[MOD] Variety and Rebalance Overhaul (VRO) 4.x

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Scoob
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Re: [MOD] Variety and Rebalance Overhaul (VRO) 3.x

Post by Scoob » Sat, 25. Dec 21, 21:20

Shuulo wrote:
Thu, 23. Dec 21, 00:47
I dont really have anything to do with SVE, you better ask its author, seems there are some issues on their side.
Hi again. I got a response from the author of SVE. He thinks that the VRO Viper overrides his Viper and there's not an issue with the Viper in his mod. This suggests that there's perhaps an issue in the VRO base mod or the VROified version of SVE. Beyond my ability to check and dig into this further, sorry.

Vipers don't appear to be built very often but the only two I've seen in my current game have been built with no Engines, shields or turrets, though they have had active missile launcher main weapons.

Is it possible to look at a saved game - where the ship ID is known - to figure out where the issue lies?

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mr.WHO
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Re: [MOD] Variety and Rebalance Overhaul (VRO) 3.x

Post by mr.WHO » Wed, 5. Jan 22, 08:14

If SVE is problematic, I'd be happy to drop it, if VRO had a bit more ships to choose (I'm really not a fan of using Supply Ship chassi as battleships).


How about porting some Split ships from SVE for Free Families and Fallen Families?
It always bugged me that they have most of the same equipment as ZYA/CUB, while they should be some kind of underdog.


There are some SVE Split ships that would be perfect for FRF/FAF:
X3 Raptor
X3 Python
Caiman (makeshift Frigate from L-Miner)
Taipan (makeshift Light destroyer from L-freighter)
Scorpion (makeshift gunboat from M-Miner)

ScandyNav
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Re: [MOD] Variety and Rebalance Overhaul (VRO) 3.x

Post by ScandyNav » Wed, 5. Jan 22, 12:28

mr.WHO wrote:
Wed, 5. Jan 22, 08:14
If SVE is problematic, I'd be happy to drop it, if VRO had a bit more ships to choose (I'm really not a fan of using Supply Ship chassi as battleships).

XR Ship pack in my opinion is much better than SVE.

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mr.WHO
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Re: [MOD] Variety and Rebalance Overhaul (VRO) 3.x

Post by mr.WHO » Wed, 5. Jan 22, 13:58

ScandyNav wrote:
Wed, 5. Jan 22, 12:28
mr.WHO wrote:
Wed, 5. Jan 22, 08:14
If SVE is problematic, I'd be happy to drop it, if VRO had a bit more ships to choose (I'm really not a fan of using Supply Ship chassi as battleships).

XR Ship pack in my opinion is much better than SVE.
Nah, XR is even more of an OP and design mismash mess than SVE.

abc0000
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Re: [MOD] Variety and Rebalance Overhaul (VRO) 3.x

Post by abc0000 » Fri, 7. Jan 22, 20:56

Why fighters don't use missiles against other fighters?

pesadelo
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Re: [MOD] Variety and Rebalance Overhaul (VRO) 3.x

Post by pesadelo » Sat, 15. Jan 22, 11:58

Hello shuulo , I have a question .Should i install reactive factions mod ? On the front page it says it inst needed and on recommend it is there but makes the game hard .

Thank you for the wonderful mod :D

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Shuulo
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Re: [MOD] Variety and Rebalance Overhaul (VRO) 3.x

Post by Shuulo » Sat, 15. Jan 22, 13:58

pesadelo wrote:
Sat, 15. Jan 22, 11:58
Hello shuulo , I have a question .Should i install reactive factions mod ? On the front page it says it inst needed and on recommend it is there but makes the game hard .

Thank you for the wonderful mod :D
You sure you are not confusing Faction Enhancer mod with reactive factions mod? those are different mods

pesadelo
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Re: [MOD] Variety and Rebalance Overhaul (VRO) 3.x

Post by pesadelo » Sat, 15. Jan 22, 16:41

Shuulo wrote:
Sat, 15. Jan 22, 13:58
pesadelo wrote:
Sat, 15. Jan 22, 11:58
Hello shuulo , I have a question .Should i install reactive factions mod ? On the front page it says it inst needed and on recommend it is there but makes the game hard .

Thank you for the wonderful mod :D
You sure you are not confusing Faction Enhancer mod with reactive factions mod? those are different mods
Ohh maybe I did sorry about that .Excellent mod by the way.

Scoob
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Re: [MOD] Variety and Rebalance Overhaul (VRO) 3.x

Post by Scoob » Sat, 29. Jan 22, 19:28

Hey Shuulo,

Hope you're doing well. Just wondering what you thought of 5.0 and the new Salvage mechanics, if you've had the chance to look. I'm playing around with them now - vanilla game - and find them somewhat limited. I can't seem to salvage Large ship wrecks - dunno if it's a bug or not - but it got me thinking of the possible addition of L-Class Salvage ships. Is that something you might consider.

Just having a random moment, don't worry about replying if you're busy or just don't want to. It's all good.

I find I struggle to play vanilla now after too much time with VRO and other mods. Never did like Egosoft's take on balance and have modified Weapons (shot speed) shields, hulls etc. since back in X2 days. Thankfully, VRO give me the exact balance I like, so things are easy for me these days lol.

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Shuulo
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Re: [MOD] Variety and Rebalance Overhaul (VRO) 3.x

Post by Shuulo » Sun, 30. Jan 22, 00:10

Scoob wrote:
Sat, 29. Jan 22, 19:28
Hey Shuulo,

Hope you're doing well. Just wondering what you thought of 5.0 and the new Salvage mechanics, if you've had the chance to look. I'm playing around with them now - vanilla game - and find them somewhat limited. I can't seem to salvage Large ship wrecks - dunno if it's a bug or not - but it got me thinking of the possible addition of L-Class Salvage ships. Is that something you might consider.

