Hi there, I have added your mods into the list, if you think I put any in the wrong place please feel free to tell me where you think they should goStoats not Goats wrote: ↑Thu, 2. Dec 21, 00:51If you could add my mods that would be cool (they all work as of 4.2 beta 4), thanks in advance
Mods that are reported as working with Versions 2.x to 6.x - Monday 01st October 2023
Moderators: Moderators for English X Forum, Scripting / Modding Moderators
- NZ-Wanderer
- Posts: 1623
- Joined: Thu, 5. Aug 04, 01:57
Re: Mods that are reported as working with Versions 1.x to 4.x - Wednesday 1st December 2021
Link to the list of Mods working in X4-Foundations and also Link to the list of Mods working in X-Rebirth
NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.
NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.
- Lord Micha
- Posts: 118
- Joined: Fri, 24. Oct 08, 16:40
Re: Mods that are reported as working with Versions 1.x to 4.x - Friday 3rd December 2021
I can offer my two little mods:
Jump'n'Run https://steamcommunity.com/sharedfiles/ ... 2660014059 (original by Gazz for X³)
Bayamon Miner https://steamcommunity.com/sharedfiles/ ... 2647877221 (adopted from Sco)
Jump'n'Run https://steamcommunity.com/sharedfiles/ ... 2660014059 (original by Gazz for X³)
Bayamon Miner https://steamcommunity.com/sharedfiles/ ... 2647877221 (adopted from Sco)
- NZ-Wanderer
- Posts: 1623
- Joined: Thu, 5. Aug 04, 01:57
Re: Mods that are reported as working with Versions 1.x to 4.x - Friday 3rd December 2021
Thank you - Your mods now in the list...
Link to the list of Mods working in X4-Foundations and also Link to the list of Mods working in X-Rebirth
NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.
NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.
Re: Mods that are reported as working with Versions 1.x to 4.x - Saturday 4th December 2021
Thanks NZ-W your the Best !!!!
- Lord Micha
- Posts: 118
- Joined: Fri, 24. Oct 08, 16:40
- Lord Micha
- Posts: 118
- Joined: Fri, 24. Oct 08, 16:40
Re: Mods that are reported as working with Versions 1.x to 4.x - Saturday 4th December 2021
Update:
https://steamcommunity.com/sharedfiles/ ... 2647877221 Bayamon Miner
https://steamcommunity.com/sharedfiles/ ... 2660014059 Jump'n'Run
https://steamcommunity.com/sharedfiles/ ... 2674542908 Bessere Raketen
https://steamcommunity.com/sharedfiles/ ... 2684206845 AdCapWeap
https://steamcommunity.com/sharedfiles/ ... 2684694261 AdMidWeap
https://steamcommunity.com/sharedfiles/ ... 2647877221 Bayamon Miner
https://steamcommunity.com/sharedfiles/ ... 2660014059 Jump'n'Run
https://steamcommunity.com/sharedfiles/ ... 2674542908 Bessere Raketen
https://steamcommunity.com/sharedfiles/ ... 2684206845 AdCapWeap
https://steamcommunity.com/sharedfiles/ ... 2684694261 AdMidWeap
- NZ-Wanderer
- Posts: 1623
- Joined: Thu, 5. Aug 04, 01:57
Re: Mods that are reported as working with Versions 1.x to 4.x - Saturday 4th December 2021
Thank you, updated, and updated some of the mods that I use as well.
Link to the list of Mods working in X4-Foundations and also Link to the list of Mods working in X-Rebirth
NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.
NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.
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- Posts: 4664
- Joined: Mon, 6. Sep 04, 17:24
Re: Mods that are reported as working with Versions 1.x to 4.x - Sunday 19th December 2021
Thx for the list.
Black at black are not good readable, maybe a other color for the black are better.
Have a nice last houres in 2021 .
Black at black are not good readable, maybe a other color for the black are better.
Have a nice last houres in 2021 .
Ich fordere mehr und vorallem gerechtere Verteilung von Keksen und Süßkram für die "Magischen 20"! Daher wählen Sie jetzt die DPFGKV, die Deutsche Partei für gerechtere Keks - Verteilung!
- NZ-Wanderer
- Posts: 1623
- Joined: Thu, 5. Aug 04, 01:57
Re: Mods that are reported as working with Versions 1.x to 4.x - Sunday 19th December 2021
I've changed the color from black to white, hope it ok...FritzHugo3 wrote: ↑Fri, 31. Dec 21, 20:01Black at black are not good readable, maybe a other color for the black are better.
Link to the list of Mods working in X4-Foundations and also Link to the list of Mods working in X-Rebirth
NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.
NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.
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- Posts: 4664
- Joined: Mon, 6. Sep 04, 17:24
Re: Mods that are reported as working with Versions 1.x to 4.x - Sunday 19th December 2021
Oh thank you, its very better.NZ-Wanderer wrote: ↑Sun, 2. Jan 22, 01:53I've changed the color from black to white, hope it ok...FritzHugo3 wrote: ↑Fri, 31. Dec 21, 20:01Black at black are not good readable, maybe a other color for the black are better.
Ich fordere mehr und vorallem gerechtere Verteilung von Keksen und Süßkram für die "Magischen 20"! Daher wählen Sie jetzt die DPFGKV, die Deutsche Partei für gerechtere Keks - Verteilung!
