Mods that are reported as working with Versions 2.x to 6.x - Monday 01st October 2023

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NZ-Wanderer
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Mods that are reported as working with Versions 2.x to 6.x - Monday 01st October 2023

Post by NZ-Wanderer » Wed, 26. Dec 18, 10:14

INFO: Due to me using different colors in this list, the best board style for viewing this list is "Egosoft" which you can change in your profile if you so wish :)

List last updated Monday 01st October 2023 @ 14:50

NOTE1: Installing any of these mods will get your game a "MODIFIED" tag in the menu. - This means you can still get venture GUEST's in your save, but YOU wont be able to send npc's out on ventures.
NOTE2: If a version number is missing (eg: 1.00), it means all mods from that version worked fine for the next (eg:1.50)

In the links, if I could not find a Egosoft forum link, I used either Steam or Nexus ones.
In some Steam and Nexus Links I have used the persons name that is on Nexus or Steam, if this is not your name on Egosoft and you want it changed to Ego name please let me know..
If a Nexus listing here has an Egosoft thread, please let me know in a message below so I can add it into the list..

-----------------------------------------------
For those interested in (Debug)ging there is now included a (Debug) color for listings, this is mainly useful for those that (Debug) things, everyone else can ignore the colors :)
- They are:
(Debug) nobody has looked into the (Debug)log for this Mod yet.
(Debug) Only the really unavoidable Messages are in a (Debug)log with this Mod on starting the Game.
(Debug) Contains avoidable (Debug)log Messages, but these are not constantly spamming the (Debug)log.
(Debug) (Debug)log is constantly Spammed by unnecesary Messages and therefore unusable for finding other Errors.

Or a combination of the above colors if it can be in two categories :)

NOTE: Full description of this is at the bottom of this message (thanks UniTrader)
-----------------------------------------------
Version 5.x and 6.x Mods

Audio

Characters

Cheats

Galaxy/Sector
(Debug) 6.2 Beta 4 and 6.0 HF5 - SpiralExplorer - JanPanthera / Nexus / Steam / Github

Game Starts

Gameplay Effects and Changes
(Debug) 5.0 - Civilian Fleets: Mimicry Extension - Vectorial1024 / Nexus
(Debug) 5.1 HF3 - Encounters 1.3 - Moonrat / Nexus

Graphics and Visuals

Miscellaneous
(Debug) 6.2 Beta 4 and 6.0 HF5 - AbandonedShipExplorer - JanPanthera / Nexus / Steam / Github
(Debug) 6.2 Beta 4 and 6.0 HF5 - AnotherExplorer - JanPanthera / Nexus / Steam / Github
(Debug) 6.2 Beta 4 and 6.0 HF5 - CollectDroppedInventory - JanPanthera / Nexus / Steam / Github
(Debug) 6.2 Beta 4 and 6.0 HF5 - CollectPlaceables - JanPanthera / Nexus / Steam / Github
(Debug) 6.2 Beta 4 and 6.0 HF5 - DataVaultExplorer - JanPanthera / Nexus / Steam / Github
(Debug) 5.10 - Heavy Combat Drone - Lord Micha / Steam
(Debug) 5.10 - Heavy Combat Drone VRO - Lord Micha / Steam
(Debug) 5.10 - Jump'n'Run (original by Gazz for X³) - Lord Micha / Steam
(Debug) 6.2 Beta 4 and 6.0 HF5 - SatelliteDroppers - JanPanthera / Nexus / Steam / Github

Modding Resource/Editors/Library's/Tools/Tutorials
(Debug) 6.2 Beta 4 and 6.0 HF5 - JP_ScriptLibrary -- a requirement for my other mods when specified - JanPanthera / Nexus / Steam / Github

