The fire was constant as, after the first couple of hits, my ship could no longer move at all. Some reduction in steering or speed would have been something I could have gotten out of. However, being in essence unable to move other than the odd rotation I had little control of, was basically game over for that ship.Shuulo wrote: ↑Tue, 13. Apr 21, 18:34this is ion effect of Ion Pulse Gun, if its so hard on you then you are under constant fire from it, it goes away after 2-3 seconds if they dont hit you. Effect on one hit is not really noticeable, but it accumulates if there are many hits. Also, it does not affect the weapon aiming at all from my experience.
For the record, the ship in question hit me and I tried to turn to face it. I started turning, albeit very very slowly, but appeared to have no ability to halt my turn, nor accelerate away. The Chimera then also simply stopped facing me and shooting constantly. I did rotate to face it, for a moment, but wasn't under any control at the time and my guns simply would not track the stationary target, so my shots missed. In theory, the fire from my ship would have killed the Chimera outright with one volley, but shots need to be on target to hit lol.
Perhaps my situation was an extreme one, but the ship I was in was totally disabled in effect by this attack and taken from full shield and hull to dead within about 30 seconds. 30 seconds of my being able to do nothing.
I can see that the effect doesn't last long individually, but as it is instantly re-applied by the next shot, a "stunned" ship has little chance if alone. Is there a way to make the effect less absolute? I.e. it won't rob the ship of ALL ability to turn and move?
Thought: I think X4's engine gets a bit confused in cases like this. I mean, I could see my target aiming point moving as I hit boost to try to get away, but of course I wasn't actually moving. This may be why my aim was off. The game was treating my ship as moving and adjusting the aim-ahead accordingly, resulting in all shots missing.
Scoob.