Post
by Scoob » Thu, 9. Sep 21, 20:01
Hey Shuulo,
Is there a problem with the S-Class "Plasma Burster" weapon? I've never used them personally before, only on my AI-Controlled ships and they seemed to be ok in this role. However, when using them myself, they're woefully inaccurate. I get that the nature of the weapon (high damage burst, ideal vs. larger targets) might mean they deliberately have a degree of inaccuracy, but it seems too much. For example, I'm following a Minotaur Sentinel, a tough but not super-nimble ship, it's flying straight, I'm behind it, and the aiming reticles for the Plasma Bursters are tracking correctly. The moment I fire however the shots are close to 30 degrees off target. I fire again and they're perhaps a little closer, I fire a third burst and they're about the same, ALL shots missing. It doesn't get any better.
I sometimes seem to get what appears to be more a lucky hit than anything as the shots simply do not track where the individual reticles are pointing. I aid the aim as much as I can, ensuring the individual reticles are tracking the lead target indicator - like I do with any non insta-hit weapons - yet the Plasma Burster is always way off target. I'm aware there's a degree of hard-coded "the first few shots will be waaaaay off target", but this is only for turrets I thought. Plus, I firing lots of times and missing 90% of those times.
In AI hands it seems to work pretty well, not great vs. smaller fighters but very good vs. larger fighters and corvettes of course.
Note: I'm testing this in V4.1 Beta 7 HF2 currently, so perhaps there are other issues at play? Just thought it worth mentioning as I expect (and hope) you might be working on VRO for 4.10 now or in the near future.
Edit: I did wonder if this was a 100% fixed forward-fire weapon, which might explain things were it not for the fact that even when I'm lined up dead centre on the target, the shots go wide and not just the main always-centred reticle.
Cheers,
Scoob.