Ship mods and Ships
(Debug) 5.10 - Additional Capital Weapon - Lord Micha / Steam
(Debug) 5.10 - Additional Capital Weapon VRO - Lord Micha / Steam
(Debug) 5.10 - Additional M Weapon - Lord Micha / Steam
(Debug) 5.10 - Additional M Weapon VRO - Lord Micha / Steam
(Debug) 5.10 - Bayamon Mining Carrier - Lord Micha / Steam
(Debug) 5.10 - Bayamon Mining Carrier VRO - Lord Micha / Steam
(Debug) 5.10 - Better Missiles - Lord Micha / Steam
(Debug) 5.10 - Kyoto Flagship (incl. exclusivly weapons and hullpolraization) - Lord Micha / Steam
(Debug) 5.10 - Kyoto Flagship - VRO Patch - Lord Micha / Steam
(Debug) 5.10 - Kyoto Flagship - MoreShipRooms Patch - Lord Micha / Steam
(Debug) 5.0 Beta 5 - Mules, Supply and Warehouses Extended - Misunderstood Wookie / Steam
(Debug) 5.0 Beta 5 - Remove Dirty Glass - SirNukes / Steam
(Debug) 5.0 Beta 5 - Repair Drone Control - siath70 / Egosoft
(Debug) 5.10 - Superior Ship Mods - Lite - Lord Micha / Steam
(Debug) 5.10 - Superior Ship Mods [Cheat] - Lord Micha / Steam
(Debug) 5.0 Beta 5 - True Capture - ssvx/root / Nexus

Station Mods and Stations

Traders and Trading
(Debug) 6.20 - Scrap Delivery Coordination - Vectorial1024 / Nexus / Steam / Github
(Debug) 6.0 HF2 - Ship Traders Sell Paint Mods- Kay Ence / Nexus
(Debug) 6.2 Beta 4 and 6.0 HF5 - TradeSubscriptionExplorer - JanPanthera / Nexus / Steam / Github

Universe/Galaxy Changes

User Interface
(Debug) 5.0 Beta 4 - Orange Mouse Cursor - Claos / Steam
(Debug) 5.0 Beta 5 - Vanilla Icons Replacer - Misunderstood Wookie / Steam
(Debug) 5.0 Beta 5 - Variety and Rebalance Overhaul Icon Pack - Misunderstood Wookie / Steam

Weapons Mods and Weapons

---------------------------------------------------------
Continued on next message....
Last edited by NZ-Wanderer on Mon, 2. Oct 23, 03:57, edited 139 times in total.
Link to the list of Mods working in X4-Foundations and also Link to the list of Mods working in X-Rebirth

NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.

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Mods that are reported as working with Versions 2.x to 6.x - Wednesday 26th July 2023

Post by NZ-Wanderer » Wed, 26. Dec 18, 10:38

Version 4.x Mods

Audio
(Debug) 4.0 - No more RCS Thruster Sounds - Phinixa / Nexus
(Debug) 4.0 - Quieter L/XL Thruster - Chryssie / Steam

Characters
(Debug) 4.0 Beta 4 - NPCs Recovered - Gramston and Litauen / Steam

Cheats
(Debug) 4.2 - Big Cargo - Keeshah / Steam
(Debug) 4.2 - Capital Ship Loot Magnet - Assailer / Steam
(Debug) 4.0 Beta 4 - CheatAIOrders - JanPanthera / Nexus / Steam
(Debug) 4.2 - Cheat Menu - iseeu0 / Steam
(Debug) 4.2 - Crystal Rarities - Drewgamer / Steam
(Debug) 4.2 - Faster Crew Leveling - $300 / Egosoft
(Debug) 4.2 - Fly-by Lockbox - Assailer / Steam
(Debug) 4.2 - Fly-by Looting - Assailer / Steam
(Debug) 4.2 Beta 4 - No Explosion Damage - Manoeuvring with Difficulty / Steam
(Debug) 4.2 - Secret Stash - Assailer / Steam
(Debug) 4.0 - Unlock Xenon Blueprints - JasonX2000 / Egosoft
Galaxy

Game Starts
(Debug) 4.2 - Disguise [Cheat] - Eidng8 / Steam

Gameplay Effects and Changes
(Debug) 4.0 Beta 4 - Crexit - Moonrat / Nexus
(Debug) 4.0 Beta 4 - Police Area Default Behaviour - j.harshaw / Egosoft
(Debug) 4.2 - Sector Satellites - iforgotmysocks / Nexus
(Debug) 4.0 - Variety and Rebalance Overhaul - Shuulo / Egosoft

