Mods that are reported as working with Versions 2.x to 6.x - Monday 01st October 2023

The place to discuss scripting and game modifications for X4: Foundations.

Moderators: Scripting / Modding Moderators, Moderators for English X Forum

Post Reply
User avatar
NZ-Wanderer
Posts: 1623
Joined: Thu, 5. Aug 04, 01:57
x4

Re: Mods that are reported as working with Versions 1.x to 3.x - Thursday 22nd October 2020

Post by NZ-Wanderer » Sat, 21. Nov 20, 21:11

j.harshaw wrote:
Sat, 21. Nov 20, 04:18
i missed this.
new mod: Police Area
tested with 4.0 beta 1
thread: viewtopic.php?f=181&t=431115
Ok, will be a little while before it appears, as I am going to have to create a whole new section for 4.x in my list :lol: - But will get it done asap...

EDIT: All done, easy than I thought - Hardest thing was to come up with a new color for 4.x :lol:
Link to the list of Mods working in X4-Foundations and also Link to the list of Mods working in X-Rebirth

NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.

User avatar
Moonrat
Posts: 1353
Joined: Sun, 20. Apr 08, 16:20
x4

Re: Mods that are reported as working with Versions 1.x to 4.x - Tuesday 24th November 2020

Post by Moonrat » Sun, 20. Dec 20, 17:15

Crexit is compatible with ...

X4 4.00 Beta 4 (422687) - Last updated: 2020-12-17 + Split DLC
[ external image ]
IEX Download Statistics - LUVi / XRMi ( 3115 / 5415 )
X4 Crexit 324 ; X4 Encounters 3193 (STEAM Unique/Current 6341/3412)

User avatar
NZ-Wanderer
Posts: 1623
Joined: Thu, 5. Aug 04, 01:57
x4

Re: Mods that are reported as working with Versions 1.x to 4.x - Tuesday 24th November 2020

Post by NZ-Wanderer » Sun, 20. Dec 20, 22:00

Moonrat wrote:
Sun, 20. Dec 20, 17:15
Crexit is compatible with ...
X4 4.00 Beta 4 (422687) - Last updated: 2020-12-17 + Split DLC
Thanks for that, updated your Mod, also updated all the ones I use as they don't seem to be causing issues :)
Link to the list of Mods working in X4-Foundations and also Link to the list of Mods working in X-Rebirth

NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.

jan12342203
Posts: 65
Joined: Sat, 14. May 16, 22:13
x4

Re: Mods that are reported as working with Versions 1.x to 4.x - Monday 21st December 2020

Post by jan12342203 » Wed, 6. Jan 21, 14:18

~ Nexusmods ~
https://www.nexusmods.com/x4foundations/mods/375 ~ Full Tested 4.0 Beta refreshed ~ AbandonedShipExplorer
https://www.nexusmods.com/x4foundations/mods/347 ~ Slightly Tested 4.0 Beta compatibility ~ AddTag
https://www.nexusmods.com/x4foundations/mods/476 ~ Full Tested 4.0 Beta refreshed ~ AnotherAutoSave
https://www.nexusmods.com/x4foundations/mods/363 ~ Full Tested 4.0 Beta refreshed ~ AnotherExplorerV2
https://www.nexusmods.com/x4foundations/mods/528 ~ Full Tested 4.0 Beta compatibility ~ AutoMultiRenameNewlyBuildShips
https://www.nexusmods.com/x4foundations/mods/477 ~ Slightly Tested 4.0 Beta compatibility ~ CheatAIOrders
https://www.nexusmods.com/x4foundations/mods/343 ~ Slightly Tested 4.0 Beta refreshed ~ CollectDroppedCargo
https://www.nexusmods.com/x4foundations/mods/519 ~ Full Tested 4.0 Beta compatibility ~ CollectDroppedInventory
https://www.nexusmods.com/x4foundations/mods/340 ~ Full Tested 4.0 Beta refreshed ~ CollectPlaceables
https://www.nexusmods.com/x4foundations/mods/530 ~ Full Tested 4.0 Beta refreshed ~ CreateMiningFleet
https://www.nexusmods.com/x4foundations/mods/529 ~ Full Tested 4.0 Beta refreshed ~ CreateTradeFleet
https://www.nexusmods.com/x4foundations/mods/370 ~ Not Tested 4.0 Beta compatibility ~ DataVaultExplorer
https://www.nexusmods.com/x4foundations/mods/210 ~ Full Tested 4.0 Beta compatibility ~ MultiRename
https://www.nexusmods.com/x4foundations/mods/376 ~ Not Tested 4.0 Beta compatibility ~ NumberMyShips
https://www.nexusmods.com/x4foundations/mods/437 ~ Full Tested 4.0 Beta compatibility ~ SatelliteDropper
https://www.nexusmods.com/x4foundations/mods/367 ~ Full Tested 4.0 Beta compatibility ~ SetFleetNameColor
https://www.nexusmods.com/x4foundations/mods/232 ~ Slightly Tested 4.0 Beta compatibility ~ ShowMePlayerStuffDestroyed
https://www.nexusmods.com/x4foundations/mods/374 ~ Full Tested 4.0 Beta refreshed ~ StationAutoCreditTransfer
https://www.nexusmods.com/x4foundations/mods/339 ~ Full Tested 4.0 Beta refreshed ~ TradeSubscriptionExplorer

