RoverTX wrote: ↑
Mon, 21. Oct 19, 04:34
Any chance of adding more to the readme about how to build?
Done. Sorry, I've been really busy with school, and it's still very much WIP. I've written some notes about building it on Windows; it should be possible and I think I did do it at one point.. I've also been able to cross-compile it from Linux to Windows using Polly in the past; I'll provide Windows release builds at some point when I have time and it's less stable.
Max Bain wrote: ↑
Mon, 21. Oct 19, 08:36
Is this Linux only or Windows as well? Just curious because I read "sudo"...
Also some screenshots would be welcome
Cross-platform (using MinGW to build a Windows binary). In fact, the X Rebirth/X4 catalog tool that Egosoft released is Windows only, though I was able to get it to run with Wine. As noted in the readme now, and I think it's said elsewhere, but you need to extract the game files before the tool is any good. Linux is my native environment, but it should work just fine on Windows; I made sure to handle filepaths pretty carefully. If you run into issues on Windows, let me know. Again, note that this is very much WIP.
RE: screenshots, the main portion of this is a command-line tool, so there isn't much to see. I could do that for the Blender part, which is even more WIP, but it really doesn't add much to see in and of itself. I might link some animations imported into Blender at some point when that's a bit more polished. The most interesting screenshots will come from stuff imported into the game using the tool, someday hopefully
It's also a bit finicky about how you work on mod files at the moment; they basically have to be exactly where the game pretends they are after import. I'll try to write more about it later, but basically what I'm doing is relying on that directory structure being right so that I can properly import and export textures, allowing you to use existing textures easily etc. Hopefully soon-ish it'll also let you preview how mounted items look, again relying on that directory structure.