .csv and export from .csv to .xml.
Left out the ship variants.
Quite a few things in this haven't been done in any other mod.
We have a lot more to add to this and will be updating it multiple times a week until 3.0.
You can find us on the unofficial egosoft discord https://discord.gg/AWNAKU9 @mewosmith and @albysmith
We are also doing an xr port:
viewtopic.php?f=181&t=419288
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- Posts: 337
- Joined: Wed, 18. Dec 13, 04:36
Re: Teleportation Wars 3 Alpha
Interresing and realy look forward
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- Posts: 158
- Joined: Fri, 12. Jul 19, 14:03
Re: Teleportation Wars 3 Alpha
Warning! - some of this is a little bit TODOnickolaiproblem wrote: ↑Sat, 19. Oct 19, 15:01Could tell us more about each of the faction and have gotten rid of dedicated pirate factions. Also I would love to see an addition of interfaction and corporation trade would be kinda cool but that's up to you.teleportationwars wrote: ↑Fri, 18. Oct 19, 05:52 https://github.com/mewosmith/TeleportationWarsAlpha
video! https://youtu.be/Ob9tqbT79uE
map! https://cdn.discordapp.com/attachments/ ... nknown.png
Go away windows 7 users.
Might be linux compatible.
Might work with other languages(we will add some auto-translated t-files at some point).
Takes a while to load.
Wildly untested.
Please use the issues system on the git.
Most of the tpwar md is disabled or not even in the git.
We have one more tool to write in order to do the balance. The tool will parse our weapons/ships/wares etc into .csv and export from .csv to .xml.
Left out the ship variants.
Quite a few things in this haven't been done in any other mod.
We have a lot more to add to this and will be updating it multiple times a week until 3.0.
You can find us on the unofficial egosoft discord https://discord.gg/AWNAKU9 @mewosmith and @albysmith
We are also doing an xr port:
viewtopic.php?f=181&t=419288
The general idea is to reroll the faction relations based on some subgroupings for every major release. This idea extends to ship variants, weapons, prices, etc... We removed the faction named "pirate". We have a group of factions we think of as pirates now. These are locked at -1 in relation to the other factions. The rest of the factions are designated as negative or positive relation to one another but are not locked.
We have groupings for factions:
- pirates are locked at -1 in relation to the other factions and own a lot of the space we created
- traders have random relations and are subdivided by ability to own sectors or not
- mercenaries also have random relations but do not own sectors
- scavengers are like semi-friendly pirates
- a few, like khaakpox, don't really fit into any mold.
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- Posts: 157
- Joined: Mon, 17. Dec 18, 16:21
Re: Teleportation Wars 3 Alpha
Hi,
Too bad, Teleportation Wars 3 Alpha not playable, like Teleportation Wars 2.
Reason, player does not need to get 20 - 30 ships.
Why? That alone spoils the whole game.
Or can one change that ???
Too bad, Teleportation Wars 3 Alpha not playable, like Teleportation Wars 2.
Reason, player does not need to get 20 - 30 ships.
Why? That alone spoils the whole game.
Or can one change that ???
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- Posts: 158
- Joined: Fri, 12. Jul 19, 14:03
Re: Teleportation Wars 3 Alpha
Well the alpha is not really for a normal game. You could set it up as such but you would have to know what you were doing. We are updating it every few days and will continue to do so for awhile.