~ Steam ~
https://steamcommunity.com/sharedfiles/ ... 1928291268 ~ Full Tested 4.0 Beta refreshed ~ AbandonedShipExplorer
https://steamcommunity.com/sharedfiles/ ... 1914261543 ~ Slightly Tested 4.0 Beta compatibility ~ AddTag
https://steamcommunity.com/sharedfiles/ ... 2080627839 ~ Full Tested 4.0 Beta refreshed ~ AnotherAutoSave
https://steamcommunity.com/sharedfiles/ ... 1918488249 ~ Full Tested 4.0 Beta refreshed ~ AnotherExplorerV2
https://steamcommunity.com/sharedfiles/ ... 2153197956 ~ Full Tested 4.0 Beta compatibility ~ AutoMultiRenameNewlyBuildShips
https://steamcommunity.com/sharedfiles/ ... 2080679250 ~ Slightly Tested 4.0 Beta compatibility ~ CheatAIOrders
https://steamcommunity.com/sharedfiles/ ... 1919093408 ~ Slightly Tested 4.0 Beta refreshed ~ CollectDroppedCargo
https://steamcommunity.com/sharedfiles/ ... 2135068527 ~ Full Tested 4.0 Beta compatibility ~ CollectDroppedInventory
https://steamcommunity.com/sharedfiles/ ... 1916438109 ~ Full Tested 4.0 Beta refreshed ~ CollectPlaceables
https://steamcommunity.com/sharedfiles/ ... 2153249224 ~ Full Tested 4.0 Beta refreshed ~ CreateMiningFleet
https://steamcommunity.com/sharedfiles/ ... 2153249515 ~ Full Tested 4.0 Beta refreshed ~ CreateTradeFleet
https://steamcommunity.com/sharedfiles/ ... 1920231827 ~ Not Tested 4.0 Beta compatibility ~ DataVaultExplorer
https://steamcommunity.com/sharedfiles/ ... 1908520094 ~ Full Tested 4.0 Beta compatibility ~ MultiRename
https://steamcommunity.com/sharedfiles/ ... 1928968267 ~ Not Tested 4.0 Beta compatibility ~ NumberMyShips
https://steamcommunity.com/sharedfiles/ ... 2060716720 ~ Full Tested 4.0 Beta compatibility ~ SatelliteDropper
https://steamcommunity.com/sharedfiles/ ... 1914261191 ~ Full Tested 4.0 Beta compatibility ~ SetFleetNameColor
https://steamcommunity.com/sharedfiles/ ... 1915659788 ~ Slightly Tested 4.0 Beta compatibility ~ ShowMePlayerStuffDestroyed
https://steamcommunity.com/sharedfiles/ ... 1927314272 ~ Full Tested 4.0 Beta refreshed ~ StationAutoCreditTransfer
https://steamcommunity.com/sharedfiles/ ... 2107495130 ~ Full Tested 4.0 Beta refreshed ~ TradeSubscriptionExplorer

~ All Full Tested mods: Debug green.
~ All Slightly Tested mods: on my saves and with few hours of use.. Debug green.
~ All Not Tested mods: should Debug green but can eventually make errors introduced with 4.0 Beta.

