Mods that are reported as working with Versions 2.x to 6.x - Monday 01st October 2023

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Moonrat
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Re: Mods that are reported as working with Versions 1.0 to 3.0 - Updated Tuesday 14th April 2020

Post by Moonrat » Sat, 25. Apr 20, 23:57

I can confirm that the newly updated version of Crexit (v1.2) is compatible with 3.10 HF1 Release (394166) (2020-04-16) + Split DLC
...and in fact with all previous versions...

I have uploaded a new version to Nexus (v1.2). This new version includes the following changes...
  • Incorporation of crystal "cooldown" modifiers post X4 3.0 Beta 6
  • New values which balance the risk/reward profile of crystal mining within safe/hazardous/zenon regions of space
All bug reports and feedback here please.
[ external image ]
IEX Download Statistics - LUVi / XRMi ( 3115 / 5415 )
X4 Crexit 324 ; X4 Encounters 3193 (STEAM Unique/Current 6341/3412)

krlc
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Re: Mods that are reported as working with Versions 1.x to 3.x - Updated Monday 27th April 2020

Post by krlc » Mon, 27. Apr 20, 20:46

(Debug) 2.0/2.2 - X4 No Battle Music - Winghelm / Nexus
I'm using this mod and it works well with current 3.1 version

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NZ-Wanderer
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Re: Mods that are reported as working with Versions 1.x to 3.x - Updated Tuesday 28th April 2020

Post by NZ-Wanderer » Tue, 28. Apr 20, 01:36

Many thanks, List updated :)
Link to the list of Mods working in X4-Foundations and also Link to the list of Mods working in X-Rebirth

NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.

DeadAirRT
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Re: Mods that are reported as working with Versions 1.x to 3.x - Updated Tuesday 28th April 2020

Post by DeadAirRT » Tue, 28. Apr 20, 02:43

I figure it's probably just easiest to point people to my mods via forum page so here is an update:

DeadAir Mods
Debug: green for 3.1+split
Github https://github.com/DeadAirRT
Forum viewtopic.php?f=181&t=415937
Galaxy or universe changes

Also,

I started maintaining TaterTrader (author is still ludsoe). It is also available on my github.

TaterTrader
Debug: green for 3.1+split
Github https://github.com/DeadAirRT
Forum viewtopic.php?f=181&t=415937
Trader

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NZ-Wanderer
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Re: Mods that are reported as working with Versions 1.x to 3.x - Updated Tuesday 28th April 2020

Post by NZ-Wanderer » Tue, 28. Apr 20, 03:50

DeadAirRT wrote:
Tue, 28. Apr 20, 02:43
I figure it's probably just easiest to point people to my mods via forum page so here is an update:
**Snip**
Thanks for the update, putting in all that info makes it real easy for me to update :D
Link to the list of Mods working in X4-Foundations and also Link to the list of Mods working in X-Rebirth

NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.

DeadAirRT
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Re: Mods that are reported as working with Versions 1.x to 3.x - Updated Tuesday 28th April 2020

Post by DeadAirRT » Tue, 28. Apr 20, 05:46

NZ-Wanderer wrote:
Tue, 28. Apr 20, 03:50
**Snip**
Thank you for maintaining this list :D

ShiBDiB
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Re: Mods that are reported as working with Versions 1.x to 3.x - Updated Tuesday 28th April 2020

Post by ShiBDiB » Wed, 29. Apr 20, 02:10

Go Home Drone - "Fixes" the issue of drones not being able to dock and getting stuck by removing docking entirely. They're now scooped back to the ship
viewtopic.php?f=181&t=426054

Reaction Force - New default command that will respond to ships and stations of yours that need help and are within range
viewtopic.php?f=181&t=425762

Disable Story/PHQ - Removes the annoying boron and his storyline. Comes in 2 flavors, one unlocks all research immediately and the other ties research to building stations
viewtopic.php?f=181&t=425127
-----
My Mods
Go Home Drone, Reaction Force, Disable Story, Pay The Builder, Landlord, Training Exercise
Github with the latest (Unstable) Versions
Nexus Page
Steam Workshop Page

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NZ-Wanderer
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Re: Mods that are reported as working with Versions 1.x to 3.x - Updated Tuesday 28th April 2020

Post by NZ-Wanderer » Wed, 29. Apr 20, 20:02

@ShiBDiB any preference on what categories you want those listed in?
Link to the list of Mods working in X4-Foundations and also Link to the list of Mods working in X-Rebirth

NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.

