[MOD] Faction War/Economy Enhancer v4.8

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Misunderstood Wookie
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Re: [MOD] Faction War/Economy Enhancer v4.32

Post by Misunderstood Wookie » Fri, 14. Feb 20, 15:11

And here I wait for Mysterials updated mod pack that he spoke about on discord a night ago.. lol
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MOD Variety and Rebalance Overhaul Icon Pack
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Re: [MOD] Faction War/Economy Enhancer v4.32

Post by Mysterial » Fri, 14. Feb 20, 23:41

Here's a new beta version:

Download Link

Main changes:
  • Fixed Xenon small raiding parties to not get distracted by the first thing they see so often, so they filter through the sectors and cause more harassment throughout space
  • Improved capital ship movement
  • Fixed issues with pirate behavior
  • Fixed starter factories after sector takeover always being in roughly the same position
  • Improved force allocation for factions with multiple fronts (i.e. HOP)
  • Tweaks to invasion AI when the faction can't build ships fast enough
  • Reduced "[Faction] mounting defence in [Sector]" news message spam (still a bit too much, but not a flood anymore)
  • Catchup module: New feature where factions that are losing badly for several hours but still own their home sector can receive a resource drop from their home planet.
    • Ships are 'spawned' but far from the sector center and must make it to the shipyard or wharf, so they can be intercepted by enemies or pirates
    • Ships are tagged 'Planetary Support' so they can be recognized
    • After the ships deliver, they are recycled
    • Only resources in critical need are delivered, so in some cases this actually increases opportunity for player money making instead of the opposite
    • Hopefully this is a good compromise between cheating and maintaining universe logic. Feedback would be appreciated.

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Re: [MOD] Faction War/Economy Enhancer v4.32

Post by Misunderstood Wookie » Sat, 15. Feb 20, 03:34

WOO HOO I love you, have my small child made of fur haha
*modified*
MOD Aspiring Freelancer GameStart
MOD Variety and Rebalance Overhaul Icon Pack
I lost my Hans and should not be flying Solo.
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Re: [MOD] Faction War/Economy Enhancer v4.32

Post by s1asher » Sun, 16. Feb 20, 13:23

Mysterial,
After installation, I see that extension in the game is from 14.01 and version is 4.47 (previous version), but you posted new beta on 15.02. Are you sure that link is correct?

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020779
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Re: [MOD] Faction War/Economy Enhancer v4.32

Post by 020779 » Sun, 16. Feb 20, 14:42

s1asher wrote:
Sun, 16. Feb 20, 13:23
extension in the game is from 14.01 and version is 4.47 (previous version), but you posted new beta on 15.02
I got the same

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Re: [MOD] Faction War/Economy Enhancer v4.32

Post by Misunderstood Wookie » Sun, 16. Feb 20, 14:59

That would be caused by just not updating the content.xml to reflect a version change, funny thing about those I figured out if going from a newer to older version it won't load the save game every time it depends on the mod sometimes it will grey it out, as is the case with my mod which only touches icons nothing mechanically about the game sim.
*modified*
MOD Aspiring Freelancer GameStart
MOD Variety and Rebalance Overhaul Icon Pack
I lost my Hans and should not be flying Solo.
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Re: [MOD] Faction War/Economy Enhancer v4.32

Post by Mysterial » Sun, 16. Feb 20, 16:36

Sorry, I just forgot to update the version number and date in the header.

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Re: [MOD] Faction War/Economy Enhancer v4.32

Post by Misunderstood Wookie » Sun, 16. Feb 20, 16:56

Does not bother me, I know its a new version.
*modified*
MOD Aspiring Freelancer GameStart
MOD Variety and Rebalance Overhaul Icon Pack
I lost my Hans and should not be flying Solo.
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BlackRain
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Re: [MOD] Faction War/Economy Enhancer v4.32

Post by BlackRain » Wed, 19. Feb 20, 19:39

In case you haven't checked yet, there are several nodes (perhaps more) which no longer match with the new 3.0 beta 6, so the mod won't work properly.

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Re: [MOD] Faction War/Economy Enhancer v4.32

Post by Misunderstood Wookie » Thu, 20. Feb 20, 14:20

BlackRain wrote:
Wed, 19. Feb 20, 19:39
In case you haven't checked yet, there are several nodes (perhaps more) which no longer match with the new 3.0 beta 6, so the mod won't work properly.
What are the nodes he said he'd maybe fix it tomorrow but I need it to test other mods so maybe I'll have to fix it myself temporarily
*modified*
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I lost my Hans and should not be flying Solo.
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Re: [MOD] Faction War/Economy Enhancer v4.32

Post by Mysterial » Fri, 21. Feb 20, 03:01

Here's a B6 friendly version. Only lightly tested, so please report any issues. I'll probably do overnights this weekend to evaluate long term balance, since I don't expect further major changes from Egosoft.

Download Link

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Re: [MOD] Faction War/Economy Enhancer v4.32

Post by Misunderstood Wookie » Fri, 21. Feb 20, 04:02

Mysterial wrote:
Fri, 21. Feb 20, 03:01
Here's a B6 friendly version. Only lightly tested, so please report any issues. I'll probably do overnights this weekend to evaluate long term balance, since I don't expect further major changes from Egosoft.

Download Link
Legend, go grab a beer and take the week off mate :P
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MOD Variety and Rebalance Overhaul Icon Pack
I lost my Hans and should not be flying Solo.
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Re: [MOD] Faction War/Economy Enhancer v4.32

Post by DeadAirRT » Fri, 21. Feb 20, 05:23

Mysterial wrote:
Fri, 21. Feb 20, 03:01
Here's a B6 friendly version. Only lightly tested, so please report any issues. I'll probably do overnights this weekend to evaluate long term balance, since I don't expect further major changes from Egosoft.

Download Link
The best in the business, did neutral sector expansion stay or get cut?

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Re: [MOD] Faction War/Economy Enhancer v4.32

Post by Mysterial » Fri, 21. Feb 20, 07:13

It should do what Egosoft set it to. I don't exactly have a problem with them being slightly *more* aggressive than I was.

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Re: [MOD] Faction War/Economy Enhancer v4.32

Post by Ragemaster9999 » Fri, 28. Feb 20, 20:12

My version says 4.48 when I downloaded the beta 6 zip and installed it. I think steam workshop maybe overwriting it possibly? Mod is shown in red and in order to enable it i have to enable workshop downloads which it immediately downloads something.

I am seeing xenon not doing much in my game. They seem to be very passive.

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