thanksMystershow wrote: ↑Fri, 8. Oct 21, 17:02
After sustain fire (more than 4 seconds), I still have the sound for about 7 seconds after I've stopped firing.
hm, never had this issue, will keep an eye on it though
Moderators: Moderators for English X Forum, Scripting / Modding Moderators
thanksMystershow wrote: ↑Fri, 8. Oct 21, 17:02
After sustain fire (more than 4 seconds), I still have the sound for about 7 seconds after I've stopped firing.
Code: Select all
[=ERROR=] 0.00 LIBXML2: file:///extensions%2Fvro%2Fextensions%2Fego_dlc_terran%2Fassets%2Fstructures%2Fdefence%2Fmacros%2Fdefence_ter_tube_01_macro?ext=xml%20xml.gz line 22, error 4: Start tag expected, '<' not found
[=ERROR=] 0.00 LIBXML2: file:///extensions%2Fvro%2Fassets%2Fstructures%2Fdefence%2Fmacros%2Fdefence_arg_disc_01_macro?ext=xml%20xml.gz line 31, error 4: Start tag expected, '<' not found
[=ERROR=] 0.00 LIBXML2: file:///extensions%2Fvro%2Fextensions%2Fego_dlc_terran%2Fassets%2Fstructures%2Fdefence%2Fmacros%2Fdefence_ter_disc_01_macro?ext=xml%20xml.gz line 22, error 4: Start tag expected, '<' not found
[=ERROR=] 0.00 LIBXML2: file:///extensions%2Fvro%2Fassets%2Fstructures%2Fdefence%2Fmacros%2Fdefence_arg_tube_01_macro?ext=xml%20xml.gz line 31, error 4: Start tag expected, '<' not found
[=ERROR=] 0.00 LIBXML2: file:///extensions%2Fvro%2Fassets%2Fstructures%2Fdefence%2Fmacros%2Fdefence_par_tube_01_macro?ext=xml%20xml.gz line 29, error 4: Start tag expected, '<' not found
[=ERROR=] 0.00 LIBXML2: file:///extensions%2Fvro%2Fassets%2Fstructures%2Fdefence%2Fmacros%2Fdefence_par_disc_01_macro?ext=xml%20xml.gz line 29, error 4: Start tag expected, '<' not found
[=ERROR=] 0.00 LIBXML2: file:///extensions%2Fvro%2Fassets%2Fstructures%2Fdefence%2Fmacros%2Fdefence_tel_disc_01_macro?ext=xml%20xml.gz line 28, error 4: Start tag expected, '<' not found
[=ERROR=] 0.00 LIBXML2: file:///extensions%2Fvro%2Fassets%2Fstructures%2Fdefence%2Fmacros%2Fdefence_tel_tube_01_macro?ext=xml%20xml.gz line 28, error 4: Start tag expected, '<' not found
[=ERROR=] 0.00 LIBXML2: file:///extensions%2Fvro%2Fextensions%2Fego_dlc_split%2Fassets%2Fstructures%2Fdefence%2Fmacros%2Fdefence_spl_tube_01_macro?ext=xml%20xml.gz line 7, error 4: Start tag expected, '<' not found
[=ERROR=] 0.00 LIBXML2: file:///extensions%2Fvro%2Fextensions%2Fego_dlc_split%2Fassets%2Fstructures%2Fdefence%2Fmacros%2Fdefence_spl_disc_01_macro?ext=xml%20xml.gz line 7, error 4: Start tag expected, '<' not found
Not an issue, those files are just empty as I reverted changes they made, but left the files in in case ill need those changes again.BlackRain wrote: ↑Sun, 17. Oct 21, 00:54Some errors I saw in the debug log
Code: Select all
[=ERROR=] 0.00 LIBXML2: file:///extensions%2Fvro%2Fextensions%2Fego_dlc_terran%2Fassets%2Fstructures%2Fdefence%2Fmacros%2Fdefence_ter_tube_01_macro?ext=xml%20xml.gz line 22, error 4: Start tag expected, '<' not found [=ERROR=] 0.00 LIBXML2: file:///extensions%2Fvro%2Fassets%2Fstructures%2Fdefence%2Fmacros%2Fdefence_arg_disc_01_macro?ext=xml%20xml.gz line 31, error 4: Start tag expected, '<' not found [=ERROR=] 0.00 LIBXML2: file:///extensions%2Fvro%2Fextensions%2Fego_dlc_terran%2Fassets%2Fstructures%2Fdefence%2Fmacros%2Fdefence_ter_disc_01_macro?ext=xml%20xml.gz line 22, error 4: Start tag expected, '<' not found [=ERROR=] 0.00 LIBXML2: file:///extensions%2Fvro%2Fassets%2Fstructures%2Fdefence%2Fmacros%2Fdefence_arg_tube_01_macro?ext=xml%20xml.gz line 31, error 4: Start tag expected, '<' not found [=ERROR=] 0.00 LIBXML2: file:///extensions%2Fvro%2Fassets%2Fstructures%2Fdefence%2Fmacros%2Fdefence_par_tube_01_macro?ext=xml%20xml.gz line 29, error 4: Start tag expected, '<' not found [=ERROR=] 0.00 LIBXML2: file:///extensions%2Fvro%2Fassets%2Fstructures%2Fdefence%2Fmacros%2Fdefence_par_disc_01_macro?ext=xml%20xml.gz