Vectorial1024
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Re: Mods that are reported as working with Versions 1.x to 3.x - Updated Tuesday 28th April 2020

Post by Vectorial1024 » Tue, 5. May 20, 07:30

Hi there! Just to let you know the Enable Tradewares mod has become obsolete as of v3.0+, because basically EgoSoft has implemented the fix contained in that mod.

Thanks for keeping this list updated!
The future awaits.

X4 Foundations mods:
Civilian Fleets: Managing your civilian ships has never been easier.
Station Logistics: Managing your station networks has never been easier.
Scrap Delivery Coordination: No more starving scrap processors.

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NZ-Wanderer
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Re: Mods that are reported as working with Versions 1.x to 3.x - Updated Tuesday 28th April 2020

Post by NZ-Wanderer » Wed, 6. May 20, 06:14

Vectorial1024 wrote:
Tue, 5. May 20, 07:30
Hi there! Just to let you know the Enable Tradewares mod has become obsolete as of v3.0+, because basically EgoSoft has implemented the fix contained in that mod.
Thanks for keeping this list updated!
Thanks for that update, I have dropped the mod back down to the 2.x list and put a note that it is obsolete as of v3.0+ :)
Link to the list of Mods working in X4-Foundations and also Link to the list of Mods working in X-Rebirth

NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.

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JonathanVQP
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Re: Mods that are reported as working with Versions 1.x to 3.x - Updated Tuesday 28th April 2020

Post by JonathanVQP » Mon, 11. May 20, 00:11

The X Universe + mod works with the update but it is a steam workshop mod that sometimes gets downloaded and causes the game to show the modified tag. You have to unsubscribe from the mod to prevent it from downloading automatically.

https://steamcommunity.com/sharedfiles/ ... 1780035703
Last edited by X2-Illuminatus on Tue, 12. May 20, 15:59, edited 1 time in total.
Reason: removed login requirement from url

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Phinixa
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Re: Mods that are reported as working with Versions 1.x to 3.x - Updated Tuesday 12th May 2020

Post by Phinixa » Mon, 3. Aug 20, 11:02

Just reporting that my No more RCS Thruster Sounds mod still works normally in 3.30 with/without Split Vendetta, though it still has the avoidable debug message output
***modified*** 4 life!

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NZ-Wanderer
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Re: Mods that are reported as working with Versions 1.x to 3.x - Updated Tuesday 12th May 2020

Post by NZ-Wanderer » Tue, 4. Aug 20, 09:35

Phinixa wrote:
Mon, 3. Aug 20, 11:02
Just reporting that my No more RCS Thruster Sounds mod still works normally in 3.30 with/without Split Vendetta, though it still has the avoidable debug message output
Thanks for that, I have updated the list with the change :)
Link to the list of Mods working in X4-Foundations and also Link to the list of Mods working in X-Rebirth

NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.

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NZ-Wanderer
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Re: Mods that are reported as working with Versions 1.x to 3.x - Thursday 08th October 2020

Post by NZ-Wanderer » Thu, 8. Oct 20, 01:28

Just updated the list, there some more goodies added (I decided to add all the mods that I have installed :) )
Link to the list of Mods working in X4-Foundations and also Link to the list of Mods working in X-Rebirth

NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.

j.harshaw
EGOSOFT
EGOSOFT
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Re: Mods that are reported as working with Versions 1.x to 3.x - Thursday 22nd October 2020

Post by j.harshaw » Sat, 21. Nov 20, 04:18

i missed this.

new mod: Police Area
tested with 4.0 beta 1
thread: viewtopic.php?f=181&t=431115

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NZ-Wanderer
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Re: Mods that are reported as working with Versions 1.x to 3.x - Thursday 22nd October 2020

Post by NZ-Wanderer » Sat, 21. Nov 20, 21:11

j.harshaw wrote:
Sat, 21. Nov 20, 04:18
i missed this.
new mod: Police Area
tested with 4.0 beta 1
thread: viewtopic.php?f=181&t=431115
Ok, will be a little while before it appears, as I am going to have to create a whole new section for 4.x in my list :lol: - But will get it done asap...