Re: Mods that are reported as working with Versions 1.x to 4.x - Sunday 2nd January 2022
deadair mods 4.2 green again
edit: and tater trader as well
edit: and tater trader as well
- NZ-Wanderer
- Posts: 1623
- Joined: Thu, 5. Aug 04, 01:57
Re: Mods that are reported as working with Versions 1.x to 4.x - Sunday 2nd January 2022
And your green is updated
Link to the list of Mods working in X4-Foundations and also Link to the list of Mods working in X-Rebirth
NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.
NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.
Re: Mods that are reported as working with Versions 1.x to 4.x - Sunday 16th January 2022
anyone else unable to download any mods from steam?
I really miss my old XP laptop
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- Posts: 4664
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Re: Mods that are reported as working with Versions 1.x to 4.x - Sunday 16th January 2022
This was updated and work for 4.0 and the Patch 5 Beta
Debug) 3.30 - Remove Dirty Glass - SirNukes / Steam
Debug) 3.30 - Remove Dirty Glass - SirNukes / Steam
Ich fordere mehr und vorallem gerechtere Verteilung von Keksen und Süßkram für die "Magischen 20"! Daher wählen Sie jetzt die DPFGKV, die Deutsche Partei für gerechtere Keks - Verteilung!
- NZ-Wanderer
- Posts: 1623
- Joined: Thu, 5. Aug 04, 01:57
Re: Mods that are reported as working with Versions 1.x to 4.x - Sunday 16th January 2022
Thanks for that, updated the listFritzHugo3 wrote: ↑Thu, 10. Feb 22, 14:01This was updated and work for 4.0 and the Patch 5 Beta
Debug) 3.30 - Remove Dirty Glass - SirNukes / Steam
Link to the list of Mods working in X4-Foundations and also Link to the list of Mods working in X-Rebirth
NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.
NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.
Re: Mods that are reported as working with Versions 1.x to 5.x - Monday 14th February 2022
Encounters
*** New Release v1.2 ***
Compatibility
X4 5.00 Beta 5 (472127) - 2022-02-16
DLC - Split Vendetta
DLC - Terran Cradle of Humanity
* * * v 1.1 is currently available via STEAM Workshop * * *
* * * v 1.2 will be made available on STEAM Workshop after NEXUS 'testing' * * *
NEXUS - Encounters
*** New Release v1.2 ***
Compatibility
X4 5.00 Beta 5 (472127) - 2022-02-16
DLC - Split Vendetta
DLC - Terran Cradle of Humanity
* * * v 1.1 is currently available via STEAM Workshop * * *
* * * v 1.2 will be made available on STEAM Workshop after NEXUS 'testing' * * *
NEXUS - Encounters
[ external image ]
IEX Download Statistics - LUVi / XRMi ( 3115 / 5415 )
X4 Crexit 324 ; X4 Encounters 3193 (STEAM Unique/Current 6341/3412)
IEX Download Statistics - LUVi / XRMi ( 3115 / 5415 )
X4 Crexit 324 ; X4 Encounters 3193 (STEAM Unique/Current 6341/3412)
- NZ-Wanderer
- Posts: 1623
- Joined: Thu, 5. Aug 04, 01:57
Re: Mods that are reported as working with Versions 1.x to 5.x - Monday 14th February 2022
Link to the list of Mods working in X4-Foundations and also Link to the list of Mods working in X-Rebirth
NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.
NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.
Re: Mods that are reported as working with Versions 1.x to 5.x - Monday 14th February 2022
Just found this thread while searching for mods that modify/add conversation options (for learning purpose) and uhm, not sure how this works, but ssvx on nexusmods - that's my profile - and I noticed True Capture being listed as vastly out of date here. So err, should I post that I've kept that mod up-to-date over the years? Sure, had some delays, too... and I've discontinued to update mods and/or versions that I don't use myself, but the original True Capture has been updated for ToA and X4 version 5 some days ago
I'll add a link to my profile here at the very end of the mod description for verification.
- NZ-Wanderer
- Posts: 1623
- Joined: Thu, 5. Aug 04, 01:57
Re: Mods that are reported as working with Versions 1.x to 5.x - Monday 14th February 2022
That's fine, just reply with the name you would prefer having on the listing and I will update it straight away along with the version number etc (Note: I use either Nexus or steam or Ego profile names depending on where I or someone else found the listing, but I do say at the top of the page there is no problem in using whatever name the creator of the mod wants)/root wrote: ↑Mon, 21. Mar 22, 16:20Just found this thread while searching for mods that modify/add conversation options (for learning purpose) and uhm, not sure how this works, but ssvx on nexusmods - that's my profile - and I noticed True Capture being listed as vastly out of date here. So err, should I post that I've kept that mod up-to-date over the years? Sure, had some delays, too... and I've discontinued to update mods and/or versions that I don't use myself, but the original True Capture has been updated for ToA and X4 version 5 some days ago
I'll add a link to my profile here at the very end of the mod description for verification.
Link to the list of Mods working in X4-Foundations and also Link to the list of Mods working in X-Rebirth
NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.
NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.
Re: Mods that are reported as working with Versions 1.x to 5.x - Monday 21st February 2022
Oh, the name is not that relevant, so you may leave it ssvx to be consistent with the nexus page - or, if you don't mind the extra step, you could write ssvx/root to cover the unlikely case that someone wants to send a PM through this forum
I mainly posted to let you know True Capture should be compatible with v5/ToA
I mainly posted to let you know True Capture should be compatible with v5/ToA