line 29, error 4: Start tag expected, '<' not found [=ERROR=] 0.00 LIBXML2: file:///extensions%2Fvro%2Fassets%2Fstructures%2Fdefence%2Fmacros%2Fdefence_tel_disc_01_macro?ext=xml%20xml.gz line 28, error 4: Start tag expected, '<' not found [=ERROR=] 0.00 LIBXML2: file:///extensions%2Fvro%2Fassets%2Fstructures%2Fdefence%2Fmacros%2Fdefence_tel_tube_01_macro?ext=xml%20xml.gz line 28, error 4: Start tag expected, '<' not found [=ERROR=] 0.00 LIBXML2: file:///extensions%2Fvro%2Fextensions%2Fego_dlc_split%2Fassets%2Fstructures%2Fdefence%2Fmacros%2Fdefence_spl_tube_01_macro?ext=xml%20xml.gz line 7, error 4: Start tag expected, '<' not found [=ERROR=] 0.00 LIBXML2: file:///extensions%2Fvro%2Fextensions%2Fego_dlc_split%2Fassets%2Fstructures%2Fdefence%2Fmacros%2Fdefence_spl_disc_01_macro?ext=xml%20xml.gz line 7, error 4: Start tag expected, '<' not found
well yeah but 100 new weapons and just 3 to 4 i use from them ^^ i already have my ship configs
I would be a very bad idea. VRO weapons have about twice the range and bullet velocity than X4 vanilla. VRO files had been though with this feature. It is about sure that use vanilla weapons/stat, would give a poor result.
That is your opinion, more options in this case isn't in any way a detriment. So what if there are more weapons? You use the ones you like and that is all.Halpog wrote: ↑Sun, 17. Oct 21, 20:32well yeah but 100 new weapons and just 3 to 4 i use from them ^^ i already have my ship configs
not a single ship is using the 280mm autocannon or the ebg or a railgun or stuff like that ....
VRO is realy great but it has tooo much changes in case about weapons.....
ship changes , in case aboizut shield turrets and so on are great ....but why there was a need of 40 different turret weapons , when player anding up using 4 to 5 only ?
vanilla weapons would have done the same job ) i mean changing them and thats it
hm, i dont even remember when that change was made, ill add the ability to fit light weapon back in next patchScoob wrote: ↑Mon, 18. Oct 21, 21:19Hi Shuulo,
I meant to mention this before, but forgot until just now...
I've used the ARG Nova Vanguard in the past, buying a few from ARG Wharfs as a cheap fighter. I've got loadouts of these saved in light, medium and heavy configs. While these configs all still work when loaded I actually cannot recreate some of these from scratch. For example, I have a Nova Vanguard loadout saved that has two Beamers fitted - a great anti-fighter build in sufficient numbers. However, according to the outfitting page, the Beamer is a "Standard" weapon and only the Nova Vanguard's left weapon mount supports Standard weapons. The right weapon mount supports Missile and High-Energy weapons but not Standard ones. This means I cannot create cheaper loadouts using lighter weapons like I used to.
Is this a deliberate change? The Nova is a light Fighter in most regards and while it's welcome to allow it one heavy weapon, not being able to have two light weapons seems contrary to its light(er) fighter status.
Note: I find that fighter are generally more effective when they're fitted with matching weapons, especially when they can only fit two.
Scoob.
I don't know either, I've been using the three same templates for the Nova Vanguard for a while now, and it was only while playing around I noticed I couldn't manually set that particular configuration any more. Cheers, much appreciated.
first one should appear only in 100 hours into the game
My game is at just over the day mark and I had a Xenon U invading HOP space a couple of nights ago. I managed to take it out with my fleet, but it made quite a mess before it went down lol. I guess other mods might have caused its early arrival. I also use FOCW and FWEE which are likely the cause if anything.