Graphics and Visuals
(Debug) 4.0 Beta 4 - AddTag - JanPanthera / Nexus / Steam
(Debug) 4.0 - Better Target Monitor - SirNukes / Steam
(Debug) 4.2 - Freeq's Paintjobs - freeqstyler / Steam
(Debug) 4.0 - More Default Paint - SkeletalFish / Steam
(Debug) 4.2 Beta 4 - MWD's paintmods - Manoeuvring with Difficulty / Steam
(Debug) 4.0 - Neutral Engine Tint - AxeFace / Nexus
(Debug) 4.0 - UI Functional Radar Texture - kuertee / Nexus
(Debug) 4.2 - Vanilla Icons Replacer - Misunderstood Wookiee / Steam
(Debug) 4.0 - X4 Fire and Smoke - KungFury / Steam

Miscellaneous
(Debug) 4.0 Beta 4 - AnotherAutoSave - JanPanthera / Nexus / Steam
(Debug) 4.0 - Better Kill Credit - Mysterial / Steam
(Debug) 4.0 - Cheaper Blueprints - Feauce Valtaine / Nexus
(Debug) 4.0 Beta 4 - CollectDroppedCargo - JanPanthera / Nexus / Steam
(Debug) 4.2 Beta 4 - Fly-by Looting - TheAssailer / Nexus
(Debug) 4.0 Beta 4 - MultiRename - JanPanthera / Nexus / Steam
(Debug) 4.0 Beta 4 - ShowMePlayerStuffDestroyed - JanPanthera / Nexus / Steam

Modding Resource/Editors/Library's/Tools/Tutorials
(Debug) 4.0 - Universe Generator - celludriel / Egosoft

Ship mods and Ships
(Debug) 4.0 Beta 4 - AutoMultiRenameNewlyBuildShips - JanPanthera / Nexus / Steam
(Debug) 4.0 Beta 4 - CreateMiningFleet - JanPanthera / Nexus / Steam
(Debug) 4.0 Beta 4 - CreateTradeFleet - JanPanthera / Nexus / Steam
(Debug) 4.0 Beta 4 - NumberMyShips - JanPanthera / Nexus / Steam
(Debug) 4.0 Beta 4 - SetFleetNameColor - JanPanthera / Nexus / Steam
(Debug) 4.2 - Stardust - Keeshah / Steam
(Debug) 4.2 Beta 4 - XR ShipPack - SenilerAlterZirkusaffe / Steam

Station Mods and Stations
(Debug) 4.2 - HQ_02_V2 - Dumpshock / Steam
(Debug) 4.0 Beta 4 - StationAutoCreditTransfer - JanPanthera / Nexus / Steam

Traders and Trading
(Debug) 4.2 - TaterTrader - ludsoe/DeadAirRT / Github

Universe/Galaxy Changes
(Debug) 4.2 - Asteroid Fade-in - SirNukes / Steam
(Debug) 4.2 - DeadAir Mods - DeadAirRT / Github
(Debug) 4.0 - Larger Asteroids Only - ʢMo¡stDreamsʡ / Steam
(Debug) 4.2 Beta 4 - Lost Highways - Manoeuvring with Difficulty / Steam
(Debug) 4.0 - More Asteroids - cwm33 / Steam
(Debug) 4.0 - NoSuperHighways - Anon / Nexus
(Debug) 4.2 Beta 4 - Split Highways - Manoeuvring with Difficulty / Steam
(Debug) 4.2 Beta 4 - Terran Highways - Manoeuvring with Difficulty / Steam

User Interface
(Debug) 4.0 - Info Center - Forleyor / Nexus

Weapons Mods and Weapons

---------------------------------------------------------

Version 3.x Mods

Audio
(Debug) 3.0 Beta 2 - Classical Music - kmunoz / Nexus
(Debug) 3.10 - X4 No Battle Music - Winghelm / Nexus

Characters
(Debug) 3.30 - Argon Reborn - idragon / Egosoft

Cheats

Galaxy
(Debug) 3.10 - X Universe + - J.L. / Steam

Game Starts
(Debug) 3.0 Beta 2 - Nopileos' True Fortune - LegionOfOne / Steam

Gameplay Effects and Changes
(Debug) 3.0 - Better Piracy - Alberto.Rota / Egosoft
(Debug) 3.0 Beta 2 - Hard Mode 3.0 beta - mewosmith / Steam
(Debug) 3.0 Beta 2 - Project X4 - An opensource mod - LiquidSmokeX64 / Nexus / GitHub

