uberjammer wrote: ↑Mon, 6. Dec 21, 08:43
Shuulo wrote: ↑Mon, 6. Sep 21, 12:54
SirConnery wrote: ↑Mon, 6. Sep 21, 02:09
Reporting a bug I think:
The Medium ship Cobra does not have an internal Shield. I boarded a Cobra and went to repair it. But there is nothing in the internal shield slot so it refuses to go forward with repairs/upgrades.
Is that quest ship? they like to spawn without critical components for some reason, or it may have been destroyed during boarding.
Just go to split wharf and install new one.
Just following up on this - still a problem. It's from the quest Rebellious Thralls, Split Vendetta. Also confirming as on another post that you can select a preset on the refit screen and the red error message goes away, but it doesn't add an internal shield.
the fact that internal shields totla ybroke this mod in relation to ANY quest is a fact ....
the reason to implement internal shields is for me personally out of any thought .....no idea what got into him to implement stuff like this, if a raise in shield stats, would have had the same effect.
dont get me wrong, this mod is awesome, and i wont play the game without it anyway, but many ships are broken.
the fact that race based weapons are not accesable to another race has already broken the immersion, and the fluid of the game, because many ppl did all what was possible to gt terran weapons on there argon or split ships. and now ....they dont even popp up in the propper lists anymore esspacaly not on my owen ship yard.. meaning i cant equipp my terran ship anymore with splitt weapons. and other way arround.
changing hardpoints for ships that is ok.
but the mod definatly needs more tweaking to a point where ships are not useless anymore.
for example : s ships agains S is ok, against M is ok.. against l and XL is pointless .
s weapons are basicaly a lot in game with this mod.. but just 3 are usefull while all the others, dont make enough dmg, ir the fire rate is awefull.same counts for turrets ....
there is no point to equipp railguns on an XL ship , when it fires 1x.. and than just needs 5 mins to cooldown the weapons....
what i dont get in case about weapons is the fact that some weapons do 1000 dmg on a shield .. 0 dmg on a hull .. but doing 1500 dmg against an unshielded target .....
it all is just a tweaking stuff ....
but playing the game without VRO .. no way ....
all this stuff VRO fixes from the game, where the game is going wrong ...definatly makes the unbalanced weapons and ships forgetable
but still it needs tweaking, a lot