Mods that are reported as working with Versions 2.x to 6.x - Monday 01st October 2023

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NZ-Wanderer
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Re: Mods that are reported as working with Versions 1.x to 4.x - Wednesday 1st December 2021

Post by NZ-Wanderer » Thu, 2. Dec 21, 20:35

Stoats not Goats wrote:
Thu, 2. Dec 21, 00:51
If you could add my mods that would be cool (they all work as of 4.2 beta 4), thanks in advance
Hi there, I have added your mods into the list, if you think I put any in the wrong place please feel free to tell me where you think they should go :)
Link to the list of Mods working in X4-Foundations and also Link to the list of Mods working in X-Rebirth

NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.

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Lord Micha
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Re: Mods that are reported as working with Versions 1.x to 4.x - Friday 3rd December 2021

Post by Lord Micha » Fri, 3. Dec 21, 18:00

I can offer my two little mods:

Jump'n'Run https://steamcommunity.com/sharedfiles/ ... 2660014059 (original by Gazz for X³)
Bayamon Miner https://steamcommunity.com/sharedfiles/ ... 2647877221 (adopted from Sco)

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NZ-Wanderer
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Re: Mods that are reported as working with Versions 1.x to 4.x - Friday 3rd December 2021

Post by NZ-Wanderer » Fri, 3. Dec 21, 19:29

Lord Micha wrote:
Fri, 3. Dec 21, 18:00
I can offer my two little mods:
Thank you :) - Your mods now in the list...
Link to the list of Mods working in X4-Foundations and also Link to the list of Mods working in X-Rebirth

NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.

flatbush71

Re: Mods that are reported as working with Versions 1.x to 4.x - Saturday 4th December 2021

Post by flatbush71 » Sun, 5. Dec 21, 06:44

Thanks NZ-W your the Best !!!!

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Lord Micha
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Re: Mods that are reported as working with Versions 1.x to 4.x - Friday 3rd December 2021

Post by Lord Micha » Mon, 6. Dec 21, 21:00

NZ-Wanderer wrote:
Fri, 3. Dec 21, 19:29
Thank you :) - Your mods now in the list...
No, I thank YOU :)


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NZ-Wanderer
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Re: Mods that are reported as working with Versions 1.x to 4.x - Saturday 4th December 2021

Post by NZ-Wanderer » Sun, 19. Dec 21, 00:08

Lord Micha wrote:
Sat, 18. Dec 21, 20:01
Update:
:mrgreen:
Thank you, updated, and updated some of the mods that I use as well. :)
Link to the list of Mods working in X4-Foundations and also Link to the list of Mods working in X-Rebirth

NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.

FritzHugo3
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Re: Mods that are reported as working with Versions 1.x to 4.x - Sunday 19th December 2021

Post by FritzHugo3 » Fri, 31. Dec 21, 20:01

Thx for the list.

Black at black are not good readable, maybe a other color for the black are better.

Have a nice last houres in 2021 ;-).
Ich fordere mehr und vorallem gerechtere Verteilung von Keksen und Süßkram für die "Magischen 20"! Daher wählen Sie jetzt die DPFGKV, die Deutsche Partei für gerechtere Keks - Verteilung!

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NZ-Wanderer
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Re: Mods that are reported as working with Versions 1.x to 4.x - Sunday 19th December 2021

Post by NZ-Wanderer » Sun, 2. Jan 22, 01:53

FritzHugo3 wrote:
Fri, 31. Dec 21, 20:01
Black at black are not good readable, maybe a other color for the black are better.
I've changed the color from black to white, hope it ok...
Link to the list of Mods working in X4-Foundations and also Link to the list of Mods working in X-Rebirth

NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.

FritzHugo3
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Re: Mods that are reported as working with Versions 1.x to 4.x - Sunday 19th December 2021

Post by FritzHugo3 » Sun, 2. Jan 22, 14:25

NZ-Wanderer wrote:
Sun, 2. Jan 22, 01:53
FritzHugo3 wrote:
Fri, 31. Dec 21, 20:01
Black at black are not good readable, maybe a other color for the black are better.
I've changed the color from black to white, hope it ok...
Oh thank you, its very better. :thumb_up:
Ich fordere mehr und vorallem gerechtere Verteilung von Keksen und Süßkram für die "Magischen 20"! Daher wählen Sie jetzt die DPFGKV, die Deutsche Partei für gerechtere Keks - Verteilung!

DeadAirRT
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Re: Mods that are reported as working with Versions 1.x to 4.x - Sunday 2nd January 2022

Post by DeadAirRT » Fri, 14. Jan 22, 14:51

deadair mods 4.2 green again :D

edit: and tater trader as well

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NZ-Wanderer
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Re: Mods that are reported as working with Versions 1.x to 4.x - Sunday 2nd January 2022

Post by NZ-Wanderer » Sat, 15. Jan 22, 19:47

DeadAirRT wrote:
Fri, 14. Jan 22, 14:51
deadair mods 4.2 green again :D
edit: and tater trader as well
And your green is updated :)
Link to the list of Mods working in X4-Foundations and also Link to the list of Mods working in X-Rebirth

NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.

