[MOD] Better Kill Credit 1.32
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Re: [MOD] Better Kill Credit 1.2
No solution yet for annoying video messages? Video messages arrive constantly even when out of the sector and freeze the game constantly ... It is a shame that this mod has to be uninstalled because the author does not answer (is silent) to this question so repeatedly claimed ...
Re: [MOD] Better Kill Credit 1.2
Possible solution for annoying video messages:
Copy into file ... Notifications.xml
... the next string ...
<!-- Remove thanks messages for station defence -->
<remove sel="//cue[@name='IllegalActivityRewardConv']/actions/do_else/add_npc_line"></remove>
Extracted from mod ...
No Ranks Thanks or Tannoys
Created by z1p
https://www.nexusmods.com/x4foundations ... escription
Copy into file ... Notifications.xml
... the next string ...
<!-- Remove thanks messages for station defence -->
<remove sel="//cue[@name='IllegalActivityRewardConv']/actions/do_else/add_npc_line"></remove>
Extracted from mod ...
No Ranks Thanks or Tannoys
Created by z1p
https://www.nexusmods.com/x4foundations ... escription
Re: [MOD] Better Kill Credit 1.2
Gramston wrote: ↑Wed, 11. Nov 20, 02:53Possible solution for annoying video messages:
Copy into file ... Notifications.xml
... the next string ...
<!-- Remove thanks messages for station defence -->
<remove sel="//cue[@name='IllegalActivityRewardConv']/actions/do_else/add_npc_line"></remove>
Extracted from mod ...
No Ranks Thanks or Tannoys
Created by z1p
https://www.nexusmods.com/x4foundations ... escription
Hi All,
Without rewriting a fair chunk of the notifications.xml there is no way to ignore the comm itself that the player gets for station defence(now opened up from this mod to include EVERY ship that provides station defence across your galaxy). You can however make it an instant closed comm if you remove the lines (as Gramston has stated from my little mod). The annoying part is that a comm must take place for the start/end_convo stuff to kick in...
Once 4.0 is out the way I will rewrite it so the comm doesn't even need to take place (the new BBS system should be enough for that rather than an annoying comm)
Re: [MOD] Better Kill Credit 1.2
Mysterial wrote: ↑Mon, 1. Apr 19, 18:17Receive kill credit rewards from owned ships you aren't piloting and receive rewards for contributing to large ship kills even if you don't get the final shot. Now you can make some decent cash by helping out a faction with a defense fleet.
Download Here
Also available on Steam Workshop
When you are not in the vicinity of the ship that was destroyed, the video message thanking you will be suppressed, but a message will be added to the log with the amount rewarded. Note that you still have to have the police license to receive the higher and sector-wide rewards.
This extension works with the invasion reward effect of my Faction Enhancer mod, so you can send in your remote ships to assist in an invasion and get paid.
Changes in v1.3:Changes in v1.2:
- Fixed some rare edge cases that could cause kill credit to not be assigned correctly
Changes in v1.1:
- Fixed a case where sometimes when a non-player ship kills an enemy OOS near a friendly station, the station defense part of the rewards wouldn't be granted (the smaller reward that doesn't need a police license)
- Fixed credit not being consistently given for OOS player owned ship kills
The first (non-steam) link does not work, because it uses http.
if you edit it to https, it works
Re: [MOD] Better Kill Credit 1.2
Has anyone confirmed if this is working with 4.0?
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Re: [MOD] Better Kill Credit 1.31
it do not work in 5.0 Beta 2
at least not that i see
at least not that i see
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Re: [MOD] Better Kill Credit 1.32
Updated to address compatibility issues with the 5.1 beta. Should still work fine with 5.0.
Re: [MOD] Better Kill Credit 1.32
Thanks for the update. Must have mod!
Re: [MOD] Better Kill Credit 1.32
Hi,
Still a must-have mod, but it seems it's not working quite right in the current game version.
May I direct you to the Steam Workshop comments, someone identifies the issue there Steam Workshop link
Cheers.
Still a must-have mod, but it seems it's not working quite right in the current game version.
May I direct you to the Steam Workshop comments, someone identifies the issue there Steam Workshop link
Cheers.
Re: [MOD] Better Kill Credit 1.32
People tell me it's not working after literally every patch and it almost always still is when I test it in my game. Just to be sure, I checked again and there were no issues locally.
I assume there is some other commonly used mod that has an unintuitive conflict. Or maybe people don't understand that it bundles up rewards (as does the base game) so you sometimes don't get the results until after fighting has ended.
I assume there is some other commonly used mod that has an unintuitive conflict. Or maybe people don't understand that it bundles up rewards (as does the base game) so you sometimes don't get the results until after fighting has ended.
Re: [MOD] Better Kill Credit 1.32
Oh, apologies. I was having some issues in-game and queried it, asking if it was perhaps a mod conflict. It was then I was pointed towards the comments (the ones I linked) suggesting this needed updating for the latest game version.Mysterial wrote: ↑Mon, 30. Oct 23, 19:14People tell me it's not working after literally every patch and it almost always still is when I test it in my game. Just to be sure, I checked again and there were no issues locally.
I assume there is some other commonly used mod that has an unintuitive conflict. Or maybe people don't understand that it bundles up rewards (as does the base game) so you sometimes don't get the results until after fighting has ended.
Basically, the issue I personally had was that sometimes kills by my ships were not being counted in certain missions. However, I speculated that this might be down to the missions being added by a mod, rather than being a vanilla mission.
I'm using the Star Wars Interworlds mod, which I used in prior (v5.1) game versions too, but the version for v6.x (SWI version 7.x) only released recently.
From what you're saying, I suspect my original assumption was correct, and it's an incompatibility with the new mission type offered in SWI. Basically, that mission only sums up kills by ME, not including those by my assets. I can bring this up in the Discord of course, but you're saying there's no credence to the suggested "wrong / obsolete" method in the comments?
Re: [MOD] Better Kill Credit 1.32
I can't think of any reason why it would matter; the result of the change on Egosoft's end was to make it so that MORE information is available in the kill events, not less (most notably, the object's commander)
Re: [MOD] Better Kill Credit 1.32
OK. I will say though, I was doing a regular "Demonstrate our presence" last night and despite many kills by me and my ships, and plenty of "thanks for the help" messages, I didn't get any money or rep reward, which was a bit weird. I think all I can say is that things seems a little inconsistent, compared to what I was used to. Could still well be some sort of conflict of course. It's just odd that during this same game, I've had many rewards (money and rep) from the actions of my ships.
I'll just have to pay closer attention, it's just gotten less simple now I have lots of ships with lots going on. I'll try to engineer some specific situations where I manually order ships to do stuff and observe the outcome.