Graphics and Visuals
(Debug) 3.30 - Paint Jobs for Sale - Treacherous Tyrant / Steam

Miscellaneous

Modding Resource/Editors/Library's/Tools/Tutorials

Ship mods and Ships
(Debug) 3.30 - Argon Cyclops - Axeface / Steam
(Debug) 3.0 Beta 2 - Improved Scouts - rovermicrover / Steam
(Debug) 3.0 Beta 2 - Nadia - Keeshah / Steam
(Debug) 3.0 Beta 2 - PointOf - Keeshah / Steam

Station Mods and Stations
(Debug) 3.30 - 2x Habitat and Storage Capacity - iseeu0 / Steam
(Debug) 3.30 - Headquarter without Asteroid - sco1981 / Steam
(Debug) 3.0 - Landlord - Station Upkeep and Taxes - ShiBDiB / Steam

Traders and Trading

Universe Changes
(Debug) 3.0 Beta 2 - Random Xenon Gates - Mysterial / Steam
(Debug) 3.30 - Reduce Fog Density - SirNukes / Steam

User Interface

Weapons Mods and Weapons
(Debug) 3.0 Beta 2 - Guns & More 1.0 - pgargon / Steam

---------------------------------------------------------
Version 2.x Mods

Audio
(Debug) 2.2 - Kill M Class Engine Sound - BrainInBlack / Nexus
(Debug) 2.0 - Size M Beam Weapon Sfx Fix - FlynTie and LIVIGO / Nexus
(Debug) 2.2 - X4 Legacy Music - Winghelm / Nexus
(Debug) 2.2 - X4 No Dark Ambient - Winghelm / Nexus

Characters

Cheats
(Debug) 2.0 - Extended Radar Range - Captain Radish / Nexus

Galaxy

Game Starts
(Debug) 2.0/2.2 - Adv Argon Start w/PHQ - BoostHungry / Nexus
(Debug) 2.0 - Argon Headquarter (PHQ) - Starstripe / Nexus
(Debug) 2.2 - CAS - Community Alternate Start - alistair3149 / Nexus
(Debug) 2.2 - CAS - Community Alternate Start (German)- alistair3149 / Nexus
(Debug) 2.5 - DragonStarts v2 - PHQ, SETA, etc - h2odragon3 / Egosoft
(Debug) 2.0/2.2/2.5 - Nopileos' True Fortune v1.5 - LegionOfOne / Egosoft

Gameplay Effects and Changes
(Debug) 2.0/2.6 - Better Economy - Horuchs / Nexus
(Debug) 2.0/2.2 - Better tractor beam - Spacecop42 / Nexus
(Debug) 2.2 - [WIP] Collect All Wares In Zone - Tyrant597 / Nexus
(Debug) 2.2 - Crafted Mod Components - steambeans / Nexus
(Debug) 2.0 - Crystal Finder - Shuruna / Nexus
(Debug) 2.2 - DFun Skills Increasing (DFSI) - jdieff / Egosoft / Steam
(Debug) 2.0 - Dynamic Scaleplate Relations - w.evans / Nexus
(Debug) 2.0 - Early SETA - Loktide / Nexus
(Debug) 2.5 - Obsolete as of v3.0+ - Enable Tradewares - Vectorial1024 / Nexus
(Debug) 2.0/2.2 - g_Pack (This mod just bundles up a few smaller mods changes to X4) - g_BonE / Nexus
(Debug) 2.0 - Getting Paid - iforgotmysocks / Nexus
(Debug) 2.0/2.2 - Improved Explore Command Behaviour - MegaJohnny / Nexus
(Debug) 2.0/2.2/2.5 - Improved Repair Laser - iforgotmysocks / Nexus
(Debug) 2.2 - Learning all the things - iforgotmysocks / Nexus
(Debug) 2.0 - Legal Inventory - ssvx / Nexus
(Debug) 2.21/2.5 - Mass Move Marines - Tyrant597 / Nexus
(Debug) 2.2 - Mercenary Corps - The Smiths / Nexus
(Debug) 2.2 - [WIP] Research Overhaul v0.2 - sebast076 / Nexus
(Debug) 2.2 - Signal Leak Hunter - Loktide / Nexus
(Debug) 2.2 - Spherical Long Range Scan - Sladernimo / Nexus
(Debug) 2.2 - Station Miner Ware Selection - Mitch / Nexus
(Debug) 2.2 - Station Trader Warebasket Fix - Simmel / Nexus
(Debug) 2.2 - You don't have to wait for me - Takei Naodar / Nexus