EDIT: All done, easy than I thought - Hardest thing was to come up with a new color for 4.x :lol:
Link to the list of Mods working in X4-Foundations and also Link to the list of Mods working in X-Rebirth

NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.

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Moonrat
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Re: Mods that are reported as working with Versions 1.x to 4.x - Tuesday 24th November 2020

Post by Moonrat » Sun, 20. Dec 20, 17:15

Crexit is compatible with ...

X4 4.00 Beta 4 (422687) - Last updated: 2020-12-17 + Split DLC
[ external image ]
IEX Download Statistics - LUVi / XRMi ( 3115 / 5415 )
X4 Crexit 324 ; X4 Encounters 3193 (STEAM Unique/Current 6341/3412)

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NZ-Wanderer
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Re: Mods that are reported as working with Versions 1.x to 4.x - Tuesday 24th November 2020

Post by NZ-Wanderer » Sun, 20. Dec 20, 22:00

Moonrat wrote:
Sun, 20. Dec 20, 17:15
Crexit is compatible with ...
X4 4.00 Beta 4 (422687) - Last updated: 2020-12-17 + Split DLC
Thanks for that, updated your Mod, also updated all the ones I use as they don't seem to be causing issues :)
Link to the list of Mods working in X4-Foundations and also Link to the list of Mods working in X-Rebirth

NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.

jan12342203
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Re: Mods that are reported as working with Versions 1.x to 4.x - Monday 21st December 2020

Post by jan12342203 » Wed, 6. Jan 21, 14:18

~ Nexusmods ~
https://www.nexusmods.com/x4foundations/mods/375 ~ Full Tested 4.0 Beta refreshed ~ AbandonedShipExplorer
https://www.nexusmods.com/x4foundations/mods/347 ~ Slightly Tested 4.0 Beta compatibility ~ AddTag
https://www.nexusmods.com/x4foundations/mods/476 ~ Full Tested 4.0 Beta refreshed ~ AnotherAutoSave
https://www.nexusmods.com/x4foundations/mods/363 ~ Full Tested 4.0 Beta refreshed ~ AnotherExplorerV2
https://www.nexusmods.com/x4foundations/mods/528 ~ Full Tested 4.0 Beta compatibility ~ AutoMultiRenameNewlyBuildShips
https://www.nexusmods.com/x4foundations/mods/477 ~ Slightly Tested 4.0 Beta compatibility ~ CheatAIOrders
https://www.nexusmods.com/x4foundations/mods/343 ~ Slightly Tested 4.0 Beta refreshed ~ CollectDroppedCargo
https://www.nexusmods.com/x4foundations/mods/519 ~ Full Tested 4.0 Beta compatibility ~ CollectDroppedInventory
https://www.nexusmods.com/x4foundations/mods/340 ~ Full Tested 4.0 Beta refreshed ~ CollectPlaceables
https://www.nexusmods.com/x4foundations/mods/530 ~ Full Tested 4.0 Beta refreshed ~ CreateMiningFleet
https://www.nexusmods.com/x4foundations/mods/529 ~ Full Tested 4.0 Beta refreshed ~ CreateTradeFleet
https://www.nexusmods.com/x4foundations/mods/370 ~ Not Tested 4.0 Beta compatibility ~ DataVaultExplorer
https://www.nexusmods.com/x4foundations/mods/210 ~ Full Tested 4.0 Beta compatibility ~ MultiRename
https://www.nexusmods.com/x4foundations/mods/376 ~ Not Tested 4.0 Beta compatibility ~ NumberMyShips
https://www.nexusmods.com/x4foundations/mods/437 ~ Full Tested 4.0 Beta compatibility ~ SatelliteDropper
https://www.nexusmods.com/x4foundations/mods/367 ~ Full Tested 4.0 Beta compatibility ~ SetFleetNameColor
https://www.nexusmods.com/x4foundations/mods/232 ~ Slightly Tested 4.0 Beta compatibility ~ ShowMePlayerStuffDestroyed
https://www.nexusmods.com/x4foundations/mods/374 ~ Full Tested 4.0 Beta refreshed ~ StationAutoCreditTransfer
https://www.nexusmods.com/x4foundations/mods/339 ~ Full Tested 4.0 Beta refreshed ~ TradeSubscriptionExplorer

