[MOD] Xenon Hell

The place to discuss scripting and game modifications for X4: Foundations.

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SpaceCadet11864
Posts: 476
Joined: Tue, 4. Dec 18, 02:14
x4

[MOD] Xenon Hell

Post by SpaceCadet11864 »

Experience a crap ton more xenon!

Also includes a custom game start but you don't have to use it.

https://www.nexusmods.com/x4foundations/mods/113/
SpaceCadet11864
Posts: 476
Joined: Tue, 4. Dec 18, 02:14
x4

Re: [MOD] Xenon Hell

Post by SpaceCadet11864 »

New Update!


Load this mod and experience a much stronger opponent that makes the xenon. Their weapon damage doubled (even more in some cases), and their numbers vastly increased. They now pose a real threat to the game universe. Form an alliance with the other races and take them down, or take advantage of the chaos and make billions.

Have your Savegame invaded, or play the new Game Mode

Invasion
Play one of your saved games with a challenge!
The damage modifications to their weapons, and the amount of xenon ships have both been greatly increased.
Standard weapons: Damage doubled
Turret Weapons: Damage greatly increased to match that of standard weapons being doubled. Since turrets are much weaker in the rest of the game, the damage was GREATLY increased here.

Argon Prime: Under Siege
Try the new Game Mode "Xenon Hell"
Try the new Game mode to experience the life of a fighter pilot desperate to defend Argon Prime's shipyard. The shipyard starts under siege from a massive force of xenon. Fight, Run, or Hide. You decide.

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