TheCam72
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Re: Mods that are reported as working with Versions 1.x to 4.x - Sunday 16th January 2022

Post by TheCam72 » Fri, 4. Feb 22, 01:41

anyone else unable to download any mods from steam?
I really miss my old XP laptop :(

FritzHugo3
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Re: Mods that are reported as working with Versions 1.x to 4.x - Sunday 16th January 2022

Post by FritzHugo3 » Thu, 10. Feb 22, 14:01

This was updated and work for 4.0 and the Patch 5 Beta
Debug) 3.30 - Remove Dirty Glass - SirNukes / Steam
Ich fordere mehr und vorallem gerechtere Verteilung von Keksen und Süßkram für die "Magischen 20"! Daher wählen Sie jetzt die DPFGKV, die Deutsche Partei für gerechtere Keks - Verteilung!

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NZ-Wanderer
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Re: Mods that are reported as working with Versions 1.x to 4.x - Sunday 16th January 2022

Post by NZ-Wanderer » Sun, 13. Feb 22, 19:49

FritzHugo3 wrote:
Thu, 10. Feb 22, 14:01
This was updated and work for 4.0 and the Patch 5 Beta
Debug) 3.30 - Remove Dirty Glass - SirNukes / Steam
Thanks for that, updated the list :)
Link to the list of Mods working in X4-Foundations and also Link to the list of Mods working in X-Rebirth

NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.

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Moonrat
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Re: Mods that are reported as working with Versions 1.x to 5.x - Monday 14th February 2022

Post by Moonrat » Sat, 19. Feb 22, 21:59

Encounters

*** New Release v1.2 ***

Compatibility

X4 5.00 Beta 5 (472127) - 2022-02-16
DLC - Split Vendetta
DLC - Terran Cradle of Humanity


* * * v 1.1 is currently available via STEAM Workshop * * *
* * * v 1.2 will be made available on STEAM Workshop after NEXUS 'testing' * * *

NEXUS - Encounters
[ external image ]
IEX Download Statistics - LUVi / XRMi ( 3115 / 5415 )
X4 Crexit 324 ; X4 Encounters 3193 (STEAM Unique/Current 6341/3412)

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NZ-Wanderer
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Re: Mods that are reported as working with Versions 1.x to 5.x - Monday 14th February 2022

Post by NZ-Wanderer » Mon, 21. Feb 22, 05:32

Moonrat wrote:
Sat, 19. Feb 22, 21:59
Encounters
Thank you Moonrat, updated :)
Link to the list of Mods working in X4-Foundations and also Link to the list of Mods working in X-Rebirth

NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.

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/root
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Re: Mods that are reported as working with Versions 1.x to 5.x - Monday 14th February 2022

Post by /root » Mon, 21. Mar 22, 16:20

NZ-Wanderer wrote:
Wed, 26. Dec 18, 10:38
(Debug) 1.50 - True Capture - ssvx / Nexus
Just found this thread while searching for mods that modify/add conversation options (for learning purpose) and uhm, not sure how this works, but ssvx on nexusmods - that's my profile - and I noticed True Capture being listed as vastly out of date here. So err, should I post that I've kept that mod up-to-date over the years? Sure, had some delays, too... and I've discontinued to update mods and/or versions that I don't use myself, but the original True Capture has been updated for ToA and X4 version 5 some days ago :)

I'll add a link to my profile here at the very end of the mod description for verification.

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NZ-Wanderer
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Re: Mods that are reported as working with Versions 1.x to 5.x - Monday 14th February 2022

Post by NZ-Wanderer » Tue, 22. Mar 22, 03:10

/root wrote:
Mon, 21. Mar 22, 16:20
Just found this thread while searching for mods that modify/add conversation options (for learning purpose) and uhm, not sure how this works, but ssvx on nexusmods - that's my profile - and I noticed True Capture being listed as vastly out of date here. So err, should I post that I've kept that mod up-to-date over the years? Sure, had some delays, too... and I've discontinued to update mods and/or versions that I don't use myself, but the original True Capture has been updated for ToA and X4 version 5 some days ago :)
I'll add a link to my profile here at the very end of the mod description for verification.
That's fine, just reply with the name you would prefer having on the listing and I will update it straight away along with the version number etc :) (Note: I use either Nexus or steam or Ego profile names depending on where I or someone else found the listing, but I do say at the top of the page there is no problem in using whatever name the creator of the mod wants)
Link to the list of Mods working in X4-Foundations and also Link to the list of Mods working in X-Rebirth

NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.

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/root
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Re: Mods that are reported as working with Versions 1.x to 5.x - Monday 21st February 2022

Post by /root » Tue, 22. Mar 22, 10:03

Oh, the name is not that relevant, so you may leave it ssvx to be consistent with the nexus page - or, if you don't mind the extra step, you could write ssvx/root to cover the unlikely case that someone wants to send a PM through this forum :gruebel:

I mainly posted to let you know True Capture should be compatible with v5/ToA :)

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