Just having a random moment, don't worry about replying if you're busy or just don't want to. It's all good.

I find I struggle to play vanilla now after too much time with VRO and other mods. Never did like Egosoft's take on balance and have modified Weapons (shot speed) shields, hulls etc. since back in X2 days. Thankfully, VRO give me the exact balance I like, so things are easy for me these days lol.
I remember from that Bernd mentioned on interview that large wrecks will be recyclable with special XL salvage ship that will come in DLC, it will cut them into blocks. So I will only update the DLC assets for now, and we will see how easy it is to add such ships

Scoob
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Re: [MOD] Variety and Rebalance Overhaul (VRO) 3.x

Post by Scoob » Sun, 30. Jan 22, 00:26

Shuulo wrote:
Sun, 30. Jan 22, 00:10
I remember from that Bernd mentioned on interview that large wrecks will be recyclable with special XL salvage ship that will come in DLC, it will cut them into blocks. So I will only update the DLC assets for now, and we will see how easy it is to add such ships
That's cool, I missed that comment from Bernd. So, not all aspects will be available unless you have the DLC too. Good to know. Was gonna get it regardless though.

magitsu
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Re: [MOD] Variety and Rebalance Overhaul (VRO) 3.x

Post by magitsu » Fri, 25. Feb 22, 12:33

Heads up, shuulo posted an hour ago on Reddit that VRO update won't be instant with the DLC release.
Because shuulo is from Ukraine and had to evacuate.
https://www.reddit.com/r/X4Foundations/ ... e_delayed/

EmeraldFlint
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Re: [MOD] Variety and Rebalance Overhaul (VRO) 3.x

Post by EmeraldFlint » Sat, 26. Feb 22, 10:36

magitsu wrote:
Fri, 25. Feb 22, 12:33
Heads up, shuulo posted an hour ago on Reddit that VRO update won't be instant with the DLC release.
Because shuulo is from Ukraine and had to evacuate.
https://www.reddit.com/r/X4Foundations/ ... e_delayed/
Goodspeed and good luck

Scoob
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Re: [MOD] Variety and Rebalance Overhaul (VRO) 3.x

Post by Scoob » Mon, 28. Feb 22, 00:37

magitsu wrote:
Fri, 25. Feb 22, 12:33
Heads up, shuulo posted an hour ago on Reddit that VRO update won't be instant with the DLC release.
Because shuulo is from Ukraine and had to evacuate.
https://www.reddit.com/r/X4Foundations/ ... e_delayed/
Thanks for sharing this magitsu. I don't have a reddit account - very much a read-only person in that regard - so I was totally unaware of this. Stay safe Shuulo!

Alewx
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Re: [MOD] Variety and Rebalance Overhaul (VRO) 3.x

Post by Alewx » Tue, 15. Mar 22, 14:09

magitsu wrote:
Fri, 25. Feb 22, 12:33
Heads up, shuulo posted an hour ago on Reddit that VRO update won't be instant with the DLC release.
Because shuulo is from Ukraine and had to evacuate.
https://www.reddit.com/r/X4Foundations/ ... e_delayed/
yep huge thanks for pointing at this.
Really the best hopes for Shuulo.
I7 9900k 4GHz
RTX 3080TI
32GB Corsair
Win10 64bit

But now on a freaking fast SSD aber immernoch ziemlich lahm beim laden :(

Halpog
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Re: [MOD] Variety and Rebalance Overhaul (VRO) 3.x

Post by Halpog » Tue, 15. Mar 22, 15:37

Alewx wrote:
Tue, 15. Mar 22, 14:09
magitsu wrote:
Fri, 25. Feb 22, 12:33
Heads up, shuulo posted an hour ago on Reddit that VRO update won't be instant with the DLC release.
Because shuulo is from Ukraine and had to evacuate.
https://www.reddit.com/r/X4Foundations/ ... e_delayed/
yep huge thanks for pointing at this.
Really the best hopes for Shuulo.
**** shit ..... didnt know that.. hope he and his family is ok

magitsu
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Re: [MOD] Variety and Rebalance Overhaul (VRO) 3.x

Post by magitsu » Tue, 15. Mar 22, 19:33

He's been posting at vro discord lately (also within last 24 hours), so at least there's that.

friznit1
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Re: [MOD] Variety and Rebalance Overhaul (VRO) 3.x

Post by friznit1 » Wed, 16. Mar 22, 09:04

He has a version of VRO pinned on his Discord channel that works in 5.0 but does not yet support the DLC, so you can at least continue your old saves with the DLC disabled for now.

Eukatae
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Re: [MOD] Variety and Rebalance Overhaul (VRO) 3.x

Post by Eukatae » Wed, 16. Mar 22, 17:18

friznit1 wrote:
Wed, 16. Mar 22, 09:04
He has a version of VRO pinned on his Discord channel that works in 5.0 but does not yet support the DLC, so you can at least continue your old saves with the DLC disabled for now.
Any chance you could share that link from Discord here? For those of us that don't use Discord.

Kemelvor
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Re: [MOD] Variety and Rebalance Overhaul (VRO) 3.x

Post by Kemelvor » Sun, 20. Mar 22, 12:25

Shuulo uploaded a version compatible with ToA :
https://www.reddit.com/r/X4Foundations/ ... r_toa_dlc/

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