[MOD] Mules Extension (Supply Mule)

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Dani_Gecko
Posts: 70
Joined: Fri, 27. Nov 15, 21:30
x4

Re: [MOD] Mules Extension (Supply Mule)

Post by Dani_Gecko » Tue, 23. Nov 21, 22:35

Hello there!

I have a few stations with a theme (i.e. station building materials, ship building essentials, hull parts, and so on) and I would like to assign a bunch (10ish) of my boas to each station. Is there a way, I can copy over the exact same settings to other ships so I don't have to select the trade goods every time I add another ship to the station again and again?

Not sure if this is still maintained, and if requests are even accepted, but here would be one: In tater trader, there is an option to load presets of ware groups. This is kind of how I themed and designed my stations. Would it be possible to add presets to the mule, too? The obvious benefit would be that ware groups like station building or ship building can be assigned to a mule with one click. But a more elaborate use could be to define your own ware groups (don't mind an extra *.txt or *.json for that) and select them from in-game.

Anyways, I do like the mod and I am using it. Probably not as much as it would be worth but it feels incredibly tedious to set up 20 individual transport ships every time I finish an additional station.

Cheers!

Munchiesman93
Posts: 8
Joined: Mon, 8. Nov 21, 07:51
x4

Re: [MOD] Mules Extension (Supply Mule)

Post by Munchiesman93 » Wed, 24. Nov 21, 15:04

Try this https://www.nexusmods.com/x4foundations/mods/740 - HJ - Copy Behavior

Might not work with all the Default Behaviors but still a good QoL Mod.


(my first post yay!)

Dani_Gecko
Posts: 70
Joined: Fri, 27. Nov 15, 21:30
x4

Re: [MOD] Mules Extension (Supply Mule)

Post by Dani_Gecko » Fri, 26. Nov 21, 20:22

I am honored you share this mod with me in your first post!

Much appreciated!

Munchiesman93
Posts: 8
Joined: Mon, 8. Nov 21, 07:51
x4

Re: [MOD] Mules Extension (Supply Mule)

Post by Munchiesman93 » Mon, 29. Nov 21, 20:52

No Problem, glad i could help :D

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