Re: [WIP] Default Order: Trade Route
Posted: Sun, 16. Dec 18, 18:19
Space simulation development
https://forum.egosoft.com/
yes sure you can, once you set the import wares on right clicking, go in to the ship behavior and at the bottom of the wares list you can set the max sell and buy range, make sure the trade ship is in the right sector first, it works fine for me until the station no longer needs the wares, then just change what you sell, works the same for exporting too.Paddyy wrote: ↑Tue, 18. Dec 18, 08:30Would be cool if you could add an option to only create a trade route for a specific station. Basically a buy x for y. And maybe Buy x from y for z.
I am currently trying to supply some wharfs with engine parts in v1.32, but you can do it only manually in an efficient way.
"Import wares" looks at all stations and their shortages in that sector, and distribute wares ("Waren verteilen" in german) will also trade with other stations in the whole universe, that need the selected ware, because it has no gate limit.
Thanks!Th3_0utKa5T wrote: ↑Wed, 19. Dec 18, 12:29yes sure you can, once you set the import wares on right clicking, go in to the ship behavior and at the bottom of the wares list you can set the max sell and buy range, make sure the trade ship is in the right sector first, it works fine for me until the station no longer needs the wares, then just change what you sell, works the same for exporting too.Paddyy wrote: ↑Tue, 18. Dec 18, 08:30Would be cool if you could add an option to only create a trade route for a specific station. Basically a buy x for y. And maybe Buy x from y for z.
I am currently trying to supply some wharfs with engine parts in v1.32, but you can do it only manually in an efficient way.
"Import wares" looks at all stations and their shortages in that sector, and distribute wares ("Waren verteilen" in german) will also trade with other stations in the whole universe, that need the selected ware, because it has no gate limit.
having more than one med hauler doing this per sector will eventually cause the ware you are trading to no longer be required by the station you sell to.
Thanks for trying. I'll double check my uploaded files and see if they still work for me.alexringess wrote: ↑Thu, 20. Dec 18, 16:44So, I tried you alpha mod.
For the UI, I have to say that it remember well what we'd got in X3. I like it !
But, the trader ship I assigned to do its job never gone to do its job. It just stay stucked at his place and never executed the orders.
I can't say why.
I followed the instruction.
I used a Mercury that I bought just for the test and it was never worked.
Anyway, I can't wait to see it working because I'll be able to see it at work and I'll be able to sending you a proper feedback. At this time, I can't ^^
Let's see the next version![]()
I just tested it, and for me it works. When testing I usually buy a couple of freighters and do not touch them before changing their default behaviour to SnTR Trade. After clicking confirm they undock and move around for a while. Target them and you should read something like "Command: Free Trading - Searching for trades" in the target info display. If there is an acceptable deal it should not take more than a couple of minutes before they head off to execute the trade.TheDeliveryMan wrote: ↑Thu, 20. Dec 18, 19:46Thanks for trying. I'll double check my uploaded files and see if they still work for me.alexringess wrote: ↑Thu, 20. Dec 18, 16:44So, I tried you alpha mod.
For the UI, I have to say that it remember well what we'd got in X3. I like it !
But, the trader ship I assigned to do its job never gone to do its job. It just stay stucked at his place and never executed the orders.
I can't say why.
I followed the instruction.
I used a Mercury that I bought just for the test and it was never worked.
Anyway, I can't wait to see it working because I'll be able to see it at work and I'll be able to sending you a proper feedback. At this time, I can't ^^
Let's see the next version![]()
Yes.TheDeliveryMan wrote: ↑Thu, 20. Dec 18, 22:23I just tested it, and for me it works. When testing I usually buy a couple of freighters and do not touch them before changing their default behaviour to SnTR Trade. After clicking confirm they undock and move around for a while. Target them and you should read something like "Command: Free Trading - Searching for trades" in the target info display. If there is an acceptable deal it should not take more than a couple of minutes before they head off to execute the trade.TheDeliveryMan wrote: ↑Thu, 20. Dec 18, 19:46Thanks for trying. I'll double check my uploaded files and see if they still work for me.alexringess wrote: ↑Thu, 20. Dec 18, 16:44So, I tried you alpha mod.
For the UI, I have to say that it remember well what we'd got in X3. I like it !
But, the trader ship I assigned to do its job never gone to do its job. It just stay stucked at his place and never executed the orders.
I can't say why.
I followed the instruction.
I used a Mercury that I bought just for the test and it was never worked.
Anyway, I can't wait to see it working because I'll be able to see it at work and I'll be able to sending you a proper feedback. At this time, I can't ^^
Let's see the next version![]()
For one freighter I tried something different. I ordered it to Fly to somewhere nearby and waited until it reached that position. Only then I did set up the trade route. In this case the freighter stayed in its waiting mode and never started the trade route. I had to manually cancel his wait order from the behaviour menu. Did you order your Mercury out of the wharf?
Ok, try this:alexringess wrote: ↑Fri, 21. Dec 18, 12:23On the vendor, I select a station I buit on Memorial of Antigone and ask the ship to pick the engine device I crafted and ask the ship to sell them to all the local stations that are supposed to needed it.
Go to the Behaviours menu and cancel all orders in the Order Queue by clicking on the (X) button.alexringess wrote: ↑Fri, 21. Dec 18, 12:25Yes.TheDeliveryMan wrote: ↑Thu, 20. Dec 18, 22:23For one freighter I tried something different. I ordered it to Fly to somewhere nearby and waited until it reached that position. Only then I did set up the trade route. In this case the freighter stayed in its waiting mode and never started the trade route. I had to manually cancel his wait order from the behaviour menu. Did you order your Mercury out of the wharf?
I waited the end of the undock procedure to be completed before sending my orders.