[MOD] Mercenary Corps

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albysmith
Posts: 37
Joined: Thu, 6. Dec 18, 14:57
x4

[MOD] Mercenary Corps

Post by albysmith » Mon, 8. Apr 19, 03:50

ALPHA

Comm NPC traders and miners to sign a mercenary contract with them
Must be "Friend" status with the faction
You earn 10% of all sales that a contracted ship completes
If the ship dies, you pay insurance to replace it and lose reputation with its faction
Does require a new gamestart
Should not conflict with other mods, unless they add a ton of options to the pilot comm menu
Probably won't work on Windows 7, we didn't pack this into a CAT file

https://www.nexusmods.com/x4foundations/mods/312

This mod was created as part of the updates we have planned for The Teleportation Wars 3 (yay!), and is just an alpha version of the idea. We are working on a lot of new stuff, so we may not be able to get back around to updating this one very soon, but we wanted to release this early!

nickolaiproblem
Posts: 246
Joined: Mon, 5. Nov 18, 23:12
x4

Re: [MOD] Mercenary Corps

Post by nickolaiproblem » Mon, 8. Apr 19, 05:49

albysmith wrote:
Mon, 8. Apr 19, 03:50
ALPHA

Comm NPC traders and miners to sign a mercenary contract with them
Must be "Friend" status with the faction
You earn 10% of all sales that a contracted ship completes
If the ship dies, you pay insurance to replace it and lose reputation with its faction
Does require a new gamestart
Should not conflict with other mods, unless they add a ton of options to the pilot comm menu
Probably won't work on Windows 7, we didn't pack this into a CAT file

https://www.nexusmods.com/x4foundations/mods/312

This mod was created as part of the updates we have planned for The Teleportation Wars 3 (yay!), and is just an alpha version of the idea. We are working on a lot of new stuff, so we may not be able to get back around to updating this one very soon, but we wanted to release this early!
Intresting mod will you upload this to the steam workshop at any point?

albysmith
Posts: 37
Joined: Thu, 6. Dec 18, 14:57
x4

Re: [MOD] Mercenary Corps

Post by albysmith » Wed, 10. Apr 19, 06:07

nickolaiproblem wrote:
Mon, 8. Apr 19, 05:49
albysmith wrote:
Mon, 8. Apr 19, 03:50
ALPHA

Comm NPC traders and miners to sign a mercenary contract with them
Must be "Friend" status with the faction
You earn 10% of all sales that a contracted ship completes
If the ship dies, you pay insurance to replace it and lose reputation with its faction
Does require a new gamestart
Should not conflict with other mods, unless they add a ton of options to the pilot comm menu
Probably won't work on Windows 7, we didn't pack this into a CAT file

https://www.nexusmods.com/x4foundations/mods/312

This mod was created as part of the updates we have planned for The Teleportation Wars 3 (yay!), and is just an alpha version of the idea. We are working on a lot of new stuff, so we may not be able to get back around to updating this one very soon, but we wanted to release this early!
Intresting mod will you upload this to the steam workshop at any point?
Why do you want it there?

nickolaiproblem
Posts: 246
Joined: Mon, 5. Nov 18, 23:12
x4

Re: [MOD] Mercenary Corps

Post by nickolaiproblem » Wed, 10. Apr 19, 12:50

albysmith wrote:
Wed, 10. Apr 19, 06:07
nickolaiproblem wrote:
Mon, 8. Apr 19, 05:49
albysmith wrote:
Mon, 8. Apr 19, 03:50
ALPHA

Comm NPC traders and miners to sign a mercenary contract with them
Must be "Friend" status with the faction
You earn 10% of all sales that a contracted ship completes
If the ship dies, you pay insurance to replace it and lose reputation with its faction
Does require a new gamestart
Should not conflict with other mods, unless they add a ton of options to the pilot comm menu
Probably won't work on Windows 7, we didn't pack this into a CAT file

https://www.nexusmods.com/x4foundations/mods/312

This mod was created as part of the updates we have planned for The Teleportation Wars 3 (yay!), and is just an alpha version of the idea. We are working on a lot of new stuff, so we may not be able to get back around to updating this one very soon, but we wanted to release this early!
Intresting mod will you upload this to the steam workshop at any point?
Why do you want it there?
Why not it easiest possible way to find the mod.

XTC0R
Posts: 401
Joined: Sat, 1. Dec 18, 19:58
x4

Re: [MOD] Mercenary Corps

Post by XTC0R » Fri, 12. Apr 19, 08:40

I also prefer steam workshop because of the auto updates.

user1679
Posts: 789
Joined: Fri, 20. Jul 18, 23:20

Re: [MOD] Mercenary Corps

Post by user1679 » Mon, 26. Apr 21, 01:00

Just started using this mod and it looks interesting. One minor issue is there isn't a list of open contracts anywhere. It looks like it's only one at a time and the player ship has to do the protecting?

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