~ Steam ~
https://steamcommunity.com/sharedfiles/ ... 1928291268 ~ Full Tested 4.0 Beta refreshed ~ AbandonedShipExplorer
https://steamcommunity.com/sharedfiles/ ... 1914261543 ~ Slightly Tested 4.0 Beta compatibility ~ AddTag
https://steamcommunity.com/sharedfiles/ ... 2080627839 ~ Full Tested 4.0 Beta refreshed ~ AnotherAutoSave
https://steamcommunity.com/sharedfiles/ ... 1918488249 ~ Full Tested 4.0 Beta refreshed ~ AnotherExplorerV2
https://steamcommunity.com/sharedfiles/ ... 2153197956 ~ Full Tested 4.0 Beta compatibility ~ AutoMultiRenameNewlyBuildShips
https://steamcommunity.com/sharedfiles/ ... 2080679250 ~ Slightly Tested 4.0 Beta compatibility ~ CheatAIOrders
https://steamcommunity.com/sharedfiles/ ... 1919093408 ~ Slightly Tested 4.0 Beta refreshed ~ CollectDroppedCargo
https://steamcommunity.com/sharedfiles/ ... 2135068527 ~ Full Tested 4.0 Beta compatibility ~ CollectDroppedInventory
https://steamcommunity.com/sharedfiles/ ... 1916438109 ~ Full Tested 4.0 Beta refreshed ~ CollectPlaceables
https://steamcommunity.com/sharedfiles/ ... 2153249224 ~ Full Tested 4.0 Beta refreshed ~ CreateMiningFleet
https://steamcommunity.com/sharedfiles/ ... 2153249515 ~ Full Tested 4.0 Beta refreshed ~ CreateTradeFleet
https://steamcommunity.com/sharedfiles/ ... 1920231827 ~ Not Tested 4.0 Beta compatibility ~ DataVaultExplorer
https://steamcommunity.com/sharedfiles/ ... 1908520094 ~ Full Tested 4.0 Beta compatibility ~ MultiRename
https://steamcommunity.com/sharedfiles/ ... 1928968267 ~ Not Tested 4.0 Beta compatibility ~ NumberMyShips
https://steamcommunity.com/sharedfiles/ ... 2060716720 ~ Full Tested 4.0 Beta compatibility ~ SatelliteDropper
https://steamcommunity.com/sharedfiles/ ... 1914261191 ~ Full Tested 4.0 Beta compatibility ~ SetFleetNameColor
https://steamcommunity.com/sharedfiles/ ... 1915659788 ~ Slightly Tested 4.0 Beta compatibility ~ ShowMePlayerStuffDestroyed
https://steamcommunity.com/sharedfiles/ ... 1927314272 ~ Full Tested 4.0 Beta refreshed ~ StationAutoCreditTransfer
https://steamcommunity.com/sharedfiles/ ... 2107495130 ~ Full Tested 4.0 Beta refreshed ~ TradeSubscriptionExplorer

~ All Full Tested mods: Debug green.
~ All Slightly Tested mods: on my saves and with few hours of use.. Debug green.
~ All Not Tested mods: should Debug green but can eventually make errors introduced with 4.0 Beta.

~ Edit: Forgot to say.. i give no guarantee of compatibility with Game version 3. ...
~Edit.. Edit..: all my mods are available at github.. https://github.com/jan12342203/X4Mods_JP

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NZ-Wanderer
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Re: Mods that are reported as working with Versions 1.x to 4.x - Monday 21st December 2020

Post by NZ-Wanderer » Wed, 6. Jan 21, 21:40

Wow, thanks for this, will get them all added in as soon as I can... :)

Edit: I have you down as "JanPanthera" in the list, do you wish me to change it to the username above or keep it as is?
Edit2: I found the following in the list with your name, are these still valid?
TradeOrderExplorer
JP_ScriptLibrary
Disolve Fleet
Drone Attack
Fleet Docking
RenameWingName
TeleportShip

Edit3: seems I have hit the message size limit again, list won't be updated until mods raise my limit again... (hopefully not too long to wait)
Last edited by NZ-Wanderer on Thu, 7. Jan 21, 04:19, edited 1 time in total.
Link to the list of Mods working in X4-Foundations and also Link to the list of Mods working in X-Rebirth

NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.

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