[MOD] Faction War/Economy Enhancer v4.72

The place to discuss scripting and game modifications for X4: Foundations.

Moderators: Moderators for English X Forum, Scripting / Modding Moderators

Buzz2005
Posts: 1331
Joined: Sat, 26. Feb 05, 02:47
x4

Re: [MOD] Faction War/Economy Enhancer v4.32

Post by Buzz2005 » Sat, 28. Mar 20, 13:42

by supply wares you mean like wares for drones?
Fixed credits not being able to claim abandoned ships sometimes getting stuck when boarding operation sometimes getting some owner other than the player builds a station module or surface element.

Mysterial
Posts: 495
Joined: Wed, 6. Nov 02, 21:31
x4

Re: [MOD] Faction War/Economy Enhancer v4.32

Post by Mysterial » Sat, 28. Mar 20, 15:24

Yes.

Mysterial
Posts: 495
Joined: Wed, 6. Nov 02, 21:31
x4

Re: [MOD] Faction War/Economy Enhancer v4.5

Post by Mysterial » Tue, 31. Mar 20, 17:01

Main post/download updated for 3.0

Otas Elite
Posts: 961
Joined: Wed, 24. Sep 08, 19:29
x4

Re: [MOD] Faction War/Economy Enhancer v4.5

Post by Otas Elite » Wed, 1. Apr 20, 00:16

Is it compatible to the DLC?

I get an error for the Econ AI Module module.
In game I see a red exclamation mark in the extensions menu.

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<content error="53" id="ws_invalid" name="Faction Enhancer - Econ AI Module"></content>
Content of my extension folders:
ego_dlc_split faction_fix_pack faction_fix_pack_catchup faction_fix_pack_econ_ai faction_fix_pack_econ_bal NoSuperHighway vro

Mysterial
Posts: 495
Joined: Wed, 6. Nov 02, 21:31
x4

Re: [MOD] Faction War/Economy Enhancer v4.5

Post by Mysterial » Wed, 1. Apr 20, 01:42

That means it tried to sync it with Steam and something went wrong. You should delete the mod and reinstall.

There's nothing that should directly conflict with the DLC, but obviously I have not yet been able to verify that everything is fine since I get it at the same time you do.

LordDeTracy
Posts: 10
Joined: Fri, 14. May 10, 08:45

Re: [MOD] Faction War/Economy Enhancer v4.5

Post by LordDeTracy » Wed, 1. Apr 20, 03:08

Thank you thank you

ravenlor
Posts: 10
Joined: Mon, 10. Aug 15, 20:29
x3ap

Re: [MOD] Faction War/Economy Enhancer v4.5

Post by ravenlor » Wed, 1. Apr 20, 14:39

So do the Split (DLC) also benefit from your mod already?

Mysterial
Posts: 495
Joined: Wed, 6. Nov 02, 21:31
x4

Re: [MOD] Faction War/Economy Enhancer v4.5

Post by Mysterial » Wed, 1. Apr 20, 16:18

Assuming they use most of the same AI behaviors (extremely likely) then yes.

astroshade
Posts: 18
Joined: Wed, 5. Dec 18, 00:23

Re: [MOD] Faction War/Economy Enhancer v4.5

Post by astroshade » Fri, 3. Apr 20, 07:35

I CTD when accessing the encyclopedia with the mod active. Currently using this and tater trader as my only active mods. Game runs fine vanilla or with taters. Once I activate this one I CTD as soon as I click on the encyclopedia.

User avatar
Retrox
Posts: 316
Joined: Thu, 9. Nov 06, 15:59
x4

Re: [MOD] Faction War/Economy Enhancer v4.5

Post by Retrox » Fri, 3. Apr 20, 12:48

Added a new pirate group behavior (prioritizes large/wealthy stations, beware!)
How can i disable this? Having a swarm of destroyers attacking my factory is not nice...
Intel i7 8700, Gtx 1070, 16gb RAM. I think i'm ready for X4. Bring it on, Egosoft!

Buzz2005
Posts: 1331
Joined: Sat, 26. Feb 05, 02:47
x4

Re: [MOD] Faction War/Economy Enhancer v4.5

Post by Buzz2005 » Fri, 3. Apr 20, 13:43

Retrox wrote:
Fri, 3. Apr 20, 12:48
Added a new pirate group behavior (prioritizes large/wealthy stations, beware!)
How can i disable this? Having a swarm of destroyers attacking my factory is not nice...
you can disable it with some defense on that station :)
Fixed credits not being able to claim abandoned ships sometimes getting stuck when boarding operation sometimes getting some owner other than the player builds a station module or surface element.

User avatar
Retrox
Posts: 316
Joined: Thu, 9. Nov 06, 15:59
x4

Re: [MOD] Faction War/Economy Enhancer v4.5

Post by Retrox » Fri, 3. Apr 20, 14:55

Buzz2005 wrote:
Fri, 3. Apr 20, 13:43
Retrox wrote:
Fri, 3. Apr 20, 12:48
Added a new pirate group behavior (prioritizes large/wealthy stations, beware!)
How can i disable this? Having a swarm of destroyers attacking my factory is not nice...
you can disable it with some defense on that station :)
I already got some defence there. Sometimes, there is that nastry SCA, that hunts my mining ships :(
Intel i7 8700, Gtx 1070, 16gb RAM. I think i'm ready for X4. Bring it on, Egosoft!

Bubonosaure
Posts: 118
Joined: Tue, 13. Nov 18, 01:26
x4

Re: [MOD] Faction War/Economy Enhancer v4.5

Post by Bubonosaure » Sat, 4. Apr 20, 12:37

Is it normal that factions double their major stations right from the get go ? I actually started a fresh new game to make sure my previous (15 hours) game wasn't bugged. Teladis had built a second trading ring, wharfs/shipyards were doubled in all the known space which was mainly split.
In this new game, FRF already has a second wharf in Heart of Acrimony II. It's not the worst, of course, it actually makes faction a bit safer but will it keep growing exponentially until the entire known universe is one giant shipyard ? :gruebel:

using :
- VRO
- Faction enhancer (all modules)
- XR ship pack
- XR ship pack VRO
- Weapon pack

User avatar
Retrox
Posts: 316
Joined: Thu, 9. Nov 06, 15:59
x4

Re: [MOD] Faction War/Economy Enhancer v4.5

Post by Retrox » Sat, 4. Apr 20, 12:39

I havent seen that yet with warfs/shipyards, but the ANT build a second trading station in their main system, after the original one in the void was destroyed two times (and rebuild a third time).
Intel i7 8700, Gtx 1070, 16gb RAM. I think i'm ready for X4. Bring it on, Egosoft!

Bubonosaure
Posts: 118
Joined: Tue, 13. Nov 18, 01:26
x4

Re: [MOD] Faction War/Economy Enhancer v4.5

Post by Bubonosaure » Sat, 4. Apr 20, 12:48

Ok, there was an oversight on my part as it appears I have an old aship mod version installed on my X4. I didn't think about checking "extension" because this was a fresh installation with 0 Steam subscription. I'll start a new game and see if it still happens. My bad. :gruebel: :gruebel: :evil:

Post Reply

Return to “X4: Foundations - Scripts and Modding”