Graphics and Visuals
(Debug) 2.0/2.2 - Better Scan Colors - FlynTie / Nexus
(Debug) 2.0/2.2 - Griff's Realistic Ship Logos - GreenGriffon / Nexus
(Debug) 2.0/2.5 - Increased Long Range Scanner - Loktide / Nexus
(Debug) 2.2 - No Stardust - Jashashunter / Nexus
(Debug) 2.2 - Urgent Messages - marksmango / Nexus
(Debug) 2.2 - Various NPCs - Bifidus / Nexus

Miscellaneous
(Debug) 2.0/2.5 - Fix Illegal Buy - TheLich / Nexus
(Debug) 2.0/2.5 - Fly-by Lockbox - TheAssailer / Nexus
(Debug) 2.2 - Mobile Repair Service - TheAssailer / Nexus
(Debug) 2.0/2.2 - More NPC - Shamon / Nexus
(Debug) 2.0/2.2 - Player Tradeship Buy Notifications - Azalrion / Nexus
(Debug) 2.2/2.5 - Secret Stash - Assailer / Nexus
(Debug) 2.0/2.2 - Skip Intro - Sladernimo / Nexus

Modding Resource/Editors/Library's/Tools/Tutorials
(Debug) 2.2 - [API/GUIDE] How to mod the UI (_G Workaround and Right Click API) v0.32 (02/27/19)) - morbideth / Egosoft

Ship mods and Ships
(Debug) 2.0 - a ship mod - sco1981 / Nexus / Steam
(Debug) 2.0 - ashipmod_flagships - sco1981 / Steam
(Debug) 2.0 - ashipmod_ai - sco1981 / Steam
(Debug) 2.0 - Battlecarrier Taranis - Takei Naodar / Nexus
(Debug) 2.0 - Bayamon Carrier - sco1981 / Nexus Steam
(Debug) 2.0 - Blazing Playership Line - iforgotmysocks / Nexus
(Debug) 2.0/2.2 - BrummBears ship mods - BrummBear02 / Egosoft
(Debug) 2.2 - Collect Deployables (Satellites, Nav Beacons, Resource Probes, Laser Towers) v0.11 - morbideth / Egosoft
(Debug) 2.5 - DragonCommands = Move Cargo without Trade Offers and more - h2odragon3 / Egosoft
(Debug) 2.0/2.5 - Equipment upgrades without RNG - Laserzwei / Nexus
(Debug) 2.0/2.2 - Faction Battleships - Blackscorp_81 / Nexus
(Debug) 2.2 - Shields and Weapons balance overhaul 1.74 - AngEviL / Egosoft

Station Mods and Stations
(Debug) 2.0/2.5 - Buildtime Reduction - Station Modules - mjr121 / Nexus
(Debug) 2.0/2.2/2.5 - Mules and Warehouses v4.0 - LegionOfOne / Egosoft
(Debug) 2.0/2.2/2.5 - Player-owned Warehouses with UI Mod - LegionOfOne / Egosoft
(Debug) 2.0 - Skip Station Scan - navik659 / Nexus
(Debug) 2.0 - Standalone Station Manager Credit Transfer V1.3 (Now with Configuration) - Matterom / Egosoft

Traders and Trading
(Debug) 2.0 - Autotrade Logic Adjustment - Vim Razz / Nexus
(Debug) 2.0 - Traders sell modification parts - t12121970 / Nexus

Universe Changes
(Debug) 2.2 - [WIP] Foundation of Conquest and War V. 3.1 - BlackRain / Egosoft

User Interface
(Debug) 2.2 - Enhanced Holomap 1 - Altered Neutral Icon Colours - Unclejack / Nexus
(Debug) 2.2 - Enhanced Holomap 2 - Non-transparent Holomap - Unclejack / Nexus
(Debug) 2.2 - Enhanced Holomap 3 - Faction Specific Object and Sector Colours - Unclejack and mjr121 / Nexus
(Debug) 2.0 - Holomap Info Colors - mjr121 / Nexus
(Debug) 2.2 - Immediate Orders - Berserk Knight / Nexus
(Debug) 2.2 - SETA Mode - Color Edit - mjr121 / Nexus
(Debug) 2.0 - Show me my money - Starstripe / Nexus
(Debug) 2.2 - Subordinate Order Access - Berserk Knight / Nexus

