Thanks for prompt feedback, Shuulo!Shuulo wrote: ↑Sun, 21. Mar 21, 23:47Just yesterday I updated OOS calc to be closer to IS, especially for stations. I noticed also Xenon K destroyed faction destroyers just fine. Did you try new version?sanctific wrote: ↑Sun, 21. Mar 21, 23:11Not sure if anyone already commented on this but Xenon are much, much, MUCH weaker in OOS calc since CoH VRO update compared to what they used to be in pre-CoH VRO.
May you please have a look at xenon OOS battle calculation values? Yeah, i know that most of the stuff is hard-coded yet still, difference in Xenon power is so noticeable that I'm ready to enable Xenon Apocalypse in FOCW and manually edit those jobs to x2...kidding tho, that isn't the wisest idea for countless reasons. Still, something is very wrong with Xenons OOS combat (well, wrong compared to what it used to be anyhow).
Yeah, I'm running 3.0.5 version of VRO now (thanks for the great mod!!).
Well, I'll give two examples which I've seen recently and which are more or less objective (in terms of not so many variables being present).
1. Example one - 3 Ps & 4 Ms were killing 1 Cerberus (I mean it, Cerberus was all alone there vs Xenon) for nearly 7 minutes (not SETA-ed). Two Ms were killed, 1 P lost its shields and 50% of hull. Thats OOS, IS - Cerberus would be dead in 30 sec with Xenon not breaking a sweat.
2. Example two - 1 P & 3-4 fighters M/N fought vs ~6-7 ARG Novas & Quasars, not a single ARG ship was lost.
In pre-CoH VRO - both of the above scenarios would be won by Xenon IS & OOS, nowadays - IS only (Xenon are still crazy if faced IS). No conflicting mods are installed on my side (VRO, XR ship pack+XRS/VRO patch & minor QoL mods mostly from VRO wiki recommendations).