~ Edit: Forgot to say.. i give no guarantee of compatibility with Game version 3. ...
~Edit.. Edit..: all my mods are available at github.. https://github.com/jan12342203/X4Mods_JP

User avatar
NZ-Wanderer
Posts: 1623
Joined: Thu, 5. Aug 04, 01:57
x4

Re: Mods that are reported as working with Versions 1.x to 4.x - Monday 21st December 2020

Post by NZ-Wanderer » Wed, 6. Jan 21, 21:40

Wow, thanks for this, will get them all added in as soon as I can... :)

Edit: I have you down as "JanPanthera" in the list, do you wish me to change it to the username above or keep it as is?
Edit2: I found the following in the list with your name, are these still valid?
TradeOrderExplorer
JP_ScriptLibrary
Disolve Fleet
Drone Attack
Fleet Docking
RenameWingName
TeleportShip

Edit3: seems I have hit the message size limit again, list won't be updated until mods raise my limit again... (hopefully not too long to wait)
Last edited by NZ-Wanderer on Thu, 7. Jan 21, 04:19, edited 1 time in total.
Link to the list of Mods working in X4-Foundations and also Link to the list of Mods working in X-Rebirth

NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.

jan12342203
Posts: 65
Joined: Sat, 14. May 16, 22:13
x4

Re: Mods that are reported as working with Versions 1.x to 4.x - Monday 21st December 2020

Post by jan12342203 » Thu, 7. Jan 21, 02:45

JanPanthera is great...
the mods that you have listed are outdated and relics of a past time ;-)

jan12342203
Posts: 65
Joined: Sat, 14. May 16, 22:13
x4

Re: Mods that are reported as working with Versions 1.x to 4.x - Monday 21st December 2020

Post by jan12342203 » Sat, 30. Jan 21, 15:20

https://github.com/jan12342203/X4Mods_J ... ExplorerV3

#AnotherExplorerV3
~ repo update ~ 2021-01-30 ~
~ 03:14 PM ~

~ AnotherExplorerV3 fleet creation via fleet name: AnotherExplorerV3_Fleet
~ Use of AnotherExplorerV2 and AnotherExplorerV3 at the same time at your own risk ..
~ Gigantic refactoring of the V2 version.. is working 90 percent with one md file.. will remove V2 in future when V3 is out and no major bugs where found..

------------------------------------------------------------------------------------------------------------

for now only github
;-)

User avatar
NZ-Wanderer
Posts: 1623
Joined: Thu, 5. Aug 04, 01:57
x4

Re: Mods that are reported as working with Versions 1.x to 4.x - Monday 21st December 2020

Post by NZ-Wanderer » Sat, 30. Jan 21, 22:34

Sorry Jan, I still trying to contact Sparky to make my posting privs larger, until he does I cannot update this list any more :(
Link to the list of Mods working in X4-Foundations and also Link to the list of Mods working in X-Rebirth

NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.

jan12342203
Posts: 65
Joined: Sat, 14. May 16, 22:13
x4

Re: Mods that are reported as working with Versions 1.x to 4.x - Monday 21st December 2020

Post by jan12342203 » Sun, 31. Jan 21, 06:37

create a new one.. and reserve a few postings :)

Sparky Sparkycorp
Moderator (English)
Moderator (English)
Posts: 8074
Joined: Tue, 30. Mar 04, 12:28
x4

Re: Mods that are reported as working with Versions 1.x to 4.x - Monday 21st December 2020

Post by Sparky Sparkycorp » Mon, 8. Feb 21, 00:47

NZ-Wanderer wrote:
Sat, 30. Jan 21, 22:34
Sorry Jan, I still trying to contact Sparky to make my posting privs larger, until he does I cannot update this list any more :(
I'm very sorry for the missing your contacting me about this.

I've fixed the issue by changing ownership of the first reply in the thread from me to you.

You could now use that 2nd post to, for example, store all pre-v3 mods.

User avatar
NZ-Wanderer
Posts: 1623
Joined: Thu, 5. Aug 04, 01:57
x4

Re: Mods that are reported as working with Versions 1.x to 4.x - Monday 8th February 2021

Post by NZ-Wanderer » Mon, 8. Feb 21, 03:08

Thanks Sparky.. :)

List now updated and v1x mods are moved to second post...
Link to the list of Mods working in X4-Foundations and also Link to the list of Mods working in X-Rebirth

NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.

User avatar
Phinixa
Posts: 320
Joined: Sun, 4. Apr 10, 01:47
x4

Re: Mods that are reported as working with Versions 1.x to 4.x - Monday 8th February 2021

Post by Phinixa » Fri, 19. Mar 21, 20:12

Just updated No More RCS SFX for 4.0(hf1) and reworked it so it no longer posts stuff in the debug log
***modified*** 4 life!

celludriel
Posts: 163
Joined: Thu, 12. Sep 13, 11:29
x4

Re: Mods that are reported as working with Versions 1.x to 4.x - Monday 8th February 2021