Weapons Mods and Weapons


---------------------------------------------------------
(Debug) Part Explained (By UniTrader)

Black: nobody has looked into the (Debug)log for this Mod yet

Green: Only the really unavoidable Messages are in a (Debug)log with this Mod on starting the Game, like:

Code: Select all

[=ERROR=] Error loading MD file extensions\UTBridgeCommands\md\MainMenu.xml: Ignoring root node 'diff' in XML file 'extensions\UTBridgeCommands\md\MainMenu.xml'.
Yellow: Contains avoidable (Debug)log Messages, but these are not constantly spamming the (Debug)log, like:

Code: Select all

[=ERROR=] LIBXML2: file:///extensions%2FUTXenonInvasions%2Fmd%2FUT_Xenon_Inasions.xml?ext=pck%20xml line 140, error 73: expected '>'
or

Code: Select all

[=ERROR=] Cannot match path '/aiscript[not(interrupts)]/init' in patch file 'extensions\UTFactionLogos\aiscripts\engineer.ai.xml'. Skipping node.
(the latter one may also count as green since it makes the Mod compatible to both 2.5 and the current version, but i don't want to push this...)

Red: (Debug)log is constantly Spammed by unnecesary Messages and therefore unusable for finding other Errors, like:

Code: Select all

[=ERROR=] Error in AI script move.patrol on entity 0x1fdf0: Property lookup failed: this.$escortgroup 
* Expression: this.$escortgroup
or other Mod-Related Messages
---------------------------------------------------------

CREDITS:
Alberto.Rota - Browser_ice - BrummBear02 - Byter - celludriel - DeadAirRT - djmidex - ekim - FritzHugo3 - Forleyor - g_BonE - greengriffon - h2odragon3 - Horux - j.harshaw - JanPanthera - JasonX2000 - Jawms - jdieff - JonathanVQP - Kamikatze - kmunoz - Kric - LegionOfOne - Lord Micha - Misunderstood Wookie - Moonrat - Nanook - Phinixa - Shadowman2012 - ShiBDiB - Shuulo - siath70 - ssvx/root - Stoats not Goats - taintedxodus - ThatTennoDan - user1679 - Vectorial1024 - w.evans (and anyone else I missed) for help in maintaining this list :)

If anyone has more info on Mods please let me know.
Last edited by NZ-Wanderer on Wed, 26. Jul 23, 08:30, edited 27 times in total.
Link to the list of Mods working in X4-Foundations and also Link to the list of Mods working in X-Rebirth

NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.

User avatar
NZ-Wanderer
Posts: 1623
Joined: Thu, 5. Aug 04, 01:57
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Re: Mods that are reported as working with Versions 1.0 to 1.5

Post by NZ-Wanderer » Wed, 26. Dec 18, 21:27

Sparky Sparkycorp wrote:
Wed, 26. Dec 18, 10:38
...and a Merry Christmas to you too! Thanks for creating this :)
No worries Sparky, have added a few more since last night :)

Edited as a test
Last edited by NZ-Wanderer on Tue, 1. Jan 19, 12:30, edited 1 time in total.
Link to the list of Mods working in X4-Foundations and also Link to the list of Mods working in X-Rebirth

NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.

User avatar
NZ-Wanderer
Posts: 1623
Joined: Thu, 5. Aug 04, 01:57
x4

Re: Mods that are reported as working with Versions 1.0 to 1.5

Post by NZ-Wanderer » Thu, 27. Dec 18, 15:33

Got time to put more in From Nexus.. - The title and who it is from are not clickable as I am reserving this for Egosoft forum links to mods only...
Link to the list of Mods working in X4-Foundations and also Link to the list of Mods working in X-Rebirth

NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.


