Mods that are reported as working with Versions 1.0 to 3.0 - Updated Tuesday 4th February 2020

The place to discuss scripting and game modifications for X4: Foundations.

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NZ-Wanderer
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Re: Mods that are reported as working with Versions 1.0 to 3.0 - Updated Monday 25th November 2019

Post by NZ-Wanderer » Sun, 24. Nov 19, 23:09

Thank you for the new listing plus the updates.. :)
I now not replying each time someone puts on a mod nor when I update as I don't want to clutter up the thread too much, so just check the date as that will tell you if I have updated the list or not :D

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Byter
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Re: Mods that are reported as working with Versions 1.0 to 3.0 - Updated Monday 25th November 2019

Post by Byter » Sat, 30. Nov 19, 19:27

Hard Mode (not a new game start but rather changes things on any start)
https://steamcommunity.com/sharedfiles/ ... 1916216813

Improved Scouts (Scout class has 60km radar)
https://steamcommunity.com/sharedfiles/ ... 1902196111

Guns & More 1.0 (Ship modification)
https://steamcommunity.com/sharedfiles/ ... 1919891402

Nopileos's True Fortune (Gamestart)
https://steamcommunity.com/sharedfiles/ ... 1764915396

Random Xenon Gates (applied on any game start)
https://steamcommunity.com/sharedfiles/ ... 1913303794

Nadia (new Paranid L ship)
https://steamcommunity.com/sharedfiles/ ... 1808894315

Stardust (new Argon XL ship)
https://steamcommunity.com/sharedfiles/ ... 1808897861

PointOf (new Teladi M ship)
https://steamcommunity.com/sharedfiles/ ... 1808897181

So far my log looks pretty clean. I can not see any spamming or unecessary messages. I'm playing all these with beta 2 and I have not encountered a single issue.


ThatTennoDan
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Re: Mods that are reported as working with Versions 1.0 to 3.0 - Updated Sunday 1st December 2019

Post by ThatTennoDan » Sun, 1. Dec 19, 18:21

Well I should post here letting people know.

Project X4: An OpenSource mod for X4: Foundations is working great.

GitHub: https://github.com/LiquidSmokeX64/ProjectX4
Nexus: https://www.nexusmods.com/x4foundations/mods/372

Good solid framework for others to even use as a template for bigger creations.
And by the people/person who made Project X DLC (for Fallout 4) so you know it's good bugfree work.

kmunoz
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Re: Mods that are reported as working with Versions 1.0 to 3.0 - Updated Monday 2nd December 2019

Post by kmunoz » Fri, 13. Dec 19, 04:47

Classical Music mod works with 3.0 beta. It will probably work with the DLC but in its current form there will be no music replacement for any new sectors, until/unless I update it.


GDI-BOSS
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Re: Mods that are reported as working with Versions 1.0 to 3.0 - Updated Friday 13th December 2019

Post by GDI-BOSS » Mon, 30. Dec 19, 20:58

Hi guys,any knoy if they are a Good mod,script that add real wars,skirmishes npc-npc or np-player¿?i want a npc raid vs me or my stations etc

Vectorial1024
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Re: Mods that are reported as working with Versions 1.0 to 3.0 - Updated Friday 13th December 2019

Post by Vectorial1024 » Fri, 10. Jan 20, 19:03

Hey there!

Two mods to be added:

Civilian Fleets: trading and mining management solution
viewtopic.php?f=181&t=418144
https://www.nexusmods.com/x4foundations/mods/335

Enable Tradewares: stations accept and include "trading wares" when issuing auto-trade command to subordinates, so player-made trading stations are working meaningfully
https://www.nexusmods.com/x4foundations/mods/336

The PrecisionVector on Nexus is actually me :roll: I picked a bad username and realized much later that I couldnt change them...
Computer Science student, reporting for duty. College gon be tough, so no need to be rush.

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NZ-Wanderer
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Re: Mods that are reported as working with Versions 1.0 to 3.0 - Updated Saturday 11th January 2020

Post by NZ-Wanderer » Sat, 11. Jan 20, 00:00

@Vectorial1024 - Welcome to our little list, I have added the mods to the list. - You will find them under the sub-heading that you used on the Nexus. - If you do not think this is the right place for them just let me know where you would like to see them and it will be changed.

GDI-BOSS
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Re: Mods that are reported as working with Versions 1.0 to 3.0 - Updated Saturday 11th January 2020

Post by GDI-BOSS » Mon, 20. Jan 20, 00:30

I guys i know there is no site for my cuestion but need response,I can have a single station with more tan 1 type of ore or gas???thanks

Vectorial1024
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Re: Mods that are reported as working with Versions 1.0 to 3.0 - Updated Saturday 11th January 2020

Post by Vectorial1024 » Sun, 26. Jan 20, 16:27

GDI-BOSS wrote:
Mon, 20. Jan 20, 00:30
I guys i know there is no site for my cuestion but need response,I can have a single station with more tan 1 type of ore or gas???thanks
Yes you can! Just add station modules, and the station will automatically accept more ore and gas.

Next time, open new thread, and ask questions.
Computer Science student, reporting for duty. College gon be tough, so no need to be rush.

DeadAirRT
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Re: Mods that are reported as working with Versions 1.0 to 3.0 - Updated Saturday 11th January 2020

Post by DeadAirRT » Tue, 4. Feb 20, 01:55

Beta versions available for my mods.

DeadAir Gate Overhaul
Debug: green for beta5hf1
Github https://github.com/DeadAirRT
Galaxy or universe changes


Browser_ice
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Re: Mods that are reported as working with Versions 1.0 to 3.0 - Updated Tuesday 4th February 2020

Post by Browser_ice » Thu, 13. Feb 20, 16:32

Hi, what about Quickbuilder?

It does not say on which game version it is based and last update is of July-2019.

viewtopic.php?f=181&t=417532&p=4873248& ... r#p4873248

[added comments]
Found this one in your list but don't know which one of these 2 is tested for 2.6/3.0:

Station Mods and Stations
2.0/2.5 - Buildtime Reduction - Station Modules - mjr121 / Nexus
Steam X-Superbox, XR, playing X4
WIndows-7
Intel I7-3770
16Gb Memory
Nvgidia GTX-1060

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NZ-Wanderer
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Re: Mods that are reported as working with Versions 1.0 to 3.0 - Updated Tuesday 4th February 2020

Post by NZ-Wanderer » Thu, 13. Feb 20, 22:57

Browser_ice wrote:
Thu, 13. Feb 20, 16:32
Hi, what about Quickbuilder?
It does not say on which game version it is based and last update is of July-2019.
viewtopic.php?f=181&t=417532&p=4873248& ... r#p4873248
[added comments]
Found this one in your list but don't know which one of these 2 is tested for 2.6/3.0:
Station Mods and Stations
2.0/2.5 - Buildtime Reduction - Station Modules - mjr121 / Nexus
Hi there.. - Unfortunately I cannot add something to this list if it doesn't have a game version on which it runs, as the list uses the game version to determine where it goes in the list..
As for "BuildTime Reduction" the only way to know if it is compatible with the version you are playing on is to try it. Currently it is 2.0/2.5 because no-one has notified me that it is compatible with a later version of the game. If you don't want to try it yourself you could always leave a message to the author on Nexus comments and ask what version it has been tested on..

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