Post by celludriel » Sat, 20. Mar 21, 11:34

My universe generator is still working on 4.0 :)

viewtopic.php?f=181&t=408787

user1679
Posts: 756
Joined: Fri, 20. Jul 18, 23:20

Re: Mods that are reported as working with Versions 1.x to 4.x - Sunday 21st March 2021

Post by user1679 » Sun, 21. Mar 21, 07:24

SirNukes asteroid fade-in is no longer required in 4.0, according to this preview:

4.0 Beta 11 Features - Asteroid Fade-In (youtube)

User avatar
NZ-Wanderer
Posts: 1623
Joined: Thu, 5. Aug 04, 01:57
x4

Re: Mods that are reported as working with Versions 1.x to 4.x - Sunday 21st March 2021

Post by NZ-Wanderer » Sun, 21. Mar 21, 17:28

user1679 wrote:
Sun, 21. Mar 21, 07:24
SirNukes asteroid fade-in is no longer required in 4.0, according to this preview:
Thanks for that, however the author has posted on the steam page the following:
Update: as of X4 4.0, proper transparency fading has been added to asteroids by Egosoft (in an apparently unmoddable way). However, this is often poorly tuned, with darkened asteroids quickly fading-in over tens of meters, which still gives a pop-in feeling against lighter backgrounds. Large asteroids continue to pop in by default due to the targeting issue. As such, this mod will continue to be maintained with dither-based fading for now, pending improvements to Egosoft's implementation.
So until this changes, it is staying in the list..
Link to the list of Mods working in X4-Foundations and also Link to the list of Mods working in X-Rebirth

NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.

user1679
Posts: 756
Joined: Fri, 20. Jul 18, 23:20

Re: Mods that are reported as working with Versions 1.x to 4.x - Sunday 21st March 2021

Post by user1679 » Mon, 22. Mar 21, 02:52

NZ-Wanderer wrote:
Sun, 21. Mar 21, 17:28
user1679 wrote:
Sun, 21. Mar 21, 07:24
SirNukes asteroid fade-in is no longer required in 4.0, according to this preview:
Thanks for that, however the author has posted on the steam page the following:
Update: as of X4 4.0, proper transparency fading has been added to asteroids by Egosoft (in an apparently unmoddable way). However, this is often poorly tuned, with darkened asteroids quickly fading-in over tens of meters, which still gives a pop-in feeling against lighter backgrounds. Large asteroids continue to pop in by default due to the targeting issue. As such, this mod will continue to be maintained with dither-based fading for now, pending improvements to Egosoft's implementation.
So until this changes, it is staying in the list..
Thanks, I had downloaded the mod from his github and wasn't aware it did this differently.

Forleyor
Posts: 40
Joined: Thu, 11. Jun 15, 19:09
x4

Re: Mods that are reported as working with Versions 1.x to 4.x - Sunday 21st March 2021

Post by Forleyor » Mon, 22. Mar 21, 20:26

User interface mod
(Debug) 2.0/2.2 - Info Center - Forleyor

Im still maintaining it over on Nexus, works with 4.0 :)

User avatar
NZ-Wanderer
Posts: 1623
Joined: Thu, 5. Aug 04, 01:57
x4

Re: Mods that are reported as working with Versions 1.x to 4.x - Sunday 21st March 2021

Post by NZ-Wanderer » Thu, 25. Mar 21, 03:20

Forleyor wrote:
Mon, 22. Mar 21, 20:26
User interface mod
(Debug) 2.0/2.2 - Info Center - Forleyor
Im still maintaining it over on Nexus, works with 4.0 :)
Thanks for that, edited listing to move it up :)
Link to the list of Mods working in X4-Foundations and also Link to the list of Mods working in X-Rebirth

NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.

flatbush71

Re: Mods that are reported as working with Versions 1.x to 4.x - Thursday 25th March 2021

Post by flatbush71 » Thu, 25. Mar 21, 14:37

NZ-Wanderer, I very much appreciate all that you do.
Thank You !!! :wink:

Waltz99
Posts: 171
Joined: Thu, 6. Dec 18, 23:03
x4

Re: Mods that are reported as working with Versions 1.x to 4.x - Thursday 25th March 2021

Post by Waltz99 » Wed, 21. Apr 21, 16:55

im in latest patch using 2 mods which I don't see in your list.

More default skins (available in steam workshop)
More asteroids (available in steam workshop)

More asteroids improves density of asteroids so they won't get depeleted as easily. This results in more available station resources and more xenon activity since they are not being starved anymore.
More default skins give you the ability to put any existing skin as default for you ships. works great in 4.0

Post Reply

Return to “X4: Foundations - Scripts and Modding”