User avatar
NZ-Wanderer
Posts: 1623
Joined: Thu, 5. Aug 04, 01:57
x4

Re: Mods that are reported as working with Versions 1.0 to 1.5

Post by NZ-Wanderer » Fri, 28. Dec 18, 20:41

w.evans wrote:
Fri, 28. Dec 18, 18:31
Hey NZ, nice to see you back! new mod, very simple one.
(Debug) 1.50 - Dynamic Scaleplate Relations - w.evans / Nexus
Thanks for that :) - List updated...
Link to the list of Mods working in X4-Foundations and also Link to the list of Mods working in X-Rebirth

NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.

User avatar
Praefectus classis
Posts: 1504
Joined: Tue, 14. Jan 03, 22:03
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Re: Mods that are reported as working with Versions 1.0 to 1.5

Post by Praefectus classis » Fri, 4. Jan 19, 14:06

It's great to see the mod list NZ but the white text is almost impossible to read with the prosilver style I use on the forum.
Reality is an illusion created by a lack of the X-universe
My new forum My original forum

morbideth
Posts: 391
Joined: Sun, 9. Nov 08, 03:07
x3tc

Re: Mods that are reported as working with Versions 1.0 to 1.5

Post by morbideth » Fri, 4. Jan 19, 15:26

Code: Select all

[=ERROR=] Error in AI script move.patrol on entity 0x1fdf0: Property lookup failed: this.$escortgroup
* Expression: this.$escortgroup
Don't think that is an avoidable error.

7ate9tin11s
Posts: 813
Joined: Fri, 11. Nov 05, 23:18
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Re: Mods that are reported as working with Versions 1.0 to 1.5

Post by 7ate9tin11s » Fri, 4. Jan 19, 17:12

morbideth wrote:
Fri, 4. Jan 19, 15:26

Code: Select all

[=ERROR=] Error in AI script move.patrol on entity 0x1fdf0: Property lookup failed: this.$escortgroup
* Expression: this.$escortgroup
Don't think that is an avoidable error.
This is true, if you do something as simple as diff in a property change like altering the default for 'pursuedistance' or just adding in a comment then suddenly all of the suppressed internal Egosoft errors will show in your debug logs (Someone at Egosoft has a lot of bugs to fix!). Happens a lot with orders (especially dock and undock!).

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NZ-Wanderer
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Joined: Thu, 5. Aug 04, 01:57
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Re: Mods that are reported as working with Versions 1.0 to 1.5

Post by NZ-Wanderer » Fri, 4. Jan 19, 20:52

Praefectus classis wrote:
Fri, 4. Jan 19, 14:06
It's great to see the mod list NZ but the white text is almost impossible to read with the prosilver style I use on the forum.
I have altered the list for you which should make things better, but as I seem to have a problem posting the list at the moment you gonna have to wait for a few hours for it to be updated as I have a nice Moderator doing the posting of the list for me and he can't be here 24 hours a day just to do this. :)
Link to the list of Mods working in X4-Foundations and also Link to the list of Mods working in X-Rebirth

NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.

User avatar
NZ-Wanderer
Posts: 1623
Joined: Thu, 5. Aug 04, 01:57
x4

Re: Mods that are reported as working with Versions 1.0 to 1.5

Post by NZ-Wanderer » Fri, 4. Jan 19, 20:59

7ate9tin11s wrote:
Fri, 4. Jan 19, 17:12
morbideth wrote:
Fri, 4. Jan 19, 15:26

Code: Select all

[=ERROR=] Error in AI script move.patrol on entity 0x1fdf0: Property lookup failed: this.$escortgroup
* Expression: this.$escortgroup
Don't think that is an avoidable error.
This is true, if you do something as simple as diff in a property change like altering the default for 'pursuedistance' or just adding in a comment then suddenly all of the suppressed internal Egosoft errors will show in your debug logs (Someone at Egosoft has a lot of bugs to fix!). Happens a lot with orders (especially dock and undock!).
Thanks for the comments guys, but I do not have a clue what any of the debugging stuff means as it was UniTrader that originally wrote the Debug thing out, all I did was add it in.. :) - If something in it needs changing or updating then I am sure Uni will redo the debug thing for me once he sees the new list for Foundations :)
Link to the list of Mods working in X4-Foundations and also Link to the list of Mods working in X-Rebirth

NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.

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Praefectus classis
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Re: Mods that are reported as working with Versions 1.0 to 1.5

Post by Praefectus classis » Sat, 5. Jan 19, 21:32

NZ-Wanderer wrote:
Fri, 4. Jan 19, 20:52
Praefectus classis wrote:
Fri, 4. Jan 19, 14:06
It's great to see the mod list NZ but the white text is almost impossible to read with the prosilver style I use on the forum.
I have altered the list for you which should make things better, but as I seem to have a problem posting the list at the moment you gonna have to wait for a few hours for it to be updated as I have a nice Moderator doing the posting of the list for me and he can't be here 24 hours a day just to do this. :)
Thanks, it looks a lot better now. :thumb_up:
Reality is an illusion created by a lack of the X-universe
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NZ-Wanderer
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Re: Mods that are reported as working with Versions 1.0 to 1.5

Post by NZ-Wanderer » Fri, 11. Jan 19, 20:08

First post now updated with a LOT more Mods for everyone to enjoy :)
Link to the list of Mods working in X4-Foundations and also Link to the list of Mods working in X-Rebirth

NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.

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TDuke
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Re: Mods that are reported as working with Versions 1.0 to 1.5

Post by TDuke » Thu, 17. Jan 19, 19:24

Could the Teleportation Wars link be updated since it is now called Teleportation Wars 2. Different link on nexus.
Link : https://www.nexusmods.com/x4foundations/mods/259
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NZ-Wanderer
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Re: Mods that are reported as working with Versions 1.0 to 1.5

Post by NZ-Wanderer » Fri, 18. Jan 19, 00:15

TDuke wrote:
Thu, 17. Jan 19, 19:24
Could the Teleportation Wars link be updated since it is now called Teleportation Wars 2. Different link on nexus.
Link : https://www.nexusmods.com/x4foundations/mods/259
List updated with your new link and name change :)
Link to the list of Mods working in X4-Foundations and also Link to the list of Mods working in X-Rebirth

NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.

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Re: Mods that are reported as working with Versions 1.0 to 1.6 - Updated 4 Feb 2019

Post by g_BonE » Fri, 8. Feb 19, 19:57

In case this list gets updated, i just tested the following mods succesfully on Beta 2.0. No log spam but see comments:

* os_blaze (throws a log error on spawning the ship)
* sector satellites (throws a log error on player property destroyed message)
* ashipmod
* TaderTrader
* skip_intro
(x|x) .oO[ Fenster fährt mich Nüsse !!! ]

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Moonrat
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Re: Mods that are reported as working with Versions 1.0 to 1.6 - Updated 4 Feb 2019

Post by Moonrat » Fri, 8. Feb 19, 22:33

Crexit is also compatible with X4 2.0 HF2
[ external image ]
IEX Download Statistics - LUVi / XRMi ( 3115 / 5415 )
X4 Crexit 324 ; X4 Encounters 3193 (STEAM Unique/Current 6341/3412)

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Re: Mods that are reported as working with Versions 1.0 to Beta 2.0 - Updated 10 Feb 2019

Post by NZ-Wanderer » Sat, 9. Feb 19, 21:21

Thank you very much for the reports, List updated to reflect the changes...
Last edited by NZ-Wanderer on Sun, 10. Feb 19, 18:39, edited 1 time in total.
Link to the list of Mods working in X4-Foundations and also Link to the list of Mods working in X-Rebirth

NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.

g_BonE
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Re: Mods that are reported as working with Versions 1.0 to Beta 2.0 - Updated 10 Feb 2019

Post by g_BonE » Sun, 10. Feb 19, 12:32

Here are a few more mods i tested succesfully with 2.0 beta with no errors logged at all:

* equipment upgrades without rng: https://www.nexusmods.com/x4foundations/mods/119
* fix illegal buy: https://www.nexusmods.com/x4foundations/mods/71
* info center (incl. g_workaround): https://www.nexusmods.com/x4foundations/mods/268
* legal inventory: https://www.nexusmods.com/x4foundations/mods/114
* traders sell mod parts: https://www.nexusmods.com/x4foundations/mods/74
* skip station scan: https://www.nexusmods.com/x4foundations/mods/115
* dynamic scaleplate relations: https://www.nexusmods.com/x4foundations/mods/211
* autotrader logic adjustment: https://www.nexusmods.com/x4foundations/mods/243

i might even bundle up a few of the smaller mods and release it as a single mod.
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