shovelmonkey wrote: ↑Sat, 9. May 20, 01:36
1st off, great mod, really enjoying getting my miners and traders more easily organized.
One observation, and this may be a vanilla behavior as I've never dealt with fleets: When subordinate ships in my mining fleet sell ore it isn't reported in the logbook or queued up in the "due from trades" entry in the map. I'm getting the money when they sell, so not the end of the world, but it doesn't seem to be tracked.
Now to the question, how hard would it be when the fleet names itself to just include some small basic information in the fleet name ie, "Civilian 1 Mining Fleet *Silicon - Grand Exchange IV*" ? Just to further enhance the ability to scan the fleet list and know who is doing what and their anchor system without having to check through behaviours?
Re 1, ah, that perhaps explain why there are some people complaining on the Nexus page that this mod is "hurting their profits". One guy said that the TaterTrade fleet only "earned them 3 mil", but if the fleet is separated back to the individual ships, the ships "earned them 30 mil". I guess he meant the credits due value, which is kind of a reference-only value.
Re 2, additional information is technically possible, but can be tedious.
Mainly, not all kinds of civ-orders have anchor space, and even if they have anchor space, they can have different variable names. Vanilla ones call them "range", some others may call them "home", or "anchor". The naming is not standardized. And, the anchor space can be a station too, in that case, probably not gonna print the station name, because station names can get very long. (And, sector names can get very long too, like "Second Contact II Flashpoint")
For the warebaskets, of course, the variable naming is not guaranteed to be standardized, similar to above. But then, for warebaskets, there is a problem with a large basket. Sure, if there are e.g. only 1 ware in the warebasket, I can append that at the end of the name, no problem with that. But if there are e.g. 3, 5, or more wares, there will be a problem with, again, names being too long. With e.g. 10 wares or more in the basket, it's probably a good idea to omit some of the wares, and so, eventually, you gotta go back to the behaviors menu to check the warebasket anyway.
So, to conclude, since the additional text in fleet names is tedious to manage, I decided not to include them, and so I stick with the